Drop rate question

Joined
Apr 28, 2005
Messages
7,004
Reaction score
2,571
How is the drop rate determined? Does it act as a percentage or is it part of a formula?

For instance,

.99000190000000000

Is that a .99% chance to drop, or does it mean something else?

15.5 being 15.5%, etc. Is that correct?

I also have a few other (more advanced) questions I'd like to ask someone who is knowledgeable with cabal. Questions about hooking dlls, crc checks, etc. Add me to msn or drop me a message if you have the time to help me out. =p
 
We believe it's part of a formula. Using non-world based drops (UseWorldDrop=0 in worldsvr config) definitely does as in that mode it works out the drops all by itself and isn't based on info of any of the config files. I'm not sure if base rates affect this mode but i think it does.

When using world drops the rates in const.scp are base multipliers that definitely have upper limits (droprates past 5x break drops for example). The rates in the terrain files are individual modifiers that get applied in addition to the base multipliers. Just post any queries here and i'll make sure the right people see it ;)

The world based drops are too predictable to be determined any anything but a very simple formula and i think they are just relational to each other like weighting rather than actual % rates.

If i knew enough about hooking dlls i would have solved the enc problems (i.e. not being able to edit) ages ago but there are one or two here that might be able to offer up answer i can't provide.
 
Upvote 0
Back