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Fix for Titanms

Newbie Spellweaver
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Well It seems that people were having probs with building titanms :p.
So! Here is a patch for the lazy people ^^.

Also, when you build you'll get some errors about angelscriptd.lib.
After the build is done, go to ..src/titanms/debug and find vc90.pdb.
Copy it to ..src/titanms and delete your debug folder, then build again.
You shouldn't get any errors. (No idea if it actually effects anything but oh well XD)
 

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Junior Spellweaver
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Jul 5, 2008
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Re: [Release]Fix for Titanms

Heres a in game fix.
Bugs I found so far

GM command for "!maxmp":

File: ChatHandler.cpp

Find
Code:
		else if(command == "maxmp"){
			int maxmp = strval(msg.substr(msg.find(" ")));
			player->setMaxMP(maxmp);
		}


Replace with
Code:
		else if(command == "maxmp"){
			int maxmp = strval(msg.substr(msg.find(" ")));
			player->setBaseMaxMP(maxmp);
			player->setMaxMP(maxmp);
		}
 
Newbie Spellweaver
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Re: [Release]Fix for Titanms

how do i run the patch?
 
Newbie Spellweaver
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Re: [Release]Fix for Titanms

i ask myself the same question
 
Custom Title Activated
Loyal Member
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Re: [Release]Fix for Titanms

Dbz, Team
Google SVNTortoise
Then reboot.
Once you do that, right click your TitanMS folder->SVNTortoise->Apply Patch->Mysqlfix.patch
 
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Loyal Member
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Re: [Release]Fix for Titanms

PS: This doesn't work for rev11... :/
 
Experienced Elementalist
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Re: [Release]Fix for Titanms

It is already fixed in rev11.
 
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