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- Jan 10, 2009
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[DEV] CHDEMU LaTale Emulator V2 developing progress
For the version 1.0 please visit my blogger for more information and downloads
The version 2 is under development now. This version is fully refactored and will become a milestone release that support Item system and Motion & Skill system.
The version 2 is going to be released on Jan or Feb, 2014. (Don't hurry me, my current major is a pianist and my master degree courses are so busy :blush
Project progress (O: done, P: under working, X: not implemented)
The base work
|- O SPF file adapter
|- O LDT file
|- O Networking & Packets
|- O Database interface
Non-World Service
|- O Login
|- O Character list
|- O Character create
|- O Character delete
Stage & Map
|- O Stage and MapGroup info
|- O Terrain attribute
|- O World instance and MapGroup instance
|- O Map cell
Game objects
|- O Game object base class
|- O Map event (portal and NPC)
|- O Player
|- X Monster
|- X Looting bag
Coord system
|- O Reverse engineering of the coord calculating from the client
|- X Some hacks will be needed in the future
Status system
|- O Status info from LDT
|- O Creature status base class
|- P Player status
|- X Monster status
Effect system
|- O Effect info from LDT
|- O Effect interface of a creature
|- O Effect status
|- X Effect event
|- X Effect battle
Item system
|- O Item info from LDT
|- O Item archive of a creature
|- P Item operate interface
|- P Equip status
|- X Equip effect
Motion & Skill system
|- O Motion info from LDT
|- X Skill info from LDT
|- X Motion combo system
|- P Motion type & Motion ID
|- X ARG & DRG files
|- P Motion status and effect
EDIT: In China, we often say 'no picture no truth', so here posts a developing image.
For the version 1.0 please visit my blogger for more information and downloads
To view the content, you need to sign in or register
The version 2 is under development now. This version is fully refactored and will become a milestone release that support Item system and Motion & Skill system.
The version 2 is going to be released on Jan or Feb, 2014. (Don't hurry me, my current major is a pianist and my master degree courses are so busy :blush

Project progress (O: done, P: under working, X: not implemented)
The base work
|- O SPF file adapter
|- O LDT file
|- O Networking & Packets
|- O Database interface
Non-World Service
|- O Login
|- O Character list
|- O Character create
|- O Character delete
Stage & Map
|- O Stage and MapGroup info
|- O Terrain attribute
|- O World instance and MapGroup instance
|- O Map cell
Game objects
|- O Game object base class
|- O Map event (portal and NPC)
|- O Player
|- X Monster
|- X Looting bag
Coord system
|- O Reverse engineering of the coord calculating from the client
|- X Some hacks will be needed in the future
Status system
|- O Status info from LDT
|- O Creature status base class
|- P Player status
|- X Monster status
Effect system
|- O Effect info from LDT
|- O Effect interface of a creature
|- O Effect status
|- X Effect event
|- X Effect battle
Item system
|- O Item info from LDT
|- O Item archive of a creature
|- P Item operate interface
|- P Equip status
|- X Equip effect
Motion & Skill system
|- O Motion info from LDT
|- X Skill info from LDT
|- X Motion combo system
|- P Motion type & Motion ID
|- X ARG & DRG files
|- P Motion status and effect
EDIT: In China, we often say 'no picture no truth', so here posts a developing image.
![gmsj0001 - [DEV] CHDEMU LaTale Emulator V1.00 - RaGEZONE Forums gmsj0001 - [DEV] CHDEMU LaTale Emulator V1.00 - RaGEZONE Forums](http://a.hiphotos.bdimg.com/album/s=550;q=90;c=xiangce,100,100/sign=14545e06d01b0ef468e8985bedff20e7/7c1ed21b0ef41bd51df8fedc53da81cb39db3d6a.jpg?referer=c9a7294db119ebc4996f43a97b29&x=.jpg)
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