[Development] HiveObj - Backpack and Tent Persistence

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It's while / true loop in SQF

I can't be bothered to work on it at the moment, will be released eventually, but at the moment I'm very busy.

Give me an example (not all project, by mp if you prefer), I'll take a look and tell you if I find something helpfull ;)
 
Quackster, loops always represent a problem, especially when running without any delays, and when running on a not-so-good server machine.
My advise is: you should try to execute more functions with the program you created, rather than with the DayZ server exe.
This is the way we did it, and with a pretty decent server machine with 50+ players, we experienced very few lag moments
 
Guys, I stopped development of it because it would literally bring down server FPS and increase desync.

I no longer have the files for it too, sorry.
 
It's an excellent job, I really admire you that you did not publish your software but please share even the idea? I have a good server machine and I think the problem that you had of FPS would not be a problem for me please help me I need the persistence of the ten
It's an excellent job, I really admire you that you did not publish your software but please share even the idea? I have a good server machine and I think the problem that you had of FPS would not be a problem for me please help me I need the persistence of the ten
 
Such a shame you gave up on this project, your system could of been universal to any and all releases from past, present and future.. hope you get incentive back, Great effort on it thus far please continue.
 
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