Difference between TheDeath's and Lomcn files Mir2 

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Hy all im a little confussed atm what the dif ?

The only prob i have is adding new mobs can i do this with TD's files?
 
Yes iv got the lomcn files set up only working with access thow & iv added new caves & quests ect ect but i have no mobs in the caves yet because i carnt add any more mon files
 
difference is:
my files already have fox mobs added, have all euromir npc 'images' added, have tons of bug fix's lomcn dont have, have several other features lomcn dont have (like the group thing where you get a msg asking you if you wanna group, b button for big 'minimap', all the new 2.3 skills working the way they meant to work not by copy pasting another magic and making it look different, ...
 
difference is:
my files already have fox mobs added, have all euromir npc 'images' added, have tons of bug fix's lomcn dont have, have several other features lomcn dont have (like the group thing where you get a msg asking you if you wanna group, b button for big 'minimap', all the new 2.3 skills working the way they meant to work not by copy pasting another magic and making it look different, ...


But if you carnt add new mobs whats the point?
 
But if you carnt add new mobs whats the point?

the point is that if you are trying to get a proper server hosted without hundreds of bugs and with the new magics, new fox mobs, ... my files are there
while if you are thinking of doing this with the svn sourcecodes you'll need to do a shitload of coding
 
the thing is ripman it's easy to add more mon files
but the question is which mobs do i allow to be added?
if you look at the current mon files there's 26 of them (including dragon)
there's about 50 different 'animations' tho for just those 26 files
which means that if i was to just add mon files i would have to force every mob to use the exact same frames
which means say you want to add a mob with a magic attack like wt/kinghog it wouldnt work unless i pick the right animation for it
or an archer also would never work, .....
sure i can add more mon files but in the end you could just aswel copy paste a scarecrow and add a new image over it since that's the only thing it's gonna do
the only thing adding more 'random' mon files is gonna do is add more 'scarecrow' type mobs with different looks
nothing 'special', do ppl really want hundreds of mobs that all just run after you? or would ppl rather have unique mobs with magics, special ai, .... (i know what i'd prever)
 
the thing is ripman it's easy to add more mon files
but the question is which mobs do i allow to be added?
if you look at the current mon files there's 26 of them (including dragon)
there's about 50 different 'animations' tho for just those 26 files
which means that if i was to just add mon files i would have to force every mob to use the exact same frames
which means say you want to add a mob with a magic attack like wt/kinghog it wouldnt work unless i pick the right animation for it
or an archer also would never work, .....
sure i can add more mon files but in the end you could just aswel copy paste a scarecrow and add a new image over it since that's the only thing it's gonna do
the only thing adding more 'random' mon files is gonna do is add more 'scarecrow' type mobs with different looks
nothing 'special', do ppl really want hundreds of mobs that all just run after you? or would ppl rather have unique mobs with magics, special ai, .... (i know what i'd prever)

we have lots of mobs mate from mir3 or warever, numas and bla bla, i know AI is important and spells but the fund comes for this simple mobs to, i really want to have and option to add this mobs to, i can use them on some maps or in events...every item or mobs that is in plus from what is default on official server is a future we can use to make server a bit different. Hope u understand me, but even with no magics some mobs are important, i suggest do not add mon files over 26, add like ledu has a new name X-Mon or warever so we can use that kind...if we want. is a plus, maybe not so wiked but to be there is important to some of us...

thanks for understanding
 
Looks people want more in your files TD as expected shame theres no source to make this possible and i doubt you want to code everyones mobs for them :rudolph:
 
Looks people want more in your files TD as expected shame theres no source to make this possible and i doubt you want to code everyones mobs for them :rudolph:

no is just to add, 5 more mon files or 10 for example. it`s simple like ledu used.
If he want`s to do that he is a God :P

thanks

p.s i use his files to make a server and to entertain people not for my fun, so i want what is best for them, i think 10 mon files will be best to add new mobs.
 
Wasn't saying about the GPL i think its stupid too and hope it gets changed very soon. =p
 
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