[Discussion] its funny

Joined
Sep 7, 2010
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Re: its funny

You know dude, when those errors are gone the compiler will probably start showing the rest of the errors. But anyway, even when you get it to compile, you will have fun debugging it
 
Skilled Illusionist
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Re: its funny

yes many more after patching these 3 last error (yes there is only 3 real errors) I have this:


So I don't think many other error will appear for pre server
 
Joined
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Re: its funny

You can do it better than this.
Code:
Deleting intermediate files and output files for project 'PreServer - Win32 R_Wikigames_Eng'.
--------------------Configuration: PreServer - Win32 R_Wikigames_Eng--------------------
Compiling resources...
Compiling...
StdAfx.cpp
Compiling...
Global.cpp
IOCP.cpp
IOCPSocket.cpp
md5_lib_src.cpp
Overlapped.cpp
SocketHeader.cpp
SystemLogManager.cpp
ThreadCheck.cpp
VMem.cpp
VMemPool.cpp
WinPacket.cpp
WinSocket.cpp
Config.cpp
GlobalGameServer.cpp
AccountBlockManager.cpp
AtumDateTime.cpp
AtumDBHelper.cpp
AtumDBManager.cpp
AtumParamProtocol.cpp
AtumParamProtocolFunctions.cpp
Generating Code...
Compiling...
AtumPreDBManager.cpp
AtumSJ.cpp
AtumThread.cpp
GameDataLast.cpp
GenericHTTPClient.cpp
HttpManager.cpp
InnovaLibrary.cpp
LoadLibrary.cpp
Localization.cpp
MapBlock.cpp
MapChannel.cpp
MapProject.cpp
MapWorkspace.cpp
Monster.cpp
MonsterDBAccess.cpp
MTAutoCriticalSection.cpp
MTCriticalSection.cpp
NPlayPCBangModule.cpp
ODBCStatement.cpp
PreGlobal.cpp
Generating Code...
Compiling...
PreIOCP.cpp
PreIOCPSocket.cpp
PreServer.cpp
PreTickManager.cpp
QueueINT.cpp
SecurityManager.cpp
SelectiveShutdown.cpp
ServerGroup.cpp
sha256.cpp
ShutdownTarget.cpp
SOAPConnect.cpp
SPToMPWinSocket.cpp
TickManager.cpp
WayPointManager.cpp
XOR_Lib.cpp
Generating Code...
Linking...

PreServer.exe - 0 error(s), 0 warning(s)
 
Newbie Spellweaver
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May 23, 2012
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Re: its funny


it's all show-off
 
Retired (Goddamn idiots)
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Dec 3, 2003
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Re: its funny

You can do it even better
Code:
1>------ Build started: Project: PreServer, Configuration: Live Win32 ------
1>
1>  Intel(R) C++ Compiler XE for applications running on IA-32, Version 14.0.2.176 Build 20140130
1>  Copyright (C) 1985-2014 Intel Corporation.  All rights reserved.
1>  
1>  StdAfx.cpp
1>  Global.cpp
1>  IOCP.cpp
1>  Localization.cpp
1>  IOCPSocket.cpp
1>  AtumDateTime.cpp
1>  MapBlock.cpp
1>  PreServer.cpp
1>  AtumDBHelper.cpp
1>  md5_lib_src.cpp
1>  Overlapped.cpp
1>  MapChannel.cpp
1>  SocketHeader.cpp
1>  PreTickManager.cpp
1>  SystemLogManager.cpp
1>  MapProject.cpp
1>  ThreadCheck.cpp
1>  QueueINT.cpp
1>  VMem.cpp
1>  SecurityManager.cpp
1>  VMemPool.cpp
1>  MapWorkspace.cpp
1>  WinPacket.cpp
1>  SelectiveShutdown.cpp
1>  WinSocket.cpp
1>  Config.cpp
1>  ServerGroup.cpp
1>  Monster.cpp
1>  sha256.cpp
1>  GlobalGameServer.cpp
1>  AtumDBManager.cpp
1>  ShutdownTarget.cpp
1>  MonsterDBAccess.cpp
1>  SOAPConnect.cpp
1>  AtumParamProtocol.cpp
1>  AccountBlockManager.cpp
1>  SPToMPWinSocket.cpp
1>  MTAutoCriticalSection.cpp
1>  AtumParamProtocolFunctions.cpp
1>  MTCriticalSection.cpp
1>  TickManager.cpp
1>  NPlayPCBangModule.cpp
1>  PreGlobal.cpp
1>  AtumPreDBManager.cpp
1>  WayPointManager.cpp
1>  ODBCStatement.cpp
1>  XOR_Lib.cpp
1>  PreIOCP.cpp
1>  AtumSJ.cpp
1>  AtumThread.cpp
1>  HttpManager.cpp
1>  GameDataLast.cpp
1>  InnovaLibrary.cpp
1>  PreIOCPSocket.cpp
1>  GenericHTTPClient.cpp
1>  LoadLibrary.cpp
1>  xilink: executing 'link'
1>  PreServer.vcxproj -> ..\Bin\Live\PreServer.exe
========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========
 
Skilled Illusionist
Joined
Jul 10, 2008
Messages
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94
Re: its funny

I was working on this near 9 month ago, why up this thread? actualy I only miss client source code I search some one to sell me this one at a good price, after that I will can work fine and made all thing I wish to do ^^'