Fun/Event Command

Newbie Spellweaver
Joined
Apr 7, 2008
Messages
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Hey Guys,
This is my FIRST Release/Contribution to RaGEZONE...

Well i won't waste your time, here it is:

Code:
               }    else if (splitted[0].equals("!boogieblast")){
                            MapleMonster mob0 = MapleLifeFactory.getMonster(6130104);
                            MapleMonster mob1 = MapleLifeFactory.getMonster(6130104);
                            MapleMonster mob2 = MapleLifeFactory.getMonster(6130104);
                            MapleMonster mob3 = MapleLifeFactory.getMonster(6130104);
                            MapleMonster mob4 = MapleLifeFactory.getMonster(6130104);
                            MapleMonster mob5 = MapleLifeFactory.getMonster(6130104);
                            MapleMonster mob6 = MapleLifeFactory.getMonster(6130104);
                            MapleMonster mob7 = MapleLifeFactory.getMonster(6130104);
                            MapleMonster mob8 = MapleLifeFactory.getMonster(6130104);
                            MapleMonster mob9 = MapleLifeFactory.getMonster(6130104);
                            MapleMonster mob10 = MapleLifeFactory.getMonster(9400005);
                            MapleMonster mob11 = MapleLifeFactory.getMonster(9400005);
                            MapleMonster mob12 = MapleLifeFactory.getMonster(9400005);
                            MapleMonster mob13 = MapleLifeFactory.getMonster(9400005);
                            MapleMonster mob14 = MapleLifeFactory.getMonster(9400005);
                            MapleMonster mob15 = MapleLifeFactory.getMonster(9400005);
                            MapleMonster mob16 = MapleLifeFactory.getMonster(9400005);
                            MapleMonster mob17 = MapleLifeFactory.getMonster(9400005);
                            MapleMonster mob18 = MapleLifeFactory.getMonster(9400005);
                            MapleMonster mob19 = MapleLifeFactory.getMonster(9400005);
                            MapleMonster mob20 = MapleLifeFactory.getMonster(9400006);
                            MapleMonster mob21 = MapleLifeFactory.getMonster(9400006);
                            MapleMonster mob22 = MapleLifeFactory.getMonster(9400006);
                            MapleMonster mob23 = MapleLifeFactory.getMonster(9400006);
                            MapleMonster mob24 = MapleLifeFactory.getMonster(9400006);
                            MapleMonster mob25 = MapleLifeFactory.getMonster(9400006);
                            MapleMonster mob26 = MapleLifeFactory.getMonster(9400006);
                            MapleMonster mob27 = MapleLifeFactory.getMonster(9400006);
                            MapleMonster mob28 = MapleLifeFactory.getMonster(9400006);
                            MapleMonster mob29 = MapleLifeFactory.getMonster(9400006);
                            MapleMonster mob30 = MapleLifeFactory.getMonster(9400007);
                            MapleMonster mob31 = MapleLifeFactory.getMonster(9400007);
                            MapleMonster mob32 = MapleLifeFactory.getMonster(9400007);
                            MapleMonster mob33 = MapleLifeFactory.getMonster(9400007);
                            MapleMonster mob34 = MapleLifeFactory.getMonster(9400007);
                            MapleMonster mob35 = MapleLifeFactory.getMonster(9400007);
                            MapleMonster mob36 = MapleLifeFactory.getMonster(9400007);
                            MapleMonster mob37 = MapleLifeFactory.getMonster(9400007);
                            MapleMonster mob38 = MapleLifeFactory.getMonster(9400007);
                            MapleMonster mob39 = MapleLifeFactory.getMonster(9400007);
                            MapleMonster mob40 = MapleLifeFactory.getMonster(9400008);
                            MapleMonster mob41 = MapleLifeFactory.getMonster(9400008);
                            MapleMonster mob42 = MapleLifeFactory.getMonster(9400008);
                            MapleMonster mob43 = MapleLifeFactory.getMonster(9400008);
                            MapleMonster mob44 = MapleLifeFactory.getMonster(9400008);
                            MapleMonster mob45 = MapleLifeFactory.getMonster(9400008);
                            MapleMonster mob46 = MapleLifeFactory.getMonster(9400008);
                            MapleMonster mob47 = MapleLifeFactory.getMonster(9400008);
                            MapleMonster mob48 = MapleLifeFactory.getMonster(9400008);
                            MapleMonster mob49 = MapleLifeFactory.getMonster(9400008);
                            c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob0, c.getPlayer().getPosition());
                            c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob1, c.getPlayer().getPosition());
                            c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob2, c.getPlayer().getPosition());
                            c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob3, c.getPlayer().getPosition());
                            c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob4, c.getPlayer().getPosition());
                            c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob5, c.getPlayer().getPosition());
                            c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob6, c.getPlayer().getPosition());
                            c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob7, c.getPlayer().getPosition());
                            c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob8, c.getPlayer().getPosition());
                            c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob9, c.getPlayer().getPosition());
                            c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob10, c.getPlayer().getPosition());
                            c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob11, c.getPlayer().getPosition());
                            c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob12, c.getPlayer().getPosition());
                            c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob13, c.getPlayer().getPosition());
                            c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob14, c.getPlayer().getPosition());
                            c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob15, c.getPlayer().getPosition());
                            c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob16, c.getPlayer().getPosition());
                            c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob17, c.getPlayer().getPosition());
                            c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob18, c.getPlayer().getPosition());
                            c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob19, c.getPlayer().getPosition());
                            c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob20, c.getPlayer().getPosition());
                            c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob21, c.getPlayer().getPosition());
                            c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob22, c.getPlayer().getPosition());
                            c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob23, c.getPlayer().getPosition());
                            c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob24, c.getPlayer().getPosition());
                            c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob25, c.getPlayer().getPosition());
                            c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob26, c.getPlayer().getPosition());
                            c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob27, c.getPlayer().getPosition());
                            c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob28, c.getPlayer().getPosition());
                            c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob29, c.getPlayer().getPosition());
                            c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob30, c.getPlayer().getPosition());
                            c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob31, c.getPlayer().getPosition());
                            c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob32, c.getPlayer().getPosition());
                            c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob33, c.getPlayer().getPosition());
                            c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob34, c.getPlayer().getPosition());
                            c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob35, c.getPlayer().getPosition());
                            c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob36, c.getPlayer().getPosition());
                            c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob37, c.getPlayer().getPosition());
                            c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob38, c.getPlayer().getPosition());
                            c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob39, c.getPlayer().getPosition());
                            c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob40, c.getPlayer().getPosition());
                            c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob41, c.getPlayer().getPosition());
                            c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob42, c.getPlayer().getPosition());
                            c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob43, c.getPlayer().getPosition());
                            c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob44, c.getPlayer().getPosition());
                            c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob45, c.getPlayer().getPosition());
                            c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob46, c.getPlayer().getPosition());
                            c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob47, c.getPlayer().getPosition());
                            c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob48, c.getPlayer().getPosition());
                            c.getPlayer().getMap().spawnMonsterOnGroudBelow(mob49, c.getPlayer().getPosition());
*Put it in SRC/Net/SF/Odinms/Client/Messages/CommandProcessor.java*

( I don't see why you'd use this as an Event command unless you edited monsterdrops )

Code:
Credits:
Me For Making It
Grant For The Idea

Enjoy ( I'll be contributing more ) :flag_schw
 

Attachments

  • Maple0104.webp
    86.7 KB · Views: 282
  • Maple0105.webp
    86.6 KB · Views: 221
  • Maple0106.webp
    90.8 KB · Views: 232
Re: [Release] Fun/Event Command

Mind providing screenshots ?

And tell us what it does
 
Re: [Release] Fun/Event Command

Just a note to anyone who wants to make their own, look at seanpack's !pianus command, copy paste the summon text to fit your needs.
 
Re: [Release] Fun/Event Command

Just a note to anyone who wants to make their own, look at seanpack's !pianus command, copy paste the summon text to fit your needs.
Thats kind of how i learnt but I've never used Sean pack, make sure that the mob number is 1 below the amount ur spawning since the first number should be 0
 
Re: [Release] Fun/Event Command

Nice ~ i will add this in my server..=p
 
Re: [Release] Fun/Event Command

Well good release but i bet that they are smarty people will come and ask what drops from them??

For those people recommand them to add some drops for this monsters on sql :S

-Senchi
 
Re: [Release] Fun/Event Command

Umm, I'm kinda confused, do those monsters drop anything, or do you just kill them for fun and they spawn back? :S
 
Re: [Release] Fun/Event Command

Umm, I'm kinda confused, do those monsters drop anything, or do you just kill them for fun and they spawn back? :S
It's just meant to look good but if you come back later I'll update it and make each one drop 1 nx item out of 7000 nx items, Thank you for the feedbacks
 
Re: [Release] Fun/Event Command

Ooh I guess I'll wait till you update it hehe x] can't wait to see it.
 
Re: [Release] Fun/Event Command

too many mob, will lag server. don't you think so?
 
Re: [Release] Fun/Event Command

Well I've got over 8k people in my server and it doesn't lag, It's not like its a massive mob like zakum ( i did 4 of them without lag )
 
Re: [Release] Fun/Event Command

Well I've got over 8k people in my server and it doesn't lag, It's not like its a massive mob like zakum ( i did 4 of them without lag )

dude 4 is like nothing.... i had 13 i think but i lagged a little not a massive lag

looks good but i also might make the mob a little smaller...
 
Re: [Release] Fun/Event Command

Thats kind of how i learnt but I've never used Sean pack, make sure that the mob number is 1 below the amount ur spawning since the first number should be 0

0? You can start from 1. Hell, you dont even have to do any numbers since you can name them whatever you want.