[DISCUSION] Emulator Version.

█║▌║▌║TheMerc iful║▌║▌║█
Loyal Member
Joined
Jan 29, 2005
Messages
1,367
Reaction score
80

looks promising! can't wait to test this version...

great job!
 
Joined
Feb 2, 2012
Messages
413
Reaction score
249
short news update...

character lobby.. 2406 done!:

-Options/UiSettings loading/saving done!

-create char (with save to database, saves complete char.. with UiSettings, Start items, equip & inventory...)
todo: Charname check.. no double names and else...

-delete char (with remove from database)

-char list loading from database...

-inventory loading from database... (so far works ...reads charlist and equips characters with full Equip & invenrtory till Lobby!
todo: some rework...
(splitting Player_Inventory > player_equip, player_inventory, account_inventory, guild_inventory... for better overview) else we have 1 storage for all Items...invi, equips, bank, etc...

so far..
Lobby is(should) now be fully done.. only VideoUI (Viewer) missing...


im now going now to do the ingame porcess...
for the first tests i get till loading screen "100%"
going to do now some basic player base stats for next steps



 
Last edited:
Junior Spellweaver
Joined
Jul 19, 2013
Messages
119
Reaction score
70
Have you found something about this player stuck when connect ?

Angelis
 
Joined
Feb 2, 2012
Messages
413
Reaction score
249
in my version is no player stuck cause there is no player move at moment...
im woking currently on a launcher rebuild.. with webkit/js like the official..
i hooked so far into the official that i can start the game with the original launcher with 1 click ^^
all given parameters are already insert in the "login.js" file...^^

im now rebuilding the host funktion and parameters given to the game..


but the player stuck is somewhere in the collision,player/mob coordinates, movement, section...routines/functions

maybe could be only a animation problem... cause not all attacks/skills have all...animation texture/data
every skill you use.. > sends with the packet.. which animation should be made while you attack..
could be that some anim. missed and it looks on attacking that the mob moves from a to b with a zapping cause it cant display the current anim...
so it looks like laggy and you hit on the old animation texture...but the mob already moved to position b
this could be the problem.. maybe..


but i dont give a duck on that poblem..
its a problem of an old 1725 source.., better not implement that with the new source..
doing attack functionnew from scratch when i get to that stage...
 
Newbie Spellweaver
Joined
Dec 20, 2004
Messages
62
Reaction score
0
@P5yl0
Are you still working on this? If so are you planning on updating your github?
 
Skilled Illusionist
Joined
Jun 27, 2006
Messages
366
Reaction score
11
@P5yl0

is your latest 1725 version missing mobs spawn in other maps?

I couldn't see any mobs in other maps.....

I am using your latest version from ur website ,,,its here
 
Newbie Spellweaver
Joined
Jun 9, 2005
Messages
37
Reaction score
0
Nice, and when you think about it, i was 1st to work on this game.
It got far with the stolen files. Not bitching because i use to be happy when i saw some other projects available
Great job guys.
 
Newbie Spellweaver
Joined
Sep 28, 2008
Messages
70
Reaction score
0
im sorry for my stupid question, but can you tell me specific what client I need for the latest revision? TeraEmulator_2117a


Thanks and kind regards,
Jace
 
Newbie Spellweaver
Joined
Jan 11, 2022
Messages
5
Reaction score
2

Good info here. Thanks for the hard work you are doing.