Update on 2/8/2023:
I chose another way to create a WAN connection by using ZeroTier.
But it faces a problem that can't create a new game stage section through the WAN.
For this, I solved it by this thread:
forum.ragezone.com
Especially thanks:
Hi guys, Im having a problem with my client but I dont know what exactly the client version is...
(please tell me how can I find out my client version or any info that is suitable for you guys need to know it)
So, here is a story:
I set up my server(192.168.200.200) using a VM(bridge mode) in LAN for the game,
all PCs that under this LAN are suitable for access it, so this part can do nothing.
Next step, when I want to access my server through the WAN, I used the port-forwarding to route the connection into my server(192.168.200.200). This set-up works fine since I tested it by web browser by WAN IP, it shows up "Hello" on the website.
However, after I edit "IP" and "port" to my WAN IP on nmconew.ini to let the client side connect it, lets assume my WAN IP is 218.172.16.81(faked, just example), I try running the game client and using the TCP monitor tools to investigate the IP details, I saw the game client still accessing the LAN IP(192.168.200.200) instead WAN IP(218.172.16.81).
For this reason, I guess the nmconew.ini is not working. How can I edit a client side to make this happen?
Maybe IP and Port values are hard-coded in the program? If so, do anyone can let these values update by the nmconew.ini file?
Or any other idea that can let the client access to the different IP, please tell me!
I really want to play this game with my friends, this setting has bothering me 3 weeks already :'(
P.S: If need any info(capscreen, server files, client files etc), please tell me!
Thank you guys again!
I chose another way to create a WAN connection by using ZeroTier.
But it faces a problem that can't create a new game stage section through the WAN.
For this, I solved it by this thread:

Fix for boat/channel outside network
EDIT 1: Found that I cant make this work with WAN IP or DDNS. I will research a bit more. (VPN works great tho)So, if you can play in LAN without problem, but your friends cant join even with VPN, you can try this solution.I found that Channel and Boat services were trying to connect to my...

Especially thanks:
arturoaguerre
Thank you so much for let this happen!Hi guys, Im having a problem with my client but I dont know what exactly the client version is...
(please tell me how can I find out my client version or any info that is suitable for you guys need to know it)
So, here is a story:
I set up my server(192.168.200.200) using a VM(bridge mode) in LAN for the game,
all PCs that under this LAN are suitable for access it, so this part can do nothing.
Next step, when I want to access my server through the WAN, I used the port-forwarding to route the connection into my server(192.168.200.200). This set-up works fine since I tested it by web browser by WAN IP, it shows up "Hello" on the website.
However, after I edit "IP" and "port" to my WAN IP on nmconew.ini to let the client side connect it, lets assume my WAN IP is 218.172.16.81(faked, just example), I try running the game client and using the TCP monitor tools to investigate the IP details, I saw the game client still accessing the LAN IP(192.168.200.200) instead WAN IP(218.172.16.81).
For this reason, I guess the nmconew.ini is not working. How can I edit a client side to make this happen?
Maybe IP and Port values are hard-coded in the program? If so, do anyone can let these values update by the nmconew.ini file?
Or any other idea that can let the client access to the different IP, please tell me!
I really want to play this game with my friends, this setting has bothering me 3 weeks already :'(
P.S: If need any info(capscreen, server files, client files etc), please tell me!
Thank you guys again!
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