have converted the game from 32-bit to 64-bit and from DirectX 9 to DirectX 12 unfortunately when converting the DirectX 12 I was unable to maintain a 32-bit version
the performance increase on the game is catastrophicon
the 32-bit version with DirectX 9 I would trash at least three to four times in a 2-hour play. with all of the upgrades I've done the game can remain open and playable for as long as I want I have not run into any crashing even in areas where I used to crash heavily
I've also eliminated all of the ASM based memory mapping they were using and converted to C+ standards and I also am compiling and visual Studios 2019
D3D12:
d3d9:
the performance increase on the game is catastrophicon
the 32-bit version with DirectX 9 I would trash at least three to four times in a 2-hour play. with all of the upgrades I've done the game can remain open and playable for as long as I want I have not run into any crashing even in areas where I used to crash heavily
I've also eliminated all of the ASM based memory mapping they were using and converted to C+ standards and I also am compiling and visual Studios 2019
D3D12:

