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DBOG 2.0 ModelTool2 release

Junior Spellweaver
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Hello everyone! So, for my first post here, I'll upload a compiled version of the ModelTool2 from DBOG's release! Just extract this into your main DBOG 2.0 folder (make sure you have the client extracted along with the devdata folder Daneos provided) and run this tool. All credits go to Daneos for his awesome release. Have fun!
 
Newbie Spellweaver
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Hello! Thanks u for share it, but please can you share both the devdata folder? I'm trying of compile ntlwe tool. Thanks!
 
Newbie Spellweaver
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Brother, do you have a way to repair the option of adding the toon to the model?
1707194334077 - DBOG 2.0 ModelTool2 release - RaGEZONE Forums


For example, there in the image you see that when selecting the new model there is an option that does not allow you to click on that option. It is supposed to add the black border to the 3D models. Could you check if you can solve it? If you do not mind?
 

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Junior Spellweaver
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Brother, do you have a way to repair the option of adding the toon to the model?View attachment 256079

For example, there in the image you see that when selecting the new model there is an option that does not allow you to click on that option. It is supposed to add the black border to the 3D models. Could you check if you can solve it? If you do not mind?
Hey Zamas! Sure, I'll take a peak at it later for you. I haven't researched many of the tools that came with the source, including the model tool, but I'll update you on what findings I come across. For now, I recommend debugging it in the source to see what's going on with it. I'll take a look at it, myself, soon!
 
Junior Spellweaver
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Brother, do you have a way to repair the option of adding the toon to the model?View attachment 256079

For example, there in the image you see that when selecting the new model there is an option that does not allow you to click on that option. It is supposed to add the black border to the 3D models. Could you check if you can solve it? If you do not mind?
Hey Zamas, I took a look at it like promised but it doesn't seem to be broken? Are you trying to add in a new model?
 

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Initiate Mage
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Brother, do you have a way to repair the option of adding the toon to the model?View attachment 256079

For example, there in the image you see that when selecting the new model there is an option that does not allow you to click on that option. It is supposed to add the black border to the 3D models. Could you check if you can solve it? If you do not mind?
it looks like you didn't export toon
there i tested broken toon model in different modeltool works but toon is broken when i tryied same in this one , model tool crashed in 1.0 client this model works good
broken too - DBOG 2.0 ModelTool2 release - RaGEZONE Forums
and there is fixed toon
fixed too - DBOG 2.0 ModelTool2 release - RaGEZONE Forums
so without plugin which allow export it, or changes in client and modeltool code u ll not be able to fix it i think
 

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Newbie Spellweaver
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any tutorial how to add ingame outfit? ty for release anyway!
 
Junior Spellweaver
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If I'm remembering right, you can't add in a new outfit using this version of the modeltool I released. You can load models and textures, but I think saving was broken.
 
Initiate Mage
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any tutorial how to add ingame outfit? ty for release anyway!
yeah
i made that rn
in this video i show how to export models with toon in 2 ways SMD and FBX
SMD export one piece mesh
FBX all parts mesh separated
to export properly toon and model u need RW3.7 SDK installed on VM and 3dsmax6
here tutorial how install:
if u work with blender u ll need convert FBX to ver 2006 here is converter :
or find smd plugin working in blender

rw analyzer ,smd plugin and rw asset templates:

little explanation:
to export properly dogi(costume) u need follow character reference dogi must use same skeleton MODELTOOL\character\mesh_pc
[how to make model, how rig, how texturing, u ll find in internet ]

PLS Dont use it to steal other server creators work !!!

i made that videos fast without prepare
export process is shorter than in video i was focused on watching stream and i shows two examples
part1:
part2:

good luck!
 

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Junior Spellweaver
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yeah
i made that rn
in this video i show how to export models with toon in 2 ways SMD and FBX
SMD export one piece mesh
FBX all parts mesh separated
to export properly toon and model u need RW3.7 SDK installed on VM and 3dsmax6
here tutorial how install:
if u work with blender u ll need convert FBX to ver 2006 here is converter :
or find smd plugin working in blender

rw analyzer:

little explanation:
to export properly dogi(costume) u need follow character reference dogi must use same skeleton MODELTOOL\character\mesh_pc
[how to make model, how rig, how texturing, u ll find in internet ]
PLS Dont use it to steal other server creators work !

i made that videos fast without prepare
export process is shorter than in video i was focused on watching stream and i shows two examples
part1:
part2:

good luck!

Fantastic work!
 
Initiate Mage
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If I'm remembering right, you can't add in a new outfit using this version of the modeltool I released. You can load models and textures, but I think saving was broken.
yeah export xml to rdf is broken ppl using hex editors but idk how exacly
 
Junior Spellweaver
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yeah export xml to rdf is broken ppl using hex editors but idk how exacly
Yes, I think it was done by modifying the itemproperty rdf from the client and the table_item_data rdf. I think itemproperty is the one we would have to modify in a hex editor, but it is pretty easy to mess up if you do not know its structure with padding included.
 
Junior Spellweaver
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Hey guys! The link to the tool in the original post died, so
 
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