I can do it!, i guess...
- Joined
- May 14, 2014
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Imo the difference is not noticeable for the average player. And lets say you were to replace all the weapon textures with 4k's, wouldnt that hit the fps hard? There could be many factors that create the difference in your screen's, but I cant help but notice that the fps difference is there. As I said I know the fps isnt steady in the editor, but then again it would need to be tested large scale to see if it actually affects the end-user at all.
If not, why wouldnt you want better looking assets?
On a serious note; No. Not worth.
I've got the same problem hahabut pixels are making my eyes hurt!
I've got the same problem haha
Just another thing we have to deal with
That would be fine, can't see why it wouldn't. As for the project you're apart of now I don't see why at least your main guns can have 4k details or even textures. There will probably be a noticeable difference but then again what does -5 fps make. You should try - if not only to test the engines limits.or... leave the texture as they are normaly, just use 4K on some "Special" things ? or guns only? literlay stuff that has such a small meshes that a game won't have a problem loading it?
That would be fine, can't see why it wouldn't. As for the project you're apart of now I don't see why at least your main guns can have 4k details or even textures. There will probably be a noticeable difference but then again what does -5 fps make. You should try - if not only to test the engines limits.
It would matter when you compare a group of 10-20 textured models with the same group just 4k textures. But if you actually see that they look cleaner in game I would +1 it even if I lose performance.well at this moment i even loaded a 8K texture for that model... a.. a 8k texture... xD will make a comparison soon
+ i don't really think that a 4k should always make such a huge mistake. Since the 4k i am using are compressed af -> 10MB for 1 texture in 4k? when same texture baked in 2k gives me 3MB ;s
It would matter when you compare a group of 10-20 textured models with the same group just 4k textures. But if you actually see that they look cleaner in game I would +1 it even if I lose performance.
I don't really have enough knownledge to know all the downsides to this, but as we said; small scale is fine
Even though I dont like the way Sergey and his crew did things I have to give them creds for how well they made some of these models. I wish they did put down as much as worn into the textures.i guess getting a new coat of fresh paint into some items is my life goal dx
i think getting something like a original machete in 4k with stuff like engraves, etc etc could look sick
cuz honeslty, i wish to replace as much stuff as i can with free custom stuff i get rights to use, but some models in the game are really well made, but the coat this items / models were given, makes them look bad af.. i mean just a example.. mossin nagant looks.. just.. mehh...
Tbh, u should stop with warz dipshit, get into making assets for unity/unreal and get $$$, instead wasting time for this literally complete trash engine.
the thing i always gonna comment on them from the design part..is why the duck they made separate TPS models and textures for guns, meds etc... why the duck they couldnt just hack a model to be both TPS and FPS... instead of using 2 models.. you are using 1 model.... instead of 2 materials, you are using 1.. and instead of 10-12 textures.. you are using 3-5 ( 6 at max with glow map )... what is the less space / memory eating?Even though I dont like the way Sergey and his crew did things I have to give them creds for how well they made some of these models. I wish they did put down as much as worn into the textures.
Seems like. But u should do it step by step, comes time, comes money for a new awesome PC.RiP me?
i am trying to save money for ssd, but i need minium 512gb :/Seems like. But u should do it step by step, comes time, comes money for a new awesome PC.
Also, get a SSD. Some SSD's with 250GB are around 50-70€, not the world overall.
better way use SSD just for windows and HDD for storage the things that is what i doi am trying to save money for ssd, but i need minium 512gb :/
better way use SSD just for windows and HDD for storage the things that is what i do
its probably because they used war inc models. they should have used the same models and changed up the code to show attachments no matter what view. attm showing in tps, just like in fps. it would have been alot quicker than recreating models lol.. but i guess they must have had a reason to go through "all" this trouble.is why the duck they made separate TPS models and textures for guns, meds etc... why the duck they couldnt just hack a model to be both TPS and FPS... instead of using 2 models.. you are using 1 model.... instead of 2 materials, you are using 1.. and instead of 10-12 textures.. you are using 3-5 ( 6 at max with glow map )... what is the less space / memory eating?