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GMS like Zakum Drops

Experienced Elementalist
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Apr 2, 2007
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I'm not exactly sure of how much the chance thing is out of, so I guessed 1000. Here's something that's GMS like:

8800002.xml
Code:
<?xml version="1.0" encoding="UTF-8"?>
<Mob>
    <Drops>
        <Drop>
            <ID>1002357</ID>
            <Chance>1000</Chance>
        </Drop>
        <Drop>
            <ID>1002357</ID>
            <Chance>900</Chance>
        </Drop>
        <Drop>
            <ID>1002357</ID>
            <Chance>800</Chance>
        </Drop>
        <Drop>
            <ID>1002357</ID>
            <Chance>700</Chance>
        </Drop>
        <Drop>
            <ID>1002357</ID>
            <Chance>600</Chance>
        </Drop>
        <Drop>
            <ID>1422013</ID>
            <Chance>250</Chance>
        </Drop>
        <Drop>
            <ID>1432011</ID>
            <Chance>250</Chance>
        </Drop>
        <Drop>
            <ID>1442020</ID>
            <Chance>250</Chance>
        </Drop>
        <Drop>
            <ID>1322029</ID>
            <Chance>250</Chance>
        </Drop>
        <Drop>
            <ID>1312015</ID>
            <Chance>250</Chance>
        </Drop>
        <Drop>
            <ID>1412010</ID>
            <Chance>250</Chance>
        </Drop>
        <Drop>
            <ID>1402016</ID>
            <Chance>250</Chance>
        </Drop>
        <Drop>
            <ID>1302023</ID>
            <Chance>250</Chance>
        </Drop>
        <Drop>
            <ID>1332022</ID>
            <Chance>250</Chance>
        </Drop>
        <Drop>
            <ID>1432030</ID>
            <Chance>250</Chance>
        </Drop>
        <Drop>
            <ID>1372009</ID>
            <Chance>250</Chance>
        </Drop>
        <Drop>
            <ID>1382008</ID>
            <Chance>250</Chance>
        </Drop>
        <Drop>
            <ID>1452017</ID>
            <Chance>250</Chance>
        </Drop>
        <Drop>
            <ID>1462018</ID>
            <Chance>250</Chance>
        </Drop>
        <Drop>
            <ID>1472031</ID>
            <Chance>250</Chance>
        </Drop>
        <Drop>
            <ID>1472033</ID>
            <Chance>250</Chance>
        </Drop>
        <Drop>
            <ID>1332026</ID>
            <Chance>250</Chance>
        </Drop>
        <Drop>
            <ID>1332027</ID>
            <Chance>250</Chance>
        </Drop>
        <Drop>
            <ID>2000005</ID>
            <Chance>1000</Chance>
        </Drop>
        <Drop>
            <ID>2000006</ID>
            <Chance>1000</Chance>
        </Drop>
        <Drop>
            <ID>2020015</ID>
            <Chance>1000</Chance>
        </Drop>
        <Drop>
            <ID>2020013</ID>
            <Chance>1000</Chance>
        </Drop>
        <Drop>
            <ID>4006000</ID>
            <Chance>125</Chance>
        </Drop>
        <Drop>
            <ID>4006001</ID>
            <Chance>125</Chance>
        </Drop>
    </Drops>
    <Mesos>
        <Min>1000</Min>
        <Max>50000</Max>
    </Mesos>
</Mob>
** Set to 50,000 mesos max to compensate for the lack of extra bags.

Now what I'm wondering is, is there any way to get him to drop MORE than just 1 bag of mesos?
 
Newbie Spellweaver
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Re: [Release] GMS like Zakum Drops

Wouldn't you just sept different <Mesos>'s?

Code:
<Mesos>
        <Min>1000</Min>
        <Max>9000</Max>
    </Mesos>
It had the <Mesos> under say, 2-3 <Items>'s.

Also, whenever I killed Zakum, it drops multiple Bags.
So, I think that would work?
 
Newbie Spellweaver
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Re: [Release] GMS like Zakum Drops

By changing the drop rate at the players.cpp or player.cpp (well its a cpp file) and I think you should be able to change drop rate and number of mesos. I'm not that sure myself.
 
Experienced Elementalist
Joined
Apr 2, 2007
Messages
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Re: [Release] GMS like Zakum Drops

Wouldn't you just sept different <Mesos>'s?

Code:
<Mesos>
        <Min>1000</Min>
        <Max>9000</Max>
    </Mesos>
It had the <Mesos> under say, 2-3 <Items>'s.

Also, whenever I killed Zakum, it drops multiple Bags.
So, I think that would work?

Actually, I'm not sure if it'll take different arguments. I know Zakum drops multiple bags, I'm just not sure on how to do it.
 
Newbie Spellweaver
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Re: [Release] GMS like Zakum Drops

It worked with different arguments last time, before I started using this one.
 
Experienced Elementalist
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Re: [Release] GMS like Zakum Drops

Wonder if it'll work. I'm pretty damn sure it'll just crash.

EDIT: Lol, just found out that its out of 10000 (Chance)
 
Newbie Spellweaver
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Re: [Release] GMS like Zakum Drops

Wonder if it'll work. I'm pretty damn sure it'll just crash.

EDIT: Lol, just found out that its out of 10000 (Chance)

I don't like how x2 drops so many on 10k rates, so I changed it to 100k, so I have more range.

It most likely won't crash. ;o
 
Experienced Elementalist
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Re: [Release] GMS like Zakum Drops

I don't like how x2 drops so many on 10k rates, so I changed it to 100k, so I have more range.

It most likely won't crash. ;o

And amazingly enough, it didn't work.

Code:
<Mesos>
        <Min>1000</Min>
        <Max>50000</Max>
        <Min>1000</Min>
        <Max>50000</Max>
        <Min>1000</Min>
        <Max>50000</Max>
</Mesos>

Also tried:

Code:
<Mesos>
        <Min>1000</Min>
        <Max>50000</Max>
</Mesos>
<Mesos>
        <Min>1000</Min>
        <Max>50000</Max>
</Mesos>
 
Newbie Spellweaver
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Re: [Release] GMS like Zakum Drops

And amazingly enough, it didn't work.

Code:
<Mesos>
        <Min>1000</Min>
        <Max>50000</Max>
        <Min>1000</Min>
        <Max>50000</Max>
        <Min>1000</Min>
        <Max>50000</Max>
</Mesos>
Also tried:

Code:
<Mesos>
        <Min>1000</Min>
        <Max>50000</Max>
</Mesos>
<Mesos>
        <Min>1000</Min>
        <Max>50000</Max>
</Mesos>
Try this:

Code:
<Mesos>
        <Min>1000></Min>
        <Max>50000</Max>
</Mesos>
<Item>
        Item stuff goes here
</Item>
<Item>
        Item stuff goes here
</Item>
<Mesos>
        <Min>1000</Min>
        <Max>50000</Max>
</Mesos>

Try that? THat's what I meant in my first post.
 
Newbie Spellweaver
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Re: [Release] GMS like Zakum Drops

How about forgetting those mesos and look at the drops?
because those drops are SO not updated, they've been changed twice since those drops you posted.
basil market has the most updated ones.
so you cant call those GMS like.
 
Experienced Elementalist
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Re: [Release] GMS like Zakum Drops

Try this:

Code:
<Mesos>
        <Min>1000></Min>
        <Max>50000</Max>
</Mesos>
<Item>
        Item stuff goes here
</Item>
<Item>
        Item stuff goes here
</Item>
<Mesos>
        <Min>1000</Min>
        <Max>50000</Max>
</Mesos>
Try that? THat's what I meant in my first post.

Just finished testing that, nope. It doesn't work.

EDIT: Unless I'm mistaken, this thing will only take 1 argument.

Code:
	int nm = mesos[mob->getMobID()].min;
	int xm = mesos[mob->getMobID()].max;	
	if(xm > 0 && nm > 0){
		Drop* drp = new Drop(player->getMap());
		drp->setID(rand()%(xm-nm+1)+nm);
		drp->setMesos(true);
		drp->setOwner(player->getPlayerid());
		drp->setTime(100);
		Dropped dropper;
		dropper.id = mob->getID();
		dropper.pos = mob->getPos();
		Pos pos;
		if(d%2){
			pos.x = mob->getPos().x+25*((d+1)/2);
			pos.y = mob->getPos().y;
		}
		else{
			pos.x = mob->getPos().x-25*(d/2);
			pos.y = mob->getPos().y;
		}
 
Newbie Spellweaver
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Re: [Release] GMS like Zakum Drops

Code:
<?xml version="1.0"?>
<Mob>
<Drops>

<Drop>
<ID>1002430</ID>
<Chance>10000</Chance>
</Drop>

<Drop>
<ID>1002430</ID>
<Chance>10000</Chance>
</Drop>

<Mesos>
<Min>1000</Min>
<Max>9000</Max>
</Mesos>

<Drop>
<ID>1432030</ID>
<Chance>200</Chance>
</Drop>

<Mesos>
<Min>1000</Min>
<Max>9000</Max>
</Mesos>

<Drop>
<ID>1442044</ID>
<Chance>400</Chance>
</Drop>

<Mesos>
<Min>1000</Min>
<Max>9000</Max>
</Mesos>

<Drop>
<ID>1302056</ID>
<Chance>400</Chance>
</Drop>

<Mesos>
<Min>1000</Min>
<Max>9000</Max>
</Mesos>

<Drop>
<ID>2070007</ID>
<Chance>100</Chance>
</Drop>

<Mesos>
<Min>1000</Min>
<Max>9000</Max>
</Mesos>

<Drop>
<ID>2022179</ID>
<Chance>900</Chance>
</Drop>

<Mesos>
<Min>1000</Min>
<Max>9000</Max>
</Mesos>

<Drop>
<ID>2022273</ID>
<Chance>900</Chance>
</Drop>

<Mesos>
<Min>1000</Min>
<Max>9000</Max>
</Mesos>

<Drop>
<ID>1402016</ID>
<Chance>400</Chance>
</Drop>

<Mesos>
<Min>1000</Min>
<Max>9000</Max>
</Mesos>

<Drop>
<ID>1372010</ID>
<Chance>400</Chance>
</Drop>

<Mesos>
<Min>1000</Min>
<Max>9000</Max>
</Mesos>

<Drop>
<ID>1382035</ID>
<Chance>200</Chance>
</Drop>

<Mesos>
<Min>1000</Min>
<Max>9000</Max>
</Mesos>

<Drop>
<ID>1452017</ID>
<Chance>200</Chance>
</Drop>

<Mesos>
<Min>1000</Min>
<Max>9000</Max>
</Mesos>

<Drop>
<ID>1472033</ID>
<Chance>200</Chance>
</Drop>

<Mesos>
<Min>1000</Min>
<Max>9000</Max>
</Mesos>

<Drop>
<ID>1472053</ID>
<Chance>100</Chance>
</Drop>

<Mesos>
<Min>1000</Min>
<Max>9000</Max>
</Mesos>

<Drop>
<ID>1332052</ID>
<Chance>400</Chance>
</Drop>

<Mesos>
<Min>1000</Min>
<Max>9000</Max>
</Mesos>

<Drop>
<ID>02001001</ID>
<Chance>1000</Chance>
</Drop>

<Mesos>
<Min>1000</Min>
<Max>9000</Max>
</Mesos>

<Drop>
<ID>02001001</ID>
<Chance>1000</Chance>
</Drop>

<Mesos>
<Min>1000</Min>
<Max>9000</Max>
</Mesos>

<Drop>
<ID>02020013</ID>
<Chance>1000</Chance>
</Drop>

<Mesos>
<Min>1000</Min>
<Max>9000</Max>
</Mesos>

<Drop>
<ID>02020013</ID>
<Chance>100</Chance>
</Drop>


<Mesos>
<Min>1000</Min>
<Max>9000</Max>
</Mesos>

<Drop>
<ID>02280010</ID>
<Chance>600</Chance>
</Drop>

<Mesos>
<Min>1000</Min>
<Max>9000</Max>
</Mesos>

<Drop>
<ID>02280006</ID>
<Chance>600</Chance>
</Drop>

<Mesos>
<Min>1000</Min>
<Max>9000</Max>
</Mesos>

<Drop>
<ID>02290007</ID>
<Chance>500</Chance>
</Drop>

<Mesos>
<Min>1000</Min>
<Max>9000</Max>
</Mesos>

<Drop>
<ID>02280004</ID>
<Chance>1000</Chance>
</Drop>

<Mesos>
<Min>1000</Min>
<Max>9000</Max>
</Mesos>

<Drop>
<ID>02280008</ID>
<Chance>600</Chance>
</Drop>

<Mesos>
<Min>1000</Min>
<Max>9000</Max>
</Mesos>

<Drop>
<ID>02280009</ID>
<Chance>600</Chance>
</Drop>

<Mesos>
<Min>1000</Min>
<Max>9000</Max>
</Mesos>

<Drop>
<ID>02280007</ID>
<Chance>600</Chance>
</Drop>

<Mesos>
<Min>1000</Min>
<Max>9000</Max>
</Mesos>

<Drop>
<ID>2280005</ID>
<Chance>600</Chance>
</Drop>

<Mesos>
<Min>1000</Min>
<Max>9000</Max>
</Mesos>

<Drop>
<ID>2000005</ID>
<Chance>400</Chance>
</Drop>


<Mesos>
<Min>1000</Min>
<Max>9000</Max>
</Mesos>

<Drop>
<ID>4006000</ID>
<Chance>400</Chance>
</Drop>

<Mesos>
<Min>1000</Min>
<Max>9000</Max>
</Mesos>

<Drop>
<ID>4006001</ID>
<Chance>400</Chance>
</Drop>
</Drops>

<Mesos>
<Min>1000</Min>
<Max>9000</Max>
</Mesos>

<Mesos>
<Min>1000</Min>
<Max>9000</Max>
</Mesos>

<Drop>
<ID>1002430</ID>
<Chance>10000</Chance>
</Drop>

<Drop>
<ID>1002430</ID>
<Chance>10000</Chance>
</Drop>
</Mob>

This is what worked for me last time, Zakum always dropped multiple bags.
 
Junior Spellweaver
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Re: [Release] GMS like Zakum Drops

Can you release some for 8800000 please?
 
Junior Spellweaver
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Re: [Release] GMS like Zakum Drops

Can you release some for 8800000 please?

Just leech (copy) the above script, save it at 8800000.xml into the drops folder, and bam... body 1 drops stuff.
 
Junior Spellweaver
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Re: [Release] GMS like Zakum Drops

I got you guys something better.
Also included xSLaYaHx's.

Code:
<?xml version="1.0"?>
<Mob>
<Drops>

<Drop>
<ID>1002430</ID>
<Chance>10000</Chance>
</Drop>

<Drop>
<ID>1002430</ID>
<Chance>10000</Chance>
</Drop>

<Mesos>
<Min>1000</Min>
<Max>9000</Max>
</Mesos>

<Drop>
<ID>1432030</ID>
<Chance>200</Chance>
</Drop>

<Mesos>
<Min>1000</Min>
<Max>9000</Max>
</Mesos>

<Drop>
<ID>1442044</ID>
<Chance>400</Chance>
</Drop>

<Mesos>
<Min>1000</Min>
<Max>9000</Max>
</Mesos>

<Drop>
<ID>1302056</ID>
<Chance>400</Chance>
</Drop>

<Mesos>
<Min>1000</Min>
<Max>9000</Max>
</Mesos>

<Drop>
<ID>2070007</ID>
<Chance>100</Chance>
</Drop>

<Mesos>
<Min>1000</Min>
<Max>9000</Max>
</Mesos>

<Drop>
<ID>2022179</ID>
<Chance>900</Chance>
</Drop>

<Mesos>
<Min>1000</Min>
<Max>9000</Max>
</Mesos>

<Drop>
<ID>2022273</ID>
<Chance>900</Chance>
</Drop>

<Mesos>
<Min>1000</Min>
<Max>9000</Max>
</Mesos>

<Drop>
<ID>1402016</ID>
<Chance>400</Chance>
</Drop>

<Mesos>
<Min>1000</Min>
<Max>9000</Max>
</Mesos>

<Drop>
<ID>1372010</ID>
<Chance>400</Chance>
</Drop>

<Mesos>
<Min>1000</Min>
<Max>9000</Max>
</Mesos>

<Drop>
<ID>1382035</ID>
<Chance>200</Chance>
</Drop>

<Mesos>
<Min>1000</Min>
<Max>9000</Max>
</Mesos>

<Drop>
<ID>1452017</ID>
<Chance>200</Chance>
</Drop>

<Mesos>
<Min>1000</Min>
<Max>9000</Max>
</Mesos>

<Drop>
<ID>1472033</ID>
<Chance>200</Chance>
</Drop>

<Mesos>
<Min>1000</Min>
<Max>9000</Max>
</Mesos>

<Drop>
<ID>1472053</ID>
<Chance>100</Chance>
</Drop>

<Mesos>
<Min>1000</Min>
<Max>9000</Max>
</Mesos>

<Drop>
<ID>1332052</ID>
<Chance>400</Chance>
</Drop>

<Mesos>
<Min>1000</Min>
<Max>9000</Max>
</Mesos>

<Drop>
<ID>02001001</ID>
<Chance>1000</Chance>
</Drop>

<Mesos>
<Min>1000</Min>
<Max>9000</Max>
</Mesos>

<Drop>
<ID>02001001</ID>
<Chance>1000</Chance>
</Drop>

<Mesos>
<Min>1000</Min>
<Max>9000</Max>
</Mesos>

<Drop>
<ID>02020013</ID>
<Chance>1000</Chance>
</Drop>

<Mesos>
<Min>1000</Min>
<Max>9000</Max>
</Mesos>

<Drop>
<ID>02020013</ID>
<Chance>100</Chance>
</Drop>


<Mesos>
<Min>1000</Min>
<Max>9000</Max>
</Mesos>

<Drop>
<ID>02280010</ID>
<Chance>600</Chance>
</Drop>

<Mesos>
<Min>1000</Min>
<Max>9000</Max>
</Mesos>

<Drop>
<ID>02280006</ID>
<Chance>600</Chance>
</Drop>

<Mesos>
<Min>1000</Min>
<Max>9000</Max>
</Mesos>

<Drop>
<ID>02290007</ID>
<Chance>500</Chance>
</Drop>

<Mesos>
<Min>1000</Min>
<Max>9000</Max>
</Mesos>

<Drop>
<ID>02280004</ID>
<Chance>1000</Chance>
</Drop>

<Mesos>
<Min>1000</Min>
<Max>9000</Max>
</Mesos>

<Drop>
<ID>02280008</ID>
<Chance>600</Chance>
</Drop>

<Mesos>
<Min>1000</Min>
<Max>9000</Max>
</Mesos>

<Drop>
<ID>02280009</ID>
<Chance>600</Chance>
</Drop>

<Mesos>
<Min>1000</Min>
<Max>9000</Max>
</Mesos>

<Drop>
<ID>02280007</ID>
<Chance>600</Chance>
</Drop>

<Mesos>
<Min>1000</Min>
<Max>9000</Max>
</Mesos>

<Drop>
<ID>2280005</ID>
<Chance>600</Chance>
</Drop>

<Mesos>
<Min>1000</Min>
<Max>9000</Max>
</Mesos>

<Drop>
<ID>2000005</ID>
<Chance>400</Chance>
</Drop>


<Mesos>
<Min>1000</Min>
<Max>9000</Max>
</Mesos>

<Drop>
<ID>4006000</ID>
<Chance>400</Chance>
</Drop>

<Mesos>
<Min>1000</Min>
<Max>9000</Max>
</Mesos>

<Drop>
<ID>4006001</ID>
<Chance>400</Chance>
</Drop>

<Drop>
            <ID>1002357</ID>
            <Chance>1000</Chance>
        </Drop>
        <Drop>
            <ID>1002357</ID>
            <Chance>900</Chance>
        </Drop>
        <Drop>
            <ID>1002357</ID>
            <Chance>800</Chance>
        </Drop>
        <Drop>
            <ID>1002357</ID>
            <Chance>700</Chance>
        </Drop>
        <Drop>
            <ID>1002357</ID>
            <Chance>600</Chance>
        </Drop>
        <Drop>
            <ID>1422013</ID>
            <Chance>250</Chance>
        </Drop>
        <Drop>
            <ID>1432011</ID>
            <Chance>250</Chance>
        </Drop>
        <Drop>
            <ID>1442020</ID>
            <Chance>250</Chance>
        </Drop>
        <Drop>
            <ID>1322029</ID>
            <Chance>250</Chance>
        </Drop>
        <Drop>
            <ID>1312015</ID>
            <Chance>250</Chance>
        </Drop>
        <Drop>
            <ID>1412010</ID>
            <Chance>250</Chance>
        </Drop>
        <Drop>
            <ID>1402016</ID>
            <Chance>250</Chance>
        </Drop>
        <Drop>
            <ID>1302023</ID>
            <Chance>250</Chance>
        </Drop>
        <Drop>
            <ID>1332022</ID>
            <Chance>250</Chance>
        </Drop>
        <Drop>
            <ID>1432030</ID>
            <Chance>250</Chance>
        </Drop>
        <Drop>
            <ID>1372009</ID>
            <Chance>250</Chance>
        </Drop>
        <Drop>
            <ID>1382008</ID>
            <Chance>250</Chance>
        </Drop>
        <Drop>
            <ID>1452017</ID>
            <Chance>250</Chance>
        </Drop>
        <Drop>
            <ID>1462018</ID>
            <Chance>250</Chance>
        </Drop>
        <Drop>
            <ID>1472031</ID>
            <Chance>250</Chance>
        </Drop>
        <Drop>
            <ID>1472033</ID>
            <Chance>250</Chance>
        </Drop>
        <Drop>
            <ID>1332026</ID>
            <Chance>250</Chance>
        </Drop>
        <Drop>
            <ID>1332027</ID>
            <Chance>250</Chance>
        </Drop>
        <Drop>
            <ID>2000005</ID>
            <Chance>1000</Chance>
        </Drop>
        <Drop>
            <ID>2000006</ID>
            <Chance>1000</Chance>
        </Drop>
        <Drop>
            <ID>2020015</ID>
            <Chance>1000</Chance>
        </Drop>
        <Drop>
            <ID>2020013</ID>
            <Chance>1000</Chance>
        </Drop>
        <Drop>
            <ID>4006000</ID>
            <Chance>125</Chance>
        </Drop>
        <Drop>
            <ID>4006001</ID>
            <Chance>125</Chance>
        </Drop>
</Drops>

<Mesos>
<Min>1000</Min>
<Max>9000</Max>
</Mesos>

<Mesos>
<Min>1000</Min>
<Max>9000</Max>
</Mesos>

<Drop>
<ID>1002430</ID>
<Chance>10000</Chance>
</Drop>

<Drop>
<ID>1002430</ID>
<Chance>10000</Chance>
</Drop>
</Mob>
 
Junior Spellweaver
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Re: [Release] GMS like Zakum Drops

I'm not positive on this, because I haven't bossed on global for a few weeks, but isn't there one bag that has way fewer mesos in it than the others? Like 30k, 28k, 32k, 4k? I don't know how it decides to distribute them into various bags, but I think they do divide the total meso drop into bags in their equivalent of that particular loop.

It would probably work if a <NumBags> argument was added to the <Mesos> section, but I'm more interested in the algorithm for meso drop in global.
 
Junior Spellweaver
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Re: [Release] GMS like Zakum Drops

No need "NUMBAGS" You know what you're the Num Bag! LMaoo I got a new insult woo hoo Ty!! joooookes. Anyways apparently we're just emulating the server and this way is the easiest fix for now ok.
 
Junior Spellweaver
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Re: [Release] GMS like Zakum Drops

Ouch. I've been called a NUMBAG. Vaguely reminiscent of scumbag.

Most monsters have a chance to drop no meso in global. As it stands currently, monsters always drop meso. I'm wondering if it would be a better idea to parse a special meso drop ID, like set meso to ID 00000000 and then you could add chance to drop and number of bags just by replicating it. I don't know if the meso drop rate is universal except bosses, but this is another intricacy of meso drops that is worth looking into.

Obviously not as important as some other stuff, but I do rather like the finer details of things.
 
Experienced Elementalist
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Re: [Release] GMS like Zakum Drops

Lol. You mean put it in the "Drops" I thought you ment

Code:
</Drops>
<Mesos>
blah blah blah
</Mesos>
<Drops>
<Drop>
 
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