no tools needed....technically you can just take ryl2 lobby map file that is 95% water, hex edit few house objects in map and place them like that...its only 3 large objects put together there.
let me make quick guide how to relocate objects in map
first you need hex editor and then locate object you want to move/replace to different object...i use in this example phouse object
house object coords in data are always before object name and they pretty easy to recognize as they usually start with number 48
this image shows where that phouse coords are locating
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XYZ coords are there presented as hex float but backward comparing to calculator...here is calculator to convert decimal to hex float:
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So in first picture you see that i calculated X coord to decimal which is 1384,93 ingame coord (it also shows in hex workshop)
in 2nd picture you see that i calculated new coord and edited hex value in map file...after you edit and save you can test result in game by using /zone command
if you also want to change object name...make sure that name is not longer than original name but if its shorter, replace leftover letters from old name to 00s
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if you want relocate object, make sure that new location doesnt go over map tile borders. maps are split to tiles like 10x10 tiles so your object need to stay within same tile or else it become invisible...to see your tile borders easy in game, use neo mode to fly high above ground to see square area that is lighter than surrounding area and that is then your tile area your object need to stay in..from ground you can see tile borders from ground texture as there is so called "lag lines" in ground in tile borders
If you want new object to certain place in map, you need to pick existing object from same tile nearby that location you going to put new object so then it will work.
example of maps that is completely edited with hex editor from ryl2 lobby map and arena which was my first map projects over 2.5 year ago.
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