- Joined
- Nov 22, 2013
- Messages
- 118
- Reaction score
- 37
3D ripping DX and other programs will never produce usable results. I'm focusing on extraction progress first (unlike Russians), as i want to be able to fix any existing graphic bug easily. My way is taking directly from .bsp itself, long term it will get to the point of 100% usable to artist results with no edits needed.
Progress from last week: first successful attempt.
Still to do:
1.[STRIKE]Breaking up map into groups[/STRIKE] (by material group completed)
2.[STRIKE]UV Mapping[/STRIKE] (first wave complete)
3.Multi-Object map support (some maps have them others don't)
4.Multi-UV Layer support (needed for proper 1 to 1 rendering outside game)
Progress from last week: first successful attempt.
![Elven1 - [development] maps - RaGEZONE Forums Elven1 - [development] maps - RaGEZONE Forums](https://forum.ragezone.com/data/attachments/102/102214-f5666b373399fdc8485f82dd827f73a0.jpg?hash=hXtkfZOTWE)
![CloseUpVi - [development] maps - RaGEZONE Forums CloseUpVi - [development] maps - RaGEZONE Forums](https://forum.ragezone.com/data/attachments/102/102202-02f747d87130ddd4bd476f51dd3bcc3c.jpg?hash=KItv_yHlSV)
![ElvenSpot - [development] maps - RaGEZONE Forums ElvenSpot - [development] maps - RaGEZONE Forums](https://forum.ragezone.com/data/attachments/102/102190-3c85da58cba47e25426f66dc455c64a4.jpg?hash=6UfvbrxzNK)
Still to do:
1.[STRIKE]Breaking up map into groups[/STRIKE] (by material group completed)
2.[STRIKE]UV Mapping[/STRIKE] (first wave complete)
3.Multi-Object map support (some maps have them others don't)
4.Multi-UV Layer support (needed for proper 1 to 1 rendering outside game)
Last edited: