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[Dragon Valley server] 1.3618 server can update patch 522 version 522gameres

Newbie Spellweaver
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Before the server was 520 directly use 520 liter 522 not directly use 522 integration package gameres
The client uses the latest 522 client of the national server and then updates the patch



 
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Newbie Spellweaver
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Mirror:
 
Newbie Spellweaver
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what is the difference between 520 and 522?
 
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ok i tested this version 522
just a little difference
-added F11 items and fixed some error items..
-fix halloween city theme

the other bugs are the same as the 520
-jade aurora(when the bird is active it will kill the user, and I can't fix it)

the features are still the same
-conversion max +4
-end of dream max +5 (but can be changed with enhancetable_95 to make cursed end of dream)
 
Junior Spellweaver
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Bro can you upload 40-50 cap server files and client,please and we need googledrive,yandex download mirrors
 
Elite Diviner
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ok i tested this version 522
just a little difference
-added F11 items and fixed some error items..
-fix halloween city theme

the other bugs are the same as the 520
-jade aurora(when the bird is active it will kill the user, and I can't fix it)

the features are still the same
-conversion max +4
-end of dream max +5 (but can be changed with enhancetable_95 to make cursed end of dream)

-jade aurora(when the bird is active it will kill the user, and I can't fix it) >>>for fix it u must reconfig bird AI for fix it

 
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-jade aurora(when the bird is active it will kill the user, and I can't fix it) >>>for fix it u must reconfig bird AI for fix it



but when I patch I don't enter any AI into the client

could it be in the file server?, so I just need to change the AI ​​file server?
seems difficult.
if I know the AI ​​name for the aurora bird maybe I can overwrite the file from the sea client if it is available
 
Experienced Elementalist
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but when I patch I don't enter any AI into the client

could it be in the file server?, so I just need to change the AI ​​file server?
seems difficult.
if I know the AI ​​name for the aurora bird maybe I can overwrite the file from the sea client if it is available

AI or lua no need to update to client, true to fix aurora bird attack player have 2 method, use old act or fix ai aurora bird so it can only do the buff no attack, as old aurora is attack but now only give buff
 
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AI or lua no need to update to client, true to fix aurora bird attack player have 2 method, use old act or fix ai aurora bird so it can only do the buff no attack, as old aurora is attack but now only give buff

yes, but i don't know the file name for aurora .
do you know the file name?
 
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yes, but i don't know the file name for aurora .
do you know the file name?

you only need to put the new skill onto this lua and disable/comment out all other skill

dragonjewel_red.lua
 
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How to fix this bug?

After Enchant Item, why doesn't Rough Agate decrease?
 
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dragonjewel_red.lua
Academic_Alfredo

g_Lua_NearTableCount = 4;

g_Lua_NearValue1 = 200;
g_Lua_NearValue2 = 350;
g_Lua_NearValue3 = 500;
g_Lua_NearValue4 = 600;

g_Lua_NoAggroOwnerFollow=1;
g_Lua_NoAggroOwnerFollowInterval=100;
g_Lua_PatrolBaseTime = 5000;
g_Lua_PatrolRandTime = 3000;
g_Lua_ApproachValue = 150;
g_Lua_AssualtTime = 5000;

g_Lua_Near1 =
{
--{ action_name = "Attack1_S", rate = 15, loop = 1, approach = 150.0 },
--{ action_name = "Attack2", rate = 10, loop = 1, approach = 150.0 },
--{ action_name = "Attack3_S", rate = 15, loop = 1, approach = 150.0 },
{ action_name = "Walk_Right", rate = 2, loop = 1 },
{ action_name = "Walk_Left", rate = 2, loop = 1 },
{ action_name = "Move_Back", rate = 15, loop = 1 },
}

g_Lua_Near2 =
{
--{ action_name = "Attack1_M", rate = 15, loop = 1, approach = 300.0},
--{ action_name = "Attack3_M", rate = 10, loop = 1, approach = 300.0},
{ action_name = "Walk_Right", rate = 2, loop = 1 },
{ action_name = "Walk_Left", rate = 2, loop = 1 },
{ action_name = "Move_Front", rate = 15, loop = 1 },
}

g_Lua_Near3 =
{
--{ action_name = "Attack1_L", rate = 20, loop = 1, approach = 300.0 },
--{ action_name = "Attack3_L", rate = 30, loop = 1, approach = 300.0 },
{ action_name = "Move_Front", rate = 15, loop = 1 },
}

g_Lua_Near4 =
{
{ action_name = "Move_Front", rate = 15, loop = 1 },
}

g_Lua_Skill=
{
{skill_index = 81000, cooltime = 1000, rate = 60, rangemin = 0, rangemax = 550, target = 3, selfhppercent = 100}, --파이어 볼트
{skill_index = 81001, cooltime = 4000, rate = 50, rangemin = 0, rangemax = 550, target = 3, selfhppercent = 100}, --빔
{skill_index = 81002, cooltime = 10000, rate = 35, rangemin = 0, rangemax = 450, target = 3, selfhppercent = 100}, --플레어
}


what to edit/delete



it's content in dragonjewel_red.lua script

what should i do?
 
Newbie Spellweaver
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Lunar eclipse Dragonjewl bug, be hit will recovery HP, and once die, cant revive, anyone knows how to fix it.
 
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dragonjewel_red.lua
Academic_Alfredo

g_Lua_NearTableCount = 4;

g_Lua_NearValue1 = 200;
g_Lua_NearValue2 = 350;
g_Lua_NearValue3 = 500;
g_Lua_NearValue4 = 600;

g_Lua_NoAggroOwnerFollow=1;
g_Lua_NoAggroOwnerFollowInterval=100;
g_Lua_PatrolBaseTime = 5000;
g_Lua_PatrolRandTime = 3000;
g_Lua_ApproachValue = 150;
g_Lua_AssualtTime = 5000;

g_Lua_Near1 =
{
--{ action_name = "Attack1_S", rate = 15, loop = 1, approach = 150.0 },
--{ action_name = "Attack2", rate = 10, loop = 1, approach = 150.0 },
--{ action_name = "Attack3_S", rate = 15, loop = 1, approach = 150.0 },
{ action_name = "Walk_Right", rate = 2, loop = 1 },
{ action_name = "Walk_Left", rate = 2, loop = 1 },
{ action_name = "Move_Back", rate = 15, loop = 1 },
}

g_Lua_Near2 =
{
--{ action_name = "Attack1_M", rate = 15, loop = 1, approach = 300.0},
--{ action_name = "Attack3_M", rate = 10, loop = 1, approach = 300.0},
{ action_name = "Walk_Right", rate = 2, loop = 1 },
{ action_name = "Walk_Left", rate = 2, loop = 1 },
{ action_name = "Move_Front", rate = 15, loop = 1 },
}

g_Lua_Near3 =
{
--{ action_name = "Attack1_L", rate = 20, loop = 1, approach = 300.0 },
--{ action_name = "Attack3_L", rate = 30, loop = 1, approach = 300.0 },
{ action_name = "Move_Front", rate = 15, loop = 1 },
}

g_Lua_Near4 =
{
{ action_name = "Move_Front", rate = 15, loop = 1 },
}

g_Lua_Skill=
{
{skill_index = 81000, cooltime = 1000, rate = 60, rangemin = 0, rangemax = 550, target = 3, selfhppercent = 100}, --파이어 볼트
{skill_index = 81001, cooltime = 4000, rate = 50, rangemin = 0, rangemax = 550, target = 3, selfhppercent = 100}, --빔
{skill_index = 81002, cooltime = 10000, rate = 35, rangemin = 0, rangemax = 450, target = 3, selfhppercent = 100}, --플레어
}


what to edit/delete



it's content in dragonjewel_red.lua script

what should i do?


comment out all those skill and put new skill : 80999
 
Newbie Spellweaver
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comment out all those skill and put new skill : 80999

put one more skill index 80999, just one

g_Lua_Skill=
{
{skill_index = 80999, cooltime = 1000, rate = 60, rangemin = 0, rangemax = 550, target = 3, selfhppercent = 100}, --파이어 볼트
{skill_index = 81000, cooltime = 1000, rate = 60, rangemin = 0, rangemax = 550, target = 3, selfhppercent = 100}, --파이어 볼트
{skill_index = 81001, cooltime = 4000, rate = 50, rangemin = 0, rangemax = 550, target = 3, selfhppercent = 100}, --빔
{skill_index = 81002, cooltime = 10000, rate = 35, rangemin = 0, rangemax = 450, target = 3, selfhppercent = 100}, --플레어
}


like that?



need input this to client?
or just server
 
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