Does hosting WoW use much bandwidth?

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Just wondering as to how much bandwidth hosting a WoW server uses.On a scale of 1 to 10 : 1-not much and 10-Alot.How much bandwidth does WoW use.
 
That's like asking, "If i take a road trip how much gas am I going to use?". Can't really be answered without some specifics.
 
That's like asking, "If i take a road trip how much gas am I going to use?". Can't really be answered without some specifics.

Hmmm good point,Im just looking for on average a server with say 100 people,the amount of bandwidth it user per month.
Also if you could point me towards a good premade website script that would be great,I cant seem o get the mangos one to work.....And what Emu should I use?Thanks!
 
I would love to know this as well.. but instead of a scale.. i would like an average in gb's, for lets say 50-150 players online, Because as you know bandwidth is always a problem.

Regards,
Vynsan
 
The data between server and character is roughly 4 KB/sec per character/account on the server's side.

Let's say you have 1000 members.

The amount of data being sent and received by the computer on a per-second basis would be roughly equal to:

Code:
4 x 1000

That is equal to roughly 4000 KB/sec of data transfer. 4000 KB is equal to roughly 4 MB.

So for 1000 members, it would only take a transfer of 4 MB/sec.

Most computers and networks now-a-days can handle that, so you shouldn't have to worry. The hosting computer may have trouble through depending on the specs, because it's a lot of dynamic data coming in per second, and if you have a slow computer the server will experience lag because it can't handle everything.

In terms of a data plan, it could get pricey if you have a LOT of members, but with roughly 100-150 people it shouldn't go over a limit too easily, unless it's pretty low. I can't say much for bandwidth though, as I don't know too much about it's direct effect from the server.

And as a note: the 4 KB/sec number is what I have been told by several people to be the data-rate for WoW Private Servers' accounts/characters. I have no proof as to whether or not it's 100% accurate, but from person experience I can say it's probably correct, if not very close to that.
 
The data between server and character is roughly 4 KB/sec per character/account on the server's side.

Let's say you have 1000 members.

The amount of data being sent and received by the computer on a per-second basis would be roughly equal to:

Code:
4 x 1000
That is equal to roughly 4000 KB/sec of data transfer. 4000 KB is equal to roughly 4 MB.

So for 1000 members, it would only take a transfer of 4 MB/sec.

Most computers and networks now-a-days can handle that, so you shouldn't have to worry. The hosting computer may have trouble through depending on the specs, because it's a lot of dynamic data coming in per second, and if you have a slow computer the server will experience lag because it can't handle everything.

In terms of a data plan, it could get pricey if you have a LOT of members, but with roughly 100-150 people it shouldn't go over a limit too easily, unless it's pretty low. I can't say much for bandwidth though, as I don't know too much about it's direct effect from the server.

And as a note: the 4 KB/sec number is what I have been told by several people to be the data-rate for WoW Private Servers' accounts/characters. I have no proof as to whether or not it's 100% accurate, but from person experience I can say it's probably correct, if not very close to that.

As you can see from my sig, my internet is more then up to it =), and hardware wise, i think a dual-xoen server with 8gb ram should be easily able to keep 100+ players, so thank you =)

Regards,
Vynsan
 
As you can see from my sig, my internet is more then up to it =), and hardware wise, i think a dual-xoen server with 8gb ram should be easily able to keep 100+ players, so thank you =)

Regards,
Vynsan

You're server would be able to take a lot of players, although even if you have high specs, the EMU's does not always allow such a high rate of players. They can bug and crash because it's too much. Some EMU's simply get unstable.
 
its not only just your bandwidth you need to consider, say most of your clients bandwidth matchs yours or even exceeds yours it would work ok but say some one had dial-up that would massively lag the server because the server would have to eat your bandwidth to try and keep the dial-up stable and whammo lag
 
its not only just your bandwidth you need to consider, say most of your clients bandwidth matchs yours or even exceeds yours it would work ok but say some one had dial-up that would massively lag the server because the server would have to eat your bandwidth to try and keep the dial-up stable and whammo lag

Arcemu servers are stable enough for that kind of issue.

The server sets it's own pace; it doesn't follow that of the user's connection.

Therefore, the user's connection has relatively NO EFFECT AT ALL upon the server itself.
 
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