- Joined
- Jan 28, 2009
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"Forged for the future" my ass M$!
Does anyone know how PT converts images like .tga to Direct3DTexture2 format (so it can be used by SetTexture())? Any alternatives other than PT functions? Maybe someone wrote them in C/C++?
In immediate mode (the one PT uses) DX 3 offers me nothing to do this, RM (retained mode) offers LoadTexture function but I can't mix devices so it will not work and its making Direct3DRMTexture2, how its different from Direct3DTexture2, well... that's another thing that DX documentation does not say.
Any expert on Direct3DTexture2 subject would like to enlighten me? ^^

