Newbie Spellweaver
- Joined
- Apr 15, 2018
- Messages
- 19
- Reaction score
- 1
Can you better explain this? I don't get what you mean.I'm making a server and I'm having trouble PROTOCOL_BASE_DAILY_RECORD_ACKI put the opcode 623 correctly, but turns 620 in the game because of the last byte of the package. Could someone let me know how this works? ThankPRINT:You must be registered to see links
Can you better explain this? I don't get what you mean.
I've not worked so much on the the last version, but I remember that the packet from server was sended encrypted with a bitshift.I'm creating a current version PointBlank emulator (3.58), analyzed the server packages and came across something different, the opcode of the packages are changed based on the last byte, example:
GameSend packet: 622
ServerSend Packet: 517 and the last byte 0x64 (in-game will perform the actions with opcode 623)
Is there a formula to predict these changes?
I've not worked so much on the the last version, but I remember that the packet from server was sended encrypted with a bitshift.