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Fix kgunz animations

Jan 9, 2009
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So I decided that it'd be fun to try and combine the Feb 04 kgunz animations with a current client, and overall it worked well, other than one issue:

after the 4th slash, the player is instantly able to execute a 5th. Is there something in the source that I could change to force the player to hit the ground after executing the final groundslash? *also the doublemassive isn't a result of the animation mixing, just me showing off my timing* Any help would be much appreciated :)