Sorry guys, one time ago, i've been posted here, a solution to pink letters, but was not what i'm thinking, but now i really find how to solve.
The problem is the charset used on GameText.h '-' Really simple, but i not see.
Go to :
and then you will see:
Normally on source with pink letters, the NLC_CHINA or NLC_ENGLISH are using DEFAULT_CHARSET, and that is what makes letter pinks. So you just need to change the DEFAULT_CHARSET to GB2312_CHARSET , and then the client messages, you need to translate by yourself. So is that. Thanks a lot!
The problem is the charset used on GameText.h '-' Really simple, but i not see.
Go to :
Code:
GameText.h
and then you will see:
Code:
#if defined KOR_LOCALIZING#define NLC_NATION NLC_KOREA
#define LOCALIZING_CHARSET HANGUL_CHARSET
#define DEFAULT_FONT_NAME "\xb1\xbc\xb8\xb2" //KOREAN font
#elif defined JPN_LOCALIZING
#define NLC_NATION NLC_JAPAN
#define LOCALIZING_CHARSET SHIFTJIS_CHARSET
#define DEFAULT_FONT_NAME "\x82\x6c\x82\x72\x20\x83\x53\x83\x56\x83\x62\x83\x4e" //JAPANESE font
#elif defined CHN_LOCALIZING
#define NLC_NATION NLC_CHINA
#define LOCALIZING_CHARSET GB2312_CHARSET
#define DEFAULT_FONT_NAME "\xB0\x65\x30\x7D\x0E\x66\xD4\x9A\x00\x00" //TRADITIONAL_CHINESE font
#else
#define LOCALIZING_CHARSET DEFAULT_CHARSET
#endif
Normally on source with pink letters, the NLC_CHINA or NLC_ENGLISH are using DEFAULT_CHARSET, and that is what makes letter pinks. So you just need to change the DEFAULT_CHARSET to GB2312_CHARSET , and then the client messages, you need to translate by yourself. So is that. Thanks a lot!