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Golden Kingdom //Golden Slime Hunting Ground, Need Event Ticket

Junior Spellweaver
Joined
Apr 21, 2007
Messages
158
Reaction score
1
Alright this is a mini release. :D LOL...
About the release... =) I didn't make files for you to replace since most people use different NPCs and they may have some NPCs on the maps so just follow the guide. :)
Scroll down for screenshots.

Features:
Adds Golden Slimes to "Free Market: Room 12"
Adds Mia to Free Market Entrance & Free Market: Room 12.
You will need a Event Ticket to enter. xD

Bugs:
If you press NO, you will have to relogin to click on NPCs again. :( // FIXED

How to install
Edited Files
wz/Map.wz/Map/Map9/910000000.xml
wz/Map.wz/Map/Map9/910000012.xml
scripts/npc/9010002.js

Steps
Free Market Entrace Editing

1. Open your 910000000.xml and find 'life' (without quotes).
2. Copy paste this under <imgdir name="life">. You won't need to change anything here.
Code:
        <imgdir name="0">
            <string name="type" value="n"/>
            <string name="id" value="9010002"/>
            <int name="x" value="1270"/>
            <int name="y" value="-266"/>
            <int name="mobTime" value="0"/>
            <int name="f" value="0"/>
            <int name="hide" value="0"/>
            <int name="fh" value="30"/>
            <int name="cy" value="-266"/>
            <int name="rx0" value="1320"/>
            <int name="rx1" value="1220"/>
        </imgdir>
3. Now find 'in12' (without quotes).
Change the number in red to '910000000' (without quotes). Save it.
<imgdir name="14">
<string name="pn" value="in12"/>
<int name="pt" value="1"/>
<int name="x" value="1325"/>
<int name="y" value="-267"/>
<int name="tm" value="910000012"/>
<string name="tn" value="out00"/>
</imgdir>


Free Market: Room 12 Editing

1. Open 910000012.xml and find 'life' (without quotes).
You will see this.
<imgdir name="life">
</imgdir>
2. Under <imgdir name="life"> paste this.
Code:
        <imgdir name="0">
            <string name="type" value="n"/>
            <string name="id" value="9010002"/>
            <int name="x" value="-240"/>
            <int name="y" value="102"/>
            <int name="mobTime" value="0"/>
            <int name="f" value="0"/>
            <int name="hide" value="0"/>
            <int name="fh" value="66"/>
            <int name="cy" value="102"/>
            <int name="rx0" value="-190"/>
            <int name="rx1" value="-290"/>
        </imgdir>
        <imgdir name="0">
            <string name="type" value="m"/>
            <string name="id" value="9400202"/>
            <int name="x" value="-769"/>
            <int name="y" value="-318"/>
            <int name="mobTime" value="5"/>
            <int name="f" value="0"/>
            <int name="hide" value="0"/>
            <int name="fh" value="10"/>
            <int name="cy" value="-318"/>
            <int name="rx0" value="-719"/>
            <int name="rx1" value="-819"/>
        </imgdir>
        <imgdir name="0">
            <string name="type" value="m"/>
            <string name="id" value="9400202"/>
            <int name="x" value="-769"/>
            <int name="y" value="-318"/>
            <int name="mobTime" value="5"/>
            <int name="f" value="0"/>
            <int name="hide" value="0"/>
            <int name="fh" value="10"/>
            <int name="cy" value="-318"/>
            <int name="rx0" value="-719"/>
            <int name="rx1" value="-819"/>
        </imgdir>
        <imgdir name="0">
            <string name="type" value="m"/>
            <string name="id" value="9400202"/>
            <int name="x" value="-559"/>
            <int name="y" value="-318"/>
            <int name="mobTime" value="5"/>
            <int name="f" value="0"/>
            <int name="hide" value="0"/>
            <int name="fh" value="1"/>
            <int name="cy" value="-318"/>
            <int name="rx0" value="-509"/>
            <int name="rx1" value="-609"/>
        </imgdir>
        <imgdir name="0">
            <string name="type" value="m"/>
            <string name="id" value="9400202"/>
            <int name="x" value="-559"/>
            <int name="y" value="-318"/>
            <int name="mobTime" value="5"/>
            <int name="f" value="0"/>
            <int name="hide" value="0"/>
            <int name="fh" value="1"/>
            <int name="cy" value="-318"/>
            <int name="rx0" value="-509"/>
            <int name="rx1" value="-609"/>
        </imgdir>
        <imgdir name="0">
            <string name="type" value="m"/>
            <string name="id" value="9400202"/>
            <int name="x" value="-1146"/>
            <int name="y" value="-318"/>
            <int name="mobTime" value="5"/>
            <int name="f" value="0"/>
            <int name="hide" value="0"/>
            <int name="fh" value="19"/>
            <int name="cy" value="-318"/>
            <int name="rx0" value="-1016"/>
            <int name="rx1" value="-1196"/>
        </imgdir>
        <imgdir name="0">
            <string name="type" value="m"/>
            <string name="id" value="9400202"/>
            <int name="x" value="-1146"/>
            <int name="y" value="-318"/>
            <int name="mobTime" value="5"/>
            <int name="f" value="0"/>
            <int name="hide" value="0"/>
            <int name="fh" value="19"/>
            <int name="cy" value="-318"/>
            <int name="rx0" value="-1016"/>
            <int name="rx1" value="-1196"/>
        </imgdir>
        <imgdir name="0">
            <string name="type" value="m"/>
            <string name="id" value="9400202"/>
            <int name="x" value="-1011"/>
            <int name="y" value="-108"/>
            <int name="mobTime" value="5"/>
            <int name="f" value="0"/>
            <int name="hide" value="0"/>
            <int name="fh" value="45"/>
            <int name="cy" value="-108"/>
            <int name="rx0" value="-961"/>
            <int name="rx1" value="-1061"/>
        </imgdir>
        <imgdir name="0">
            <string name="type" value="m"/>
            <string name="id" value="9400202"/>
            <int name="x" value="-1011"/>
            <int name="y" value="-108"/>
            <int name="mobTime" value="5"/>
            <int name="f" value="0"/>
            <int name="hide" value="0"/>
            <int name="fh" value="45"/>
            <int name="cy" value="-108"/>
            <int name="rx0" value="-961"/>
            <int name="rx1" value="-1061"/>
        </imgdir>
        <imgdir name="0">
            <string name="type" value="m"/>
            <string name="id" value="9400202"/>
            <int name="x" value="-1011"/>
            <int name="y" value="-108"/>
            <int name="mobTime" value="5"/>
            <int name="f" value="0"/>
            <int name="hide" value="0"/>
            <int name="fh" value="45"/>
            <int name="cy" value="-108"/>
            <int name="rx0" value="-961"/>
            <int name="rx1" value="-1061"/>
        </imgdir>
        <imgdir name="0">
            <string name="type" value="m"/>
            <string name="id" value="9400202"/>
            <int name="x" value="-1011"/>
            <int name="y" value="-108"/>
            <int name="mobTime" value="5"/>
            <int name="f" value="0"/>
            <int name="hide" value="0"/>
            <int name="fh" value="45"/>
            <int name="cy" value="-108"/>
            <int name="rx0" value="-961"/>
            <int name="rx1" value="-1061"/>
        </imgdir>
        <imgdir name="0">
            <string name="type" value="m"/>
            <string name="id" value="9400202"/>
            <int name="x" value="-1011"/>
            <int name="y" value="-108"/>
            <int name="mobTime" value="5"/>
            <int name="f" value="0"/>
            <int name="hide" value="0"/>
            <int name="fh" value="45"/>
            <int name="cy" value="-108"/>
            <int name="rx0" value="-961"/>
            <int name="rx1" value="-1061"/>
        </imgdir>
        <imgdir name="0">
            <string name="type" value="m"/>
            <string name="id" value="9400202"/>
            <int name="x" value="-1011"/>
            <int name="y" value="-108"/>
            <int name="mobTime" value="5"/>
            <int name="f" value="0"/>
            <int name="hide" value="0"/>
            <int name="fh" value="45"/>
            <int name="cy" value="-108"/>
            <int name="rx0" value="-961"/>
            <int name="rx1" value="-1061"/>
        </imgdir>
        <imgdir name="0">
            <string name="type" value="m"/>
            <string name="id" value="9400202"/>
            <int name="x" value="-997"/>
            <int name="y" value="-102"/>
            <int name="mobTime" value="5"/>
            <int name="f" value="0"/>
            <int name="hide" value="0"/>
            <int name="fh" value="81"/>
            <int name="cy" value="-102"/>
            <int name="rx0" value="-947"/>
            <int name="rx1" value="-1047"/>
        </imgdir>
        <imgdir name="0">
            <string name="type" value="m"/>
            <string name="id" value="9400202"/>
            <int name="x" value="-997"/>
            <int name="y" value="-102"/>
            <int name="mobTime" value="5"/>
            <int name="f" value="0"/>
            <int name="hide" value="0"/>
            <int name="fh" value="81"/>
            <int name="cy" value="-102"/>
            <int name="rx0" value="-947"/>
            <int name="rx1" value="-1047"/>
        </imgdir>
        <imgdir name="0">
            <string name="type" value="m"/>
            <string name="id" value="9400202"/>
            <int name="x" value="-997"/>
            <int name="y" value="-102"/>
            <int name="mobTime" value="5"/>
            <int name="f" value="0"/>
            <int name="hide" value="0"/>
            <int name="fh" value="81"/>
            <int name="cy" value="-102"/>
            <int name="rx0" value="-947"/>
            <int name="rx1" value="-1047"/>
        </imgdir>
        <imgdir name="0">
            <string name="type" value="m"/>
            <string name="id" value="9400202"/>
            <int name="x" value="-997"/>
            <int name="y" value="-102"/>
            <int name="mobTime" value="5"/>
            <int name="f" value="0"/>
            <int name="hide" value="0"/>
            <int name="fh" value="81"/>
            <int name="cy" value="-102"/>
            <int name="rx0" value="-947"/>
            <int name="rx1" value="-1047"/>
        </imgdir>
        <imgdir name="0">
            <string name="type" value="m"/>
            <string name="id" value="9400202"/>
            <int name="x" value="-997"/>
            <int name="y" value="-102"/>
            <int name="mobTime" value="5"/>
            <int name="f" value="0"/>
            <int name="hide" value="0"/>
            <int name="fh" value="81"/>
            <int name="cy" value="-102"/>
            <int name="rx0" value="-947"/>
            <int name="rx1" value="-1047"/>
        </imgdir>
        <imgdir name="0">
            <string name="type" value="m"/>
            <string name="id" value="9400202"/>
            <int name="x" value="-997"/>
            <int name="y" value="-102"/>
            <int name="mobTime" value="5"/>
            <int name="f" value="0"/>
            <int name="hide" value="0"/>
            <int name="fh" value="81"/>
            <int name="cy" value="-102"/>
            <int name="rx0" value="-947"/>
            <int name="rx1" value="-1047"/>
        </imgdir>
        <imgdir name="0">
            <string name="type" value="m"/>
            <string name="id" value="9400202"/>
            <int name="x" value="-997"/>
            <int name="y" value="-102"/>
            <int name="mobTime" value="5"/>
            <int name="f" value="0"/>
            <int name="hide" value="0"/>
            <int name="fh" value="81"/>
            <int name="cy" value="-102"/>
            <int name="rx0" value="-947"/>
            <int name="rx1" value="-1047"/>
        </imgdir>
        <imgdir name="0">
            <string name="type" value="m"/>
            <string name="id" value="9400202"/>
            <int name="x" value="-997"/>
            <int name="y" value="-102"/>
            <int name="mobTime" value="5"/>
            <int name="f" value="0"/>
            <int name="hide" value="0"/>
            <int name="fh" value="81"/>
            <int name="cy" value="-102"/>
            <int name="rx0" value="-947"/>
            <int name="rx1" value="-1047"/>
        </imgdir>
        <imgdir name="0">
            <string name="type" value="m"/>
            <string name="id" value="9400202"/>
            <int name="x" value="-997"/>
            <int name="y" value="-102"/>
            <int name="mobTime" value="5"/>
            <int name="f" value="0"/>
            <int name="hide" value="0"/>
            <int name="fh" value="81"/>
            <int name="cy" value="-102"/>
            <int name="rx0" value="-947"/>
            <int name="rx1" value="-1047"/>
        </imgdir>
        <imgdir name="0">
            <string name="type" value="m"/>
            <string name="id" value="9400202"/>
            <int name="x" value="-997"/>
            <int name="y" value="-102"/>
            <int name="mobTime" value="5"/>
            <int name="f" value="0"/>
            <int name="hide" value="0"/>
            <int name="fh" value="81"/>
            <int name="cy" value="-102"/>
            <int name="rx0" value="-947"/>
            <int name="rx1" value="-1047"/>
        </imgdir>
        <imgdir name="0">
            <string name="type" value="m"/>
            <string name="id" value="9400202"/>
            <int name="x" value="-997"/>
            <int name="y" value="-102"/>
            <int name="mobTime" value="5"/>
            <int name="f" value="0"/>
            <int name="hide" value="0"/>
            <int name="fh" value="81"/>
            <int name="cy" value="-102"/>
            <int name="rx0" value="-947"/>
            <int name="rx1" value="-1047"/>
        </imgdir>
        <imgdir name="0">
            <string name="type" value="m"/>
            <string name="id" value="9400202"/>
            <int name="x" value="-997"/>
            <int name="y" value="-102"/>
            <int name="mobTime" value="5"/>
            <int name="f" value="0"/>
            <int name="hide" value="0"/>
            <int name="fh" value="81"/>
            <int name="cy" value="-102"/>
            <int name="rx0" value="-947"/>
            <int name="rx1" value="-1047"/>
        </imgdir>
        <imgdir name="0">
            <string name="type" value="m"/>
            <string name="id" value="9400202"/>
            <int name="x" value="-997"/>
            <int name="y" value="-102"/>
            <int name="mobTime" value="5"/>
            <int name="f" value="0"/>
            <int name="hide" value="0"/>
            <int name="fh" value="81"/>
            <int name="cy" value="-102"/>
            <int name="rx0" value="-947"/>
            <int name="rx1" value="-1047"/>
        </imgdir>
        <imgdir name="0">
            <string name="type" value="m"/>
            <string name="id" value="9400202"/>
            <int name="x" value="-997"/>
            <int name="y" value="-102"/>
            <int name="mobTime" value="5"/>
            <int name="f" value="0"/>
            <int name="hide" value="0"/>
            <int name="fh" value="81"/>
            <int name="cy" value="-102"/>
            <int name="rx0" value="-947"/>
            <int name="rx1" value="-1047"/>
        </imgdir>
        <imgdir name="0">
            <string name="type" value="m"/>
            <string name="id" value="9400202"/>
            <int name="x" value="-997"/>
            <int name="y" value="-102"/>
            <int name="mobTime" value="5"/>
            <int name="f" value="0"/>
            <int name="hide" value="0"/>
            <int name="fh" value="81"/>
            <int name="cy" value="-102"/>
            <int name="rx0" value="-947"/>
            <int name="rx1" value="-1047"/>
        </imgdir>
        <imgdir name="0">
            <string name="type" value="m"/>
            <string name="id" value="9400202"/>
            <int name="x" value="-997"/>
            <int name="y" value="-102"/>
            <int name="mobTime" value="5"/>
            <int name="f" value="0"/>
            <int name="hide" value="0"/>
            <int name="fh" value="81"/>
            <int name="cy" value="-102"/>
            <int name="rx0" value="-947"/>
            <int name="rx1" value="-1047"/>
        </imgdir>
        <imgdir name="0">
            <string name="type" value="m"/>
            <string name="id" value="9400202"/>
            <int name="x" value="-1460"/>
            <int name="y" value="-108"/>
            <int name="mobTime" value="5"/>
            <int name="f" value="0"/>
            <int name="hide" value="0"/>
            <int name="fh" value="51"/>
            <int name="cy" value="-102"/>
            <int name="rx0" value="-1410"/>
            <int name="rx1" value="-1510"/>
        </imgdir>
        <imgdir name="0">
            <string name="type" value="m"/>
            <string name="id" value="9400202"/>
            <int name="x" value="-1460"/>
            <int name="y" value="-108"/>
            <int name="mobTime" value="5"/>
            <int name="f" value="0"/>
            <int name="hide" value="0"/>
            <int name="fh" value="51"/>
            <int name="cy" value="-102"/>
            <int name="rx0" value="-1410"/>
            <int name="rx1" value="-1510"/>
        </imgdir>
        <imgdir name="0">
            <string name="type" value="m"/>
            <string name="id" value="9400202"/>
            <int name="x" value="-1460"/>
            <int name="y" value="-108"/>
            <int name="mobTime" value="5"/>
            <int name="f" value="0"/>
            <int name="hide" value="0"/>
            <int name="fh" value="51"/>
            <int name="cy" value="-102"/>
            <int name="rx0" value="-1410"/>
            <int name="rx1" value="-1510"/>
        </imgdir>
        <imgdir name="0">
            <string name="type" value="m"/>
            <string name="id" value="9400202"/>
            <int name="x" value="-1460"/>
            <int name="y" value="-108"/>
            <int name="mobTime" value="5"/>
            <int name="f" value="0"/>
            <int name="hide" value="0"/>
            <int name="fh" value="51"/>
            <int name="cy" value="-102"/>
            <int name="rx0" value="-1410"/>
            <int name="rx1" value="-1510"/>
        </imgdir>
        <imgdir name="0">
            <string name="type" value="m"/>
            <string name="id" value="9400202"/>
            <int name="x" value="-1460"/>
            <int name="y" value="-108"/>
            <int name="mobTime" value="5"/>
            <int name="f" value="0"/>
            <int name="hide" value="0"/>
            <int name="fh" value="51"/>
            <int name="cy" value="-102"/>
            <int name="rx0" value="-1410"/>
            <int name="rx1" value="-1510"/>
        </imgdir>
        <imgdir name="0">
            <string name="type" value="m"/>
            <string name="id" value="9400202"/>
            <int name="x" value="-1460"/>
            <int name="y" value="-108"/>
            <int name="mobTime" value="5"/>
            <int name="f" value="0"/>
            <int name="hide" value="0"/>
            <int name="fh" value="51"/>
            <int name="cy" value="-102"/>
            <int name="rx0" value="-1410"/>
            <int name="rx1" value="-1510"/>
        </imgdir>
3. Find 'out00'(without quotes) and you will see this.
Change the number in red to '910000012' (without quotes). Save it.
<imgdir name="10">
<string name="pn" value="out00"/>
<int name="pt" value="2"/>
<int name="x" value="-355"/>
<int name="y" value="102"/>
<int name="tm" value="910000000"/>
<string name="tn" value="in12"/>
<string name="script" value=""/>
</imgdir>
Mia (NPC) Editing
1. Open 9010002.js and paste this in uh... Well somewhere.
Since most NPC files are different..
Paste this under a function block of code.
// Fix for 'NO' button included. :)
Code:
//Golden Kingdom NPC Script (Start)

        else if (cm.getChar().getMapId() == 910000000) { // IN FM
            
            if (mode <= 0){
                cm.dispose();
            } 
 else if (mode == 1)                 status++;
            else
                status--;

         if (status == 0) {
                cm.sendYesNo("Hello #r#h ##k!\r\nDo you want to go to the #g#eGolden Kingdom#n#k?! :D\r\nThere are some pretty nice monsters in there... :)\r\n\r\nYou will need a #d#t5220001##k to enter.\r\n#v5220001#   Event Ticket \r\n\r\n#bDo you wanna go there? :)");
        }

        else if (status == 1) {
                if(cm.haveItem(5220001)) {
                    cm.warp(910000012, 0);
                    cm.dispose();
                } else {
                    cm.sendOk("Opps! You need Event Ticket to enter. \r\nTry getting it from a GM or somewhere. :)");
                    cm.dispose();
                }
        }
    }


    else if (cm.getChar().getMapId() == 910000012) { // FM RM12 (Golden Kingdom)
if (mode <= 0){
cm.dispose();
} else if (mode == 1)
                status++;
            else
                status--;

        if (status == 0) {
            cm.sendYesNo("Hello #r#h ##k!\r\nDo you want to go back?");
        }

        else if (status == 1) {
            cm.warp(910000000, 0);
            cm.dispose();
        } 

        else if (status == 2) {
            cm.sendOk("Alright, tell me when you wanna go out! :D");
            cm.dispose();
        } 

    }

//Golden Kingdom NPC Script (End)
My NPC file is like this though. Just a EXAMPLE.

Code:
var status = 0;

function start() {
    status = -1;
    action(1, 0, 0);
}

function action(mode, type, selection) {
    if (mode == -1) {
        cm.dispose();
    } 
        
//Golden Kingdom NPC Script (Start)

        else if (cm.getChar().getMapId() == 910000000) { // IN FM
            if (mode <= 0){
                cm.dispose();
            } 
 else if (mode == 1)
                status++;
            else
                status--;

         if (status == 0) {
                cm.sendYesNo("Hello #r#h ##k!\r\nDo you want to go to the #g#eGolden Kingdom#n#k?! :D\r\nThere are some pretty nice monsters in there... :)\r\n\r\nYou will need a #d#t5220001##k to enter.\r\n#v5220001#   Event Ticket \r\n\r\n#bDo you wanna go there? :)");
        }

        else if (status == 1) {
                if(cm.haveItem(5220001)) {
                    cm.warp(910000012, 0);
                    cm.dispose();
                } else {
                    cm.sendOk("Opps! You need Event Ticket to enter. \r\nTry getting it from a GM or somewhere. :)");
                    cm.dispose();
                }
        }
    }


    else if (cm.getChar().getMapId() == 910000012) { // FM RM12 (Golden Kingdom)
            if (mode == 1)
                status++;
            else
                status--;

        if (status == 0) {
            cm.sendYesNo("Hello #r#h ##k!\r\nDo you want to go back?");
        }

        else if (status == 1) {
            cm.warp(910000000, 0);
            cm.dispose();
        } 

        else if (status == 2) {
            cm.sendOk("Alright, tell me when you wanna go out! :D");
            cm.dispose();
        } 

    }

//Golden Kingdom NPC Script (End)

    else {
        if (mode == 1)
            status++;
        else
            status--;
         if (status == 0) {
            cm.sendYesNo("Hello, I am the #r4th Job skill max NPC#k. \r\n#bIf you are not 4th job, please do not use me#k. \r\n#bYou will not be able to advance into 4th Job.#k");
        } 
        else if (status == 1) {
            cm.sendYesNo("#r#eNOTE: \r\nIF YOU ARE NOT 4TH JOB, \r\nYOU WILL NOT BE ABLE TO ADVANCE TO 4TH JOB WHEN YOU TALK TO CODY!#k");

}
        else if (status == 2) {
            cm.sendOk("Your skills are maxed! Congrats! :D \r\nSee you next time! :) \r\nAnd I think you should relogin to save everything.  ");
            cm.teachSkill(1121000,20,20);
            cm.teachSkill(1221000,20,20);
            cm.teachSkill(1321000,20,20);
            cm.teachSkill(2121000,20,20);
            cm.teachSkill(2221000,20,20);
            cm.teachSkill(2321000,20,20);
            cm.teachSkill(3121000,20,20);
            cm.teachSkill(3221000,20,20);
            cm.teachSkill(4121000,20,20);
            cm.teachSkill(4221000,20,20); 
            // End of Maple Warrior 
            // Also end of max-level "20" skills
            // beholder     cm.teachSkill(1321007,10,10);
            // hex beholder     cm.teachSkill(1320009,25,25);
            // aura beholder     cm.teachSkill(1320008,25,25);
            cm.teachSkill(2321006,10,10);
            cm.teachSkill(1220010,10,10);
            cm.teachSkill(1221004,19,19);
            cm.teachSkill(1221003,19,19);
            cm.teachSkill(1100003,30,30); 
            cm.teachSkill(1100002,30,30);
            cm.teachSkill(1101007,30,30);
            cm.teachSkill(1200003,30,30);
            cm.teachSkill(1200002,30,30);
            cm.teachSkill(1201007,30,30);
            cm.teachSkill(1300003,30,30);
            cm.teachSkill(1300002,30,30);
            cm.teachSkill(1301007,30,30);
            cm.teachSkill(2101004,30,30);
            cm.teachSkill(2101005,30,30);
            cm.teachSkill(2201004,30,30);
            cm.teachSkill(2201005,30,30);
            cm.teachSkill(2301002,30,30);
            cm.teachSkill(2301005,30,30);
            cm.teachSkill(3101005,30,30);
            cm.teachSkill(3201005,30,30);
            cm.teachSkill(4100001,30,30);
            cm.teachSkill(4101005,30,30);
            cm.teachSkill(4201005,30,30);
            cm.teachSkill(4201004,30,30);
            cm.teachSkill(1111006,30,30);
            cm.teachSkill(1111005,30,30);
            cm.teachSkill(1111002,30,30);
            cm.teachSkill(1111004,30,30);
            cm.teachSkill(1111003,30,30);
            cm.teachSkill(1111008,30,30);
            cm.teachSkill(1211006,30,30);
            cm.teachSkill(1211002,30,30);
            cm.teachSkill(1211004,30,30);
            cm.teachSkill(1211003,30,30);
            cm.teachSkill(1211005,30,30);
            cm.teachSkill(1211008,30,30);
            cm.teachSkill(1211007,30,30);
            cm.teachSkill(1311004,30,30);
            cm.teachSkill(1311003,30,30);
            cm.teachSkill(1311006,30,30);
            cm.teachSkill(1311002,30,30);
            cm.teachSkill(1311005,30,30);
            cm.teachSkill(1311001,30,30);
            cm.teachSkill(2110001,30,30);
            cm.teachSkill(2111006,30,30);
            cm.teachSkill(2111002,30,30);
            cm.teachSkill(2111003,30,30);
            cm.teachSkill(2210001,30,30);
            cm.teachSkill(2211006,30,30);
            cm.teachSkill(2211002,30,30);
            cm.teachSkill(2211003,30,30);
            cm.teachSkill(2311003,30,30);
            cm.teachSkill(2311002,30,30);
            cm.teachSkill(2311004,30,30);
            cm.teachSkill(2311006,30,30);
            cm.teachSkill(3111004,30,30);
            cm.teachSkill(3111003,30,30);
            cm.teachSkill(3111005,30,30);
            cm.teachSkill(3111006,30,30);
            cm.teachSkill(3211004,30,30);
            cm.teachSkill(3211003,30,30);
            cm.teachSkill(3211005,30,30);
            cm.teachSkill(3211006,30,30);
            cm.teachSkill(4111005,30,30);
            cm.teachSkill(4111006,20,20);
            cm.teachSkill(4111004,30,30);
            cm.teachSkill(4111002,30,30);
            cm.teachSkill(4211002,30,30);
            cm.teachSkill(4211004,30,30);
            cm.teachSkill(4211001,30,30);
            cm.teachSkill(4211006,30,30);
            cm.teachSkill(1120004,30,30);
            cm.teachSkill(1120003,30,30);
            cm.teachSkill(1120005,30,30);
            cm.teachSkill(1121008,30,30);
            cm.teachSkill(1121010,30,30);
            //monster magnet     cm.teachSkill(1121001,30,30);
            cm.teachSkill(1121006,30,30);
            cm.teachSkill(1121002,30,30);
            cm.teachSkill(1220005,30,30);
            cm.teachSkill(1221009,30,30);
            cm.teachSkill(1220006,30,30);
            //Monster magnet    cm.teachSkill(1221001,30,30);
            cm.teachSkill(1221007,30,30);
            //Heavon Hammer cm.teachSkill(1221011,30,30);
            cm.teachSkill(1221002,30,30);
            cm.teachSkill(1320005,30,30);
            cm.teachSkill(1320006,30,30);
            //monster magnet    cm.teachSkill(1321001,30,30);
            cm.teachSkill(1321003,30,30);
            cm.teachSkill(1321002,30,30);
            cm.teachSkill(2121001,30,30);
            cm.teachSkill(2121005,30,30);
            cm.teachSkill(2121003,30,30);
            cm.teachSkill(2121004,30,30);
            cm.teachSkill(2121002,30,30);
            cm.teachSkill(2121007,30,30);
            cm.teachSkill(2121006,30,30);
            cm.teachSkill(2221001,30,30);
            cm.teachSkill(2221007,30,30);
            cm.teachSkill(2221006,30,30);
            cm.teachSkill(2221003,30,30);
            cm.teachSkill(2221005,30,30);
            cm.teachSkill(2221004,30,30);
            cm.teachSkill(2221002,30,30);
            cm.teachSkill(2321007,30,30);
            cm.teachSkill(2321003,30,30);
            cm.teachSkill(2321001,30,30);
            cm.teachSkill(2321008,30,30);
            // holy shield     cm.teachSkill(2321005,30,30);
            cm.teachSkill(2321004,30,30);
            // mana reflect    cm.teachSkill(2321002,30,30);
            cm.teachSkill(3120005,30,30);
            cm.teachSkill(3121008,30,30);
            cm.teachSkill(3121003,30,30);
            cm.teachSkill(3121007,30,30);
            cm.teachSkill(3121006,30,30);
            cm.teachSkill(3121002,30,30);
            cm.teachSkill(3121004,30,30); // hurricane (FIXed)
            cm.teachSkill(3221006,30,30);
            cm.teachSkill(3220004,30,30);
            cm.teachSkill(3221003,30,30);
            cm.teachSkill(3221005,30,30);
            cm.teachSkill(3221001,30,30);//pierce arrow     
            cm.teachSkill(3221002,30,30);
            //snipe         cm.teachSkill(3221007,10,30);
            //shadow shifter     cm.teachSkill(4120002,30,30);
            //ninja ambush     cm.teachSkill(4121004,30,30);
            cm.teachSkill(4121008,30,30);
            cm.teachSkill(4121003,30,30);
            cm.teachSkill(4121006,30,30);
            cm.teachSkill(4121007,30,30);
            //venom claw     cm.teachSkill(4120005,30,30);
            cm.teachSkill(4221001,30,30);
            cm.teachSkill(4221007,30,30);
            //shadow shifter     cm.teachSkill(4220002,30,30);
            cm.teachSkill(4221004,30,30);
            //taunt        cm.teachSkill(4221003,30,30);
            cm.teachSkill(4221006,30,30);
            //venom stab    cm.teachSkill(4220005,30,30);
            cm.dispose();
            }

}
}
Extra:
Heres the Event Ticket item code 5220001.
You can always add it to a shop or just give it to VIP members in your server. Your choise. :)

Yeah after that your done! :D Congratulations! Lul..
And if it doesn't work...

EDIT:
To fix the pressing No bug, replace the line that say
Code:
if (mode == 1)
with
Code:
if (mode <= 0){
cm.dispose();
} else if (mode == 1)
:] Have fun. I'm going to make another version of this, and don't worry, I'll give credits for the idea, and it might just be an upgraded script.

For those who used the old script for NPC before the edited post time.
Follow this. :D

kakashirock - Golden Kingdom //Golden Slime Hunting Ground, Need Event Ticket - RaGEZONE Forums

OR I forgot to include something in the guide.
So tell me. :D

Got this picture from this thread.
[Release] Custom Continent Project - Valvendale by DavidKun


FAQ
Q: I can't get my NPC to work!!! OMG~
A: Try this. http://forum.ragezone.com/showpost.php?p=3757107&postcount=60

Q: I can't see Mia in FM/Mia in FM RM 12! o_O
A: You didn't do the .wz part right. Try redo-ing it.

I'll try adding more soon.. o_0

Screenshots:
kakashirock - Golden Kingdom //Golden Slime Hunting Ground, Need Event Ticket - RaGEZONE Forums

kakashirock - Golden Kingdom //Golden Slime Hunting Ground, Need Event Ticket - RaGEZONE Forums

kakashirock - Golden Kingdom //Golden Slime Hunting Ground, Need Event Ticket - RaGEZONE Forums

kakashirock - Golden Kingdom //Golden Slime Hunting Ground, Need Event Ticket - RaGEZONE Forums

 
Last edited:
Newbie Spellweaver
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Re: [Release] Golden Kingdom //Golden Slime Hunting Ground, Need Event Ticket

Wow nice Ty
 
Newbie Spellweaver
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Re: [Release] Golden Kingdom //Golden Slime Hunting Ground, Need Event Ticket

Nice :p

But,is the portal to FM 12 Blocked?:D
 
Newbie Spellweaver
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Re: [Release] Golden Kingdom //Golden Slime Hunting Ground, Need Event Ticket

Nice :p

But,is the portal to FM 12 Blocked?:D

EDIT:
AWWW...

- DOUBLE POST -

Delete?:D
 
Legendary Battlemage
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Re: [Release] Golden Kingdom //Golden Slime Hunting Ground, Need Event Ticket

Do the golden slimes ever run out?
 
Junior Spellweaver
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Re: [Release] Golden Kingdom //Golden Slime Hunting Ground, Need Event Ticket

Yeah, its blocked. :D
You'll go back to tehs same map. :)

EDIT: will keep respawning.
 
Master Summoner
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Re: [Release] Golden Kingdom //Golden Slime Hunting Ground, Need Event Ticket

An event ticket in exchange for, what, an unlimited supply of NX? <_<;
 
Newbie Spellweaver
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Re: [Release] Golden Kingdom //Golden Slime Hunting Ground, Need Event Ticket

Nice but you should put a timer on the map. Something similar to the FoJ time. I think we simply have to edit some stuff in FOj.js (I don't remember the real file name...) and add the new .js file name in the ''worldpropreties''.
 
Banned
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Re: [Release] Golden Kingdom //Golden Slime Hunting Ground, Need Event Ticket

Nice but you should put a timer on the map. Something similar to the FoJ time. I think we simply have to edit some stuff in FOj.js (I don't remember the real file name...) and add the new .js file name in the ''worldpropreties''.

FoJ = lolcastle.
 
Newbie Spellweaver
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Re: [Release] Golden Kingdom //Golden Slime Hunting Ground, Need Event Ticket

umm i got one problem the npc doesnt work?
when i click it doesnt say anything
btw i used a dff npc. i used simon from happyville
 
Junior Spellweaver
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Re: [Release] Golden Kingdom //Golden Slime Hunting Ground, Need Event Ticket

Why not use Mia as the NPC? o.o
Theres the getmap command there so you won't be replacing the script.
 
Newbie Spellweaver
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Re: [Release] Golden Kingdom //Golden Slime Hunting Ground, Need Event Ticket

This Is Great Release! I Like It ;)!
 
Newbie Spellweaver
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Re: [Release] Golden Kingdom //Golden Slime Hunting Ground, Need Event Ticket

drumm3r1991: Thats because simon is simply .WZ coded, Use a diff NPC
kakashirock: Nice :D
 
Legendary Battlemage
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Re: [Release] Golden Kingdom //Golden Slime Hunting Ground, Need Event Ticket

Great release
 
Newbie Spellweaver
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Re: [Release] Golden Kingdom //Golden Slime Hunting Ground, Need Event Ticket

After it all, do we gotta compile our server?
 
Junior Spellweaver
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Re: [Release] Golden Kingdom //Golden Slime Hunting Ground, Need Event Ticket

Wow dude, sick release, any way to put a timer like second's or something for the room? I really don't want to make an ulimited use of NX for them.
 
Newbie Spellweaver
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Re: [Release] Golden Kingdom //Golden Slime Hunting Ground, Need Event Ticket

I put cm.gainItem('5220001', -1) under cm.warp

Now, how would I stop people from using VIP Teleport rocks? I would like to edit this for a donator only map but I have assholes who would use VIP Rocks to get inside it.
 
Skilled Illusionist
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Re: [Release] Golden Kingdom //Golden Slime Hunting Ground, Need Event Ticket

lol thanks for this, though i used it for something completely different :p
 
Elite Diviner
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Re: [Release] Golden Kingdom //Golden Slime Hunting Ground, Need Event Ticket

Working great.
 
Newbie Spellweaver
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Re: [Release] Golden Kingdom //Golden Slime Hunting Ground, Need Event Ticket

I have a question you may be able to help on...

But first off...great script, this is a nice release. :)

OK now the question.

I noticed you got some to spawn on the second level of the free market room 12. I added some custom NPCs to FM rooms 1 and 2 but whenever I tried to add some to the second row (they are all currently on the top) the map becomes inaccessible. I can't warp to it (says map doesn't exist basically), get through it via a portal, and if I have a character already on the map it is impossible to log in.

Why am I asking you this?

I decided to try using your script a bit but using it to summon pap and all other bosses on their corresponding maps. I only tried pap so far though.

When I added him I had the same problem happen as when I would put a NPC on the second level of a free market room.

Could the case of pap have something to do with the "mobtimer?" I noticed you had them set at 5. (Not sure if this is it though since in my NPC case they are indeed at 0...)

I am trying to find a solution to this so I can work on adding similar scripts along with some other customs, but it's annoying when I can't tell when a npc/monster will be allowed on a map. :p

BTW if it matters I used the upgraded !charinfo command to get the exact fh value and such.

Thanks ~
 
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