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- Apr 6, 2007
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OK. This will be fun.
I am currently botting/proxying/(whatever you want to call it) a flash game and for the past few weeks have been searching for methods of decoding the packets. I've come across plenty of AMF/RTMP/etc apps that claim to be able to process flash communication. Unfortunately to make use of them would require gutting those apps just to get the useful code. So far... not so successful.
On to the question!
Does anyone have extensive flash socket communication knowledge, a c++ library for processing AMF0+3, any other language library that'd work with c++, or any information that might help me develop my own (aside from giving a link to an already made one that I'd have to gut).
I've searched for c++ libs/code everywhere but all I seem to find are old ones that no longer exist or apps that would require a lot of effort to put to use.
I have managed to set my proxy to route the data to a ghetto flash app I made and have it return the values into something I can read, but that's slow, inefficient, and not conducive to my plans. Reason being I have about 500mb of data to process at any given time that is in AMF format and having flash decode and send back just isn't fast enough.
Any help would be appreciated.
I am currently botting/proxying/(whatever you want to call it) a flash game and for the past few weeks have been searching for methods of decoding the packets. I've come across plenty of AMF/RTMP/etc apps that claim to be able to process flash communication. Unfortunately to make use of them would require gutting those apps just to get the useful code. So far... not so successful.
On to the question!
Does anyone have extensive flash socket communication knowledge, a c++ library for processing AMF0+3, any other language library that'd work with c++, or any information that might help me develop my own (aside from giving a link to an already made one that I'd have to gut).
I've searched for c++ libs/code everywhere but all I seem to find are old ones that no longer exist or apps that would require a lot of effort to put to use.
I have managed to set my proxy to route the data to a ghetto flash app I made and have it return the values into something I can read, but that's slow, inefficient, and not conducive to my plans. Reason being I have about 500mb of data to process at any given time that is in AMF format and having flash decode and send back just isn't fast enough.
Any help would be appreciated.
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