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Elu Object Cords?

Skilled Illusionist
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Does anyone have a clue where the possition data is kept for ELU files? (IE XYZ cords)

I am guessing it is either in the ani or the elu itself but when I hex the files I see nothing obvious that could relate to any kind of possitioning.

If you figured it out and don't feel like sharing please for the sake of my sanity at least leave me a clue.

Thank you.
 
Master Summoner
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the elu is the ani....

if u have an FTP client, go to the folder where ur .elu are.

ull see: <filename>.elu.ani

I think the data are in the .elu >.>
 
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Junior Spellweaver
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or goto view and tick off hide extensions...then u will see them rofl
 
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Skilled Illusionist
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Ok... I just reread my question incase I had written it to get those kind of replys but no it does make sense.

I am not looking for the ELU files that would take a total newb to ask a question like that, I am asking about the possition data the data that tells the object to appear on the map at X: Y: Z:

It is not in the BSP since I already got fire working on other maps without linking to another map file so obviously it has to bein either the ani or the elu itself. The problem is I can't make it appear in a location I choose
, I tried adding a <DUMMY> for the object and then giving that a possition but it can't recognise the object name or it doesn't effect it, this is why I think the data is in the elu/ani.

The question I was asking is does anyone have a clue where to look for the coordinates in a hex editor? I don't see anything obvious that could be X: Y: Z: cords.
 
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Skilled Illusionist
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Centrix do you have a clue what I am asking?

You honestly think I am asking something that simple? Read my post again and if you still don't understand what I am asking then just don't bother replying I will wait for someone who knows what I am asking..
 
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Junior Spellweaver
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hex editing it will do no good, the files are encrypted. the xyz cords are in the elu files themself but with out decrypting them you are out of luck.
 
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Skilled Illusionist
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Kind of had that in the back of my mind. That has pissed me off..

Well thanks for the decent response, glad someone at least knew what I was talking about.

Unfortunately I don't know where to start with decrypting.
 
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Newbie Spellweaver
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The cordinates are crypted.
Unless you get MAIET's source, you cant do anything about it.
 
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Skilled Illusionist
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dude look use the search button

u cant do anything to the .elu's

The answer was already given, oh and to say you can't do anything with the elus is ignorant as hell since I have got some stuff working in my maps I just wanted to change the location of certain things.

Also the search feature has been removed for what ever reason and I highly doubt there is another thread like this. Just stop posting I never see you post anything usefull.

Also @ Vitto there is no need to repeat what has already been said, not only that but you don't need the source you can decrypt the files but it would take someone smarter than me or any of you.. they did it for Lineage 2 they can do it for Gunz.
 
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Skilled Illusionist
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I am "chilled" but you and toshiharu annoyed me in this thread with your worthless posts.

I meen for god sake Centrix you have been here a few weeks and you have more posts than me and I have been here for years.. if you spent more time reading others posts and more time writing a decent response to a problem rather than spamming the forums this place would be much better.

Anyway enough this is not productive if your going to reply make sure its ontopic and hasn't already been said.
 
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Junior Spellweaver
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you dont even need the structure of the elu files yet, all you need is the encryption algorithm that they used, then just fopen it pass it through the decryption string and output it.
 
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