[Godot Engine] Mining Game - Inspired by Mining Boy (굴착소년쿵) (IJJI)

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Hello RageZone Community!

Big Update (2026):
I started from scratch and made the project in the Godot Engine and adjusted the game's focus a bit.

The game is a mining adventure inspired by the classic Mining Boy (굴착소년쿵) from ijji.

Current Development Progress
  • Character/Movement (90%) – Walking, drilling, oxygen, HP, drill heat, jetpack/flying, and fall damage are fully functional. Still working on smoothing out the overall physics feel.
  • Map Generation (100%) – Procedural generation is complete, including Dirt, Sand, Lava, Monsters, Rocks, and Ores. Depth scaling is implemented: going deeper requires better oxygen gear, increased flashlights/lanterns for darkness, and tougher terrain to mine.
  • Inventory & Gear (100%) – Fully functional system including action bar assignment, real-time stat updating, and equipped gear visibility.
  • Storage Systems (100%) – Fully functional bank/storage system for items and resources.
  • Items & Equipment – Basic roster implemented: Helmets, Chestpieces, Legwear, Boots, Jetpacks/Backpacks, Drills, Lanterns, Backpack Extensions, and Dynamite.
  • Visual Effects & Polish – Screen shake while drilling, heat haze near lava sources, dust particles, and dynamic ore sparkles.
  • Shops – Basic functional UI stocked with all current equipment tier items.
  • Boss Encounters (Early Stage) – First prototype boss is active with working movement patterns, laser attacks, and homing rockets.
  • Crafting (0%) – Currently rethinking this mechanics tree. Considering shifting focus away from raw gold/money scaling toward a crafting-centric progression system for gear.
  • Sound & Audio (0%) – Planned for a later pass.
  • Storyline (0%) – Narrative elements pending core loop completion.
  • Multiplayer (0%) – Low priority; focusing purely on single-player loop first.
Current Challenges
The main hurdle right now is game balance. Once the remaining basic mechanics are solid, I’ll begin extensive playtesting to tune the progression pacing.
 

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Last edited:
Any chance of some screenshots?

May inspire/motivate people to potentially get onboard :)

Would be awesome after all the history with a community like this to come out with some OC :)
 
Hello RageZone Community!

I'd like to show you one of my first Unity projects.

It's a mining game, our concept is based on Mining boy (ijji).

Concept contains:
- Shops (Detailed)
- Inventory layout (Basic)
- Map levels (Detailed)
- Story (Little short, but getting there)
- Crafting (Detailed)
- Items (Detailed)
- Basic interface (Basic)
- Character stats (Detailed)
- Boss fighting strategy (Basic)

Since our developer started working 40+ hours a week, we haven't done a lot yet, progress so far:
- Map Generating (90%)
- Textures (40%)
- Inventory (25%)
- Items (10%)
- Charachter stats (10%)
- Multiplayer protocol (?%)
- Character Movement / Animations (25%)

DriftCity - [Godot Engine] Mining Game - Inspired by Mining Boy (굴착소년쿵) (IJJI) - RaGEZONE Forums


If you think you could help on this project, kindly let me know and we'll talk !:)
I believe I can participate in the production to expedite its completion.
 
the idea is interesting though mind sharing the source code?

Hey! It's funny you replied to this thread (almost forgot it exists). I've been working on a new version in the past few weeks, ported everything over to another engine and now actively developing it. Will let you know when it's playable :), I won't be sharing the source code for this version.
 
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