You won't get me...
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- Sep 7, 2010
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--------------------Configuration: PreServer - Win32 D_Gameforge4D_Eng--------------------
Compiling resources...
Compiling...
StdAfx.cpp
Compiling...
Global.cpp
IOCP.cpp
IOCPSocket.cpp
md5_lib_src.cpp
Overlapped.cpp
SocketHeader.cpp
SystemLogManager.cpp
ThreadCheck.cpp
VMem.cpp
VMemPool.cpp
WinPacket.cpp
WinSocket.cpp
Config.cpp
GlobalGameServer.cpp
AccountBlockManager.cpp
AtumDateTime.cpp
AtumDBHelper.cpp
AtumDBManager.cpp
AtumParamProtocol.cpp
AtumParamProtocolFunctions.cpp
Generating Code...
Compiling...
AtumPreDBManager.cpp
AtumSJ.cpp
AtumThread.cpp
GameDataLast.cpp
GenericHTTPClient.cpp
HttpManager.cpp
InnovaLibrary.cpp
LoadLibrary.cpp
Localization.cpp
MapBlock.cpp
MapChannel.cpp
MapProject.cpp
MapWorkspace.cpp
Monster.cpp
MonsterDBAccess.cpp
MTAutoCriticalSection.cpp
MTCriticalSection.cpp
NPlayPCBangModule.cpp
ODBCStatement.cpp
PreGlobal.cpp
Generating Code...
Compiling...
PreIOCP.cpp
PreIOCPSocket.cpp
PreServer.cpp
PreTickManager.cpp
QueueINT.cpp
SecurityManager.cpp
SelectiveShutdown.cpp
ServerGroup.cpp
sha256.cpp
ShutdownTarget.cpp
SOAPConnect.cpp
SPToMPWinSocket.cpp
TickManager.cpp
WayPointManager.cpp
XOR_Lib.cpp
Generating Code...
Linking...
LINK : warning LNK4075: ignoring /EDITANDCONTINUE due to /INCREMENTAL:NO specification
PreServer.exe - 0 error(s), 1 warning(s)
Deleting intermediate files and output files for project 'PreServer - Win32 R_Wikigames_Eng'.
--------------------Configuration: PreServer - Win32 R_Wikigames_Eng--------------------
Compiling resources...
Compiling...
StdAfx.cpp
Compiling...
Global.cpp
IOCP.cpp
IOCPSocket.cpp
md5_lib_src.cpp
Overlapped.cpp
SocketHeader.cpp
SystemLogManager.cpp
ThreadCheck.cpp
VMem.cpp
VMemPool.cpp
WinPacket.cpp
WinSocket.cpp
Config.cpp
GlobalGameServer.cpp
AccountBlockManager.cpp
AtumDateTime.cpp
AtumDBHelper.cpp
AtumDBManager.cpp
AtumParamProtocol.cpp
AtumParamProtocolFunctions.cpp
Generating Code...
Compiling...
AtumPreDBManager.cpp
AtumSJ.cpp
AtumThread.cpp
GameDataLast.cpp
GenericHTTPClient.cpp
HttpManager.cpp
InnovaLibrary.cpp
LoadLibrary.cpp
Localization.cpp
MapBlock.cpp
MapChannel.cpp
MapProject.cpp
MapWorkspace.cpp
Monster.cpp
MonsterDBAccess.cpp
MTAutoCriticalSection.cpp
MTCriticalSection.cpp
NPlayPCBangModule.cpp
ODBCStatement.cpp
PreGlobal.cpp
Generating Code...
Compiling...
PreIOCP.cpp
PreIOCPSocket.cpp
PreServer.cpp
PreTickManager.cpp
QueueINT.cpp
SecurityManager.cpp
SelectiveShutdown.cpp
ServerGroup.cpp
sha256.cpp
ShutdownTarget.cpp
SOAPConnect.cpp
SPToMPWinSocket.cpp
TickManager.cpp
WayPointManager.cpp
XOR_Lib.cpp
Generating Code...
Linking...
PreServer.exe - 0 error(s), 0 warning(s)
You can do it better than this.
Code:Deleting intermediate files and output files for project 'PreServer - Win32 R_Wikigames_Eng'. --------------------Configuration: PreServer - Win32 R_Wikigames_Eng-------------------- Compiling resources... Compiling... StdAfx.cpp Compiling... Global.cpp IOCP.cpp IOCPSocket.cpp md5_lib_src.cpp Overlapped.cpp SocketHeader.cpp SystemLogManager.cpp ThreadCheck.cpp VMem.cpp VMemPool.cpp WinPacket.cpp WinSocket.cpp Config.cpp GlobalGameServer.cpp AccountBlockManager.cpp AtumDateTime.cpp AtumDBHelper.cpp AtumDBManager.cpp AtumParamProtocol.cpp AtumParamProtocolFunctions.cpp Generating Code... Compiling... AtumPreDBManager.cpp AtumSJ.cpp AtumThread.cpp GameDataLast.cpp GenericHTTPClient.cpp HttpManager.cpp InnovaLibrary.cpp LoadLibrary.cpp Localization.cpp MapBlock.cpp MapChannel.cpp MapProject.cpp MapWorkspace.cpp Monster.cpp MonsterDBAccess.cpp MTAutoCriticalSection.cpp MTCriticalSection.cpp NPlayPCBangModule.cpp ODBCStatement.cpp PreGlobal.cpp Generating Code... Compiling... PreIOCP.cpp PreIOCPSocket.cpp PreServer.cpp PreTickManager.cpp QueueINT.cpp SecurityManager.cpp SelectiveShutdown.cpp ServerGroup.cpp sha256.cpp ShutdownTarget.cpp SOAPConnect.cpp SPToMPWinSocket.cpp TickManager.cpp WayPointManager.cpp XOR_Lib.cpp Generating Code... Linking... PreServer.exe - 0 error(s), 0 warning(s)
it's all show-off
1>------ Build started: Project: PreServer, Configuration: Live Win32 ------
1>
1> Intel(R) C++ Compiler XE for applications running on IA-32, Version 14.0.2.176 Build 20140130
1> Copyright (C) 1985-2014 Intel Corporation. All rights reserved.
1>
1> StdAfx.cpp
1> Global.cpp
1> IOCP.cpp
1> Localization.cpp
1> IOCPSocket.cpp
1> AtumDateTime.cpp
1> MapBlock.cpp
1> PreServer.cpp
1> AtumDBHelper.cpp
1> md5_lib_src.cpp
1> Overlapped.cpp
1> MapChannel.cpp
1> SocketHeader.cpp
1> PreTickManager.cpp
1> SystemLogManager.cpp
1> MapProject.cpp
1> ThreadCheck.cpp
1> QueueINT.cpp
1> VMem.cpp
1> SecurityManager.cpp
1> VMemPool.cpp
1> MapWorkspace.cpp
1> WinPacket.cpp
1> SelectiveShutdown.cpp
1> WinSocket.cpp
1> Config.cpp
1> ServerGroup.cpp
1> Monster.cpp
1> sha256.cpp
1> GlobalGameServer.cpp
1> AtumDBManager.cpp
1> ShutdownTarget.cpp
1> MonsterDBAccess.cpp
1> SOAPConnect.cpp
1> AtumParamProtocol.cpp
1> AccountBlockManager.cpp
1> SPToMPWinSocket.cpp
1> MTAutoCriticalSection.cpp
1> AtumParamProtocolFunctions.cpp
1> MTCriticalSection.cpp
1> TickManager.cpp
1> NPlayPCBangModule.cpp
1> PreGlobal.cpp
1> AtumPreDBManager.cpp
1> WayPointManager.cpp
1> ODBCStatement.cpp
1> XOR_Lib.cpp
1> PreIOCP.cpp
1> AtumSJ.cpp
1> AtumThread.cpp
1> HttpManager.cpp
1> GameDataLast.cpp
1> InnovaLibrary.cpp
1> PreIOCPSocket.cpp
1> GenericHTTPClient.cpp
1> LoadLibrary.cpp
1> xilink: executing 'link'
1> PreServer.vcxproj -> ..\Bin\Live\PreServer.exe
========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========