I can't guess people's intentions, goals or ideals, each person thinks different and that's okay to me, every open source project demands work, effort, time and money... What kind of benefit gets those people who work on open source projects? I don't know, you have to ask them, I asked to you because I don't what kind of person you are or what intentions you have!We aren't going to share it as open-source(too many years of work, what kind of benefits would give?), about selling there is no plan to sell it but we will see at future, there is many ideas about what we will do, but of course sharing it for free as open-source isn't one of these ideas.
Regards:
I can't guess people's intentions, goals or ideals, each person thinks different and that's okay to me, every open source project demands work, effort, time and money... What kind of benefit gets those people who work on open source projects? I don't know, you have to ask them, I asked to you because I don't what kind of person you are or what intentions you have!
Okay, I'll be waiting until you know what you want to do. I think selling the source code will be really good, another option is to sell your custom server and client with a monthly fee as IGC does, I'll be very interested in any of these options. Also, me and my partner currently have a MuOnline community, we are both entrepreneurs and developers since a long time, so if you're searching or interested in some kind of partnership let me know.
Thanks.
Best regards.
What about people who spend a lot of time in South America server and now is closed?
You will gift some things those players?
Hello SirMaster if you remember me, with your help for me and Hermex with decompile gs90 and 6.3 servers.
Really ? why you working with that "crap" sources like wz client, really it was easier to write using modern engines like Unreal Engine or etc ?
ps : it's my opinion
xD
Oh, we'll see about thatsupron
Share db please?Source tested:You must be registered to see links
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This is something else, right?
Hello, I do remember a little, about your question, I don't use anything like wz client, that is what people keep saying, however the entire Elion client is based on my own Game Engine, which is extremelly optimized for this kind of games, that is the reason why I don't use Unreal Engine, or Unity, or any other Game Engine, there is nothing that my Engine can't do compared to Unreal Engine for example, and since it is optimized for my project, the performance is even higher than Unreal or Unity, that was the idea since the begin:
Game engine is just "shell". It doesn't matter if it's unity, unreal, or any custom home-made engine. Unity is designed to be fast prototyping engine but lacks performance "by default". However, you can use some low level tricks to achieve outstanding performance. This engine has great systems to cull scene and render objects very efficiently. In example, we use static batching for non animated objects and instancing for animated. We removed original animatior component form objects, and I wrote GPU animation shader. Animation is baked into half floating point 2D texture (3 pixels per one matrix). This texture is used by vertex shader to animate the object. With this trick we can use instancing for animated objects. Draw calls are reduced dramatically. Some screenshots of map rendering performance (i7-6700 + nvidia 1070). Game is compiled with il2cpp, and Vulkan backend:
grass (>300 fps)
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devias with shadows (~500 fps):
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same devias scene, low details, without shadows (>800 fps):
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whole lorencia map (~300 fps):
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I'm just trying to tell that it doesn't matter if you use unity, unreal or any other engine.Guys please stop making this an argument like Windows vs Linux, Tabs vs Spaces, Android vs iOS... Any modern engine that will play at native monitor resolution (60hz, 144hz etc.) will do. No one cares if the engine handles the game at 300 or 340 fps as it doesn't matter to the end user.