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[Define/Release] Zitem.xml functions

Newbie Spellweaver
Jan 15, 2007
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figured out a lot of stuff about zitem.xml and here i will post them, for all of you who love to make custom items.
ITEM id="506004" - id used for the shop.xml
name="STR:ZITEM_NAME_506004" - Name of the gun in game - "Superman's gun"
mesh_name="shotgun06" - the "skin" of the gun, how it looks and fires, found that out when i made a shotty with a rocket launcher mesh lol
totalpoint="0" - unknown
type="range" - if it is a ranged weapon, melee, etc. used to detiremine if to fire bullets etc.
res_sex="a" - is what gender the item is for, either a, m , or f i think
res_level="0" - is what level you have to be to use it
slot="custom" - what weapon slot it goes to, melee, head, finger, etc.
weapon="frag" - type of weapon, needed for the little picture in the inventory
weight="2" - how much the weapons weigh
bt_price="200" - cost of weapon
delay="1500" - delay of weapon, lower it is, faster it fires
damage="100" - how much damage 1 bullet does
ctrl_ability="20" - lower it is, the better you can control it, aka accuracy
magazine="2" - how much one clip holds
maxbullet="2" - how many bullets that gun gets
reloadtime="10" - how long it takes to reload
slug_output="false" - i think it is if it gets inaccurate as you shoot, like smgs, rifles, etc.
gadget_id="0" - unkown, something to do with elements?
hp="0" - how hp the item gives you
ap="0" - how much ap the item gives you
maxwt="0" - how much your max weight is increased
sf="0" - unknown
fr="0" - fire resistence
cr="0" - cold/ice resistence
pr="0"- poisin resistence
lr="0" Electricity resistence
color="#FFFFFFFF" - color of the text? not sure
image_id="3" - image of the gun in the lower right hand corner while in game?
bullet_image_id="0" - unknown
magazine_image_id="0" - unknown
snd_fire="we_grenade_fire" - sound it makes when it shoots
desc="STR:ZITEM_DESC_30301" - description of the item, you can put it like this "this is a gun"
Melee weapons are a little different so i'll post it here too

ITEM id="1"
name="STR:ZITEM_NAME_1" - Same
mesh_name="dagger01" - Same
totalpoint="0" - Same
type="melee" - Same
res_sex="a" - Same
res_level="0" - Same
slot="melee" - Same
weapon="dagger" - Same
weight="5" - Same
bt_price="20" - Same
delay="366" - Same
damage="8" - Same
range="160" - How far away from you can slash, smaller number, smaller distance, lets say this dagger had 999 range, i could stab u half way across the room rofl
ctrl_ability="0" - Same
magazine="0" - Same
reloadtime="0" - Same
slug_output="false" - Same
gadget_id="0" - Same
hp="0" - Same
ap="0" - Same
maxwt="0" - Same
sf="0" - Same
fr="0" - Same
cr="0" - Same
pr="0" - Same
lr="0" - Same
color="#FFFFFFFF" - Same
image_id="0" - Same
bullet_image_id="0" - Same
magazine_image_id="0" - Same
desc="STR:ZITEM_DESC_1" - Same
and if anyone wants a custom weapon maker for their server, call me, lol
Last edited:
Experienced Elementalist
Apr 3, 2004
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Nice tut, a small thing u could add:

Based on name="STR:ZITEM_NAME_506004" - Name of the gun in game - "Superman's gun"...

Might be good to tell people the ZITEM_NAME_506004 is defined in strings.xml so they know where to edit the names for the weapons they're creating.
Junior Spellweaver
Dec 26, 2006
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Example of values should be added to the Fire, Ice , Poison and Thunder resistance? What does it do etc.

I would like details about this. :)
Experienced Elementalist
Apr 3, 2004
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Resistances are handled just like AP.
It will decrease the damage u'll get from the elements.
For example:

With 100 Fire Resistance the amount of HP you lose while on fire decreases...
There is no way you can be 100% protected from elements.