This Dx12 nonsense has gone on long enough, i havent said anything since the day this thread was made but now it is time by using the 2 images in the first post and full knowledge of how rune engine renders view distance within the scope of the viewport (your screen)... i can say for a fact both images are Dx9... the reason the second image has less FPS is because the view is slightly up which causes the engine to render deeper into the viewport.
Also to compile the client or engine using VS2019 requires a complete rewrite of all the code, which would take months of nonstop solo work.
Also to compile the client or engine using VS2019 requires a complete rewrite of all the code, which would take months of nonstop solo work.