MentaL's Girlfriend
Legend
yep as thread says screenies for GTA: San Andreas:
GTA SAN ANDREAS: TRAILERS
trailers HERE!!!
(thnx to gtagaming.com for the trailers
Another trailer was added on the GTA: San andreas site, plus when you click the cities you get mini trailers like, when carl gets a haircut and stuff
Soundtrack teaser is now available on GTA SAN ANDREAS site, if you guys played GTA3 and remember K-JAH radio station well.. its back and its better than ever!
Official Box
Official Art
Official Screenshots 15 NEW SCREENSHOTS WERE ADDED!!
New screenie, thnx to gtagaming.com
[UPDATE]
- Carl can change his hair style.
- You have a gang and respect with people depending on how you look.
- Police bikes.
- Police try to jump on the hood of your car.
- Cars with hydrolics (right analog).
- Wheelies on bicycles.
What we currently know?
Stuff in game:
First off, San Andreas will be an entire state, not just a single city. Within San Andreas there will be three cities, Los Santos (Los Angeles), San Fierro (San Francisco), and Las Venturra (Las Vegas).
San Andreas will be larger than any previous GTA game by far, clocking in at four to six times larger then any of the previous games in the series.
Moving from one city to another will be seamless as you'll actually travel through the countryside to reach each of your destinations.
The game engine will allow for much more varied and detailed environments than any of the previous GTA titles. Graphics updates include real time reflections on cars, windows, mirrors, etc., radial lighting, soft shadowed lighting for indoor environments, and separate models for day and night for added detail.
GTA: SA will feature interior locations for the "vast majority of the buildings." These locations will also serve as more than just a save location opening the way for "new types of gameplay" like robbery.
Purchasing property and GTA: SA will be more fleshed out, allowing you not only to buy but also to build (probably scripted and not free form but cool nonetheless). At one point you'll even have the opportunity to build and run a fully operational casino.
GTA: SA is based in the early 90's, opening the game up for some intense gang warfare.
As usual Rockstar will be going all out on the voice acting. No confirmations thus far, but it has been rumored that Dave Chappelle may make an appearance.
Radio stations will still be in place and you can bet that Rockstar will use an even larger catalog of music. With three different cities to choose from we'll probably see different sets of radio stations in different cities further expanding the play list.
GTA: SA will tie in with the rest of the GTA series, featuring cameos from previous characters and borrowing plot points to further expand the GTA universe.
The new AI system in GTA: SA should keep things interesting with each ped reacting more intelligently to their surroundings (really this time). Peds will also have expanded dialogue. The AI system also ties into a dynamic difficultly system that changes the difficulty based on your performance, making it easier or more challenging depending on your skill level.
Gangs, Los Angeles, and the 90's go hand in hand (in hand) and GTA: SA will reflect this with the ability to recruit a gang to accompany you on some missions. Get in a car with some of your gang members and you'll be able to take the phrase "drive-by" to a whole new level. The gang recruitment wont stop there, you'll actually get into "running and commanding a criminal organization." As always this system will be intuitive enough to avoid any troublesome micro management.
Mini games will make a reappearance, but as with everything else in GTA: SA, they will be refined and expanded upon.
Rather than only using missions to push the story forward, GTA: SA's plot and your location within that plot will always affect what you are doing, regardless of if you're on a mission or not. Everything you do in the game will tie in.
Burglary will be more prominent in GTA: SA, but will require lots of skill, planning, and preparation.
As you change your location within the game the gameplay will change along with you, allowing different activities in different locations. One example would be gambling in Las Venturra.
There are hundreds of skills to acquire in the game and just about every mission will have you doing something new.
GTA: SA will be the first GTA to feature the need for food. Depending on how you eat and what you do you'll see your character get fatter or thinner which then ties into your stamina meter and actually effects other ped's reaction to you (FAT BASTARD!). Getting fatter will have its consequences and will make some missions more difficult. This actually cuts both ways because you can also go to the gym and improve your physical condition, increasing your strength, speed, and changing your character model.
Targeting and control in third person games has always been an issue, but Rockstar has some interesting solutions that have yet to be revealed. Dan Houser's advice is to play the shooting levels in Manhunt to get any idea of what they have in mind.
Character control will be more varied, allowing for swimming, multiple combat stances, and attack styles.
GTA: SA will feature a "s---load of weapons" all of which will reflect the real world weaponry of the early 90'. All the weapons in the game will have their own unique feel and you'll also be able to double up on the pistols using one in each hand.
Animation will also be refined with rag doll physics and location based hit detection.
The vehicle physics engine has been further tweaked but nothing specific was mentioned.
New forms of transportation will be introduced in San Andreas, but the only one mentioned was the bicycle. Apparently you'll be able to speed up by mashing buttons. Ahh the days of Track and Field.
The tatoos you get and the clothes will affect the places you go to, for example if you have a tatoo of the Orange Groove Family gang, and go to the Da Ballas gangs terretory... you fuked... same with clothes...
hand signs are used in san andreas to identify your self to a gang now thats why we got fingar00nies!
and last... but not least
SAN ANDREAS IS SEXY!
Plot Summary:
"Five years ago Carl Johnson escaped from the pressures of life in Los Santos, San Andreas...a city tearing itself apart with gang trouble, drugs and corruption. Where filmstars and millionaires do their best to avoid the dealers and gangbangers. Now, it's the early 90s. Carl's got to go home. His mother has been murdered, his family has fallen apart and his childhood friends are all heading towards disaster. On his return to the neighborhood, a couple of corrupt cops frame him for homicide. CJ is forced on a journey that takes him across the entire state of San Andreas, to save his family and to take control of the streets."
Release Dates *
Us + Canada October 26th, 2004
UK + Australia + Germany October 29nd, 2004
if u have been living under a rock and dont know wat san andreas is, heres a quick overview of the game:
San andreas is made by Rockstar North (In Scotland) its the franchise of the well known Grand Theft Auto... a game u wont like to play if u find sick running some1 innocent and chasing them with a chainsaw... doing dirty jobs for the gangs... stealing cars, motorbikes etc..
Source for info + sceenies: www.gtagaming.com
GTA SAN ANDREAS: TRAILERS
trailers HERE!!!
(thnx to gtagaming.com for the trailers
Another trailer was added on the GTA: San andreas site, plus when you click the cities you get mini trailers like, when carl gets a haircut and stuff
Soundtrack teaser is now available on GTA SAN ANDREAS site, if you guys played GTA3 and remember K-JAH radio station well.. its back and its better than ever!
Official Box
Official Art
Official Screenshots 15 NEW SCREENSHOTS WERE ADDED!!
New screenie, thnx to gtagaming.com
[UPDATE]
- Carl can change his hair style.
- You have a gang and respect with people depending on how you look.
- Police bikes.
- Police try to jump on the hood of your car.
- Cars with hydrolics (right analog).
- Wheelies on bicycles.
What we currently know?
Stuff in game:
First off, San Andreas will be an entire state, not just a single city. Within San Andreas there will be three cities, Los Santos (Los Angeles), San Fierro (San Francisco), and Las Venturra (Las Vegas).
San Andreas will be larger than any previous GTA game by far, clocking in at four to six times larger then any of the previous games in the series.
Moving from one city to another will be seamless as you'll actually travel through the countryside to reach each of your destinations.
The game engine will allow for much more varied and detailed environments than any of the previous GTA titles. Graphics updates include real time reflections on cars, windows, mirrors, etc., radial lighting, soft shadowed lighting for indoor environments, and separate models for day and night for added detail.
GTA: SA will feature interior locations for the "vast majority of the buildings." These locations will also serve as more than just a save location opening the way for "new types of gameplay" like robbery.
Purchasing property and GTA: SA will be more fleshed out, allowing you not only to buy but also to build (probably scripted and not free form but cool nonetheless). At one point you'll even have the opportunity to build and run a fully operational casino.
GTA: SA is based in the early 90's, opening the game up for some intense gang warfare.
As usual Rockstar will be going all out on the voice acting. No confirmations thus far, but it has been rumored that Dave Chappelle may make an appearance.
Radio stations will still be in place and you can bet that Rockstar will use an even larger catalog of music. With three different cities to choose from we'll probably see different sets of radio stations in different cities further expanding the play list.
GTA: SA will tie in with the rest of the GTA series, featuring cameos from previous characters and borrowing plot points to further expand the GTA universe.
The new AI system in GTA: SA should keep things interesting with each ped reacting more intelligently to their surroundings (really this time). Peds will also have expanded dialogue. The AI system also ties into a dynamic difficultly system that changes the difficulty based on your performance, making it easier or more challenging depending on your skill level.
Gangs, Los Angeles, and the 90's go hand in hand (in hand) and GTA: SA will reflect this with the ability to recruit a gang to accompany you on some missions. Get in a car with some of your gang members and you'll be able to take the phrase "drive-by" to a whole new level. The gang recruitment wont stop there, you'll actually get into "running and commanding a criminal organization." As always this system will be intuitive enough to avoid any troublesome micro management.
Mini games will make a reappearance, but as with everything else in GTA: SA, they will be refined and expanded upon.
Rather than only using missions to push the story forward, GTA: SA's plot and your location within that plot will always affect what you are doing, regardless of if you're on a mission or not. Everything you do in the game will tie in.
Burglary will be more prominent in GTA: SA, but will require lots of skill, planning, and preparation.
As you change your location within the game the gameplay will change along with you, allowing different activities in different locations. One example would be gambling in Las Venturra.
There are hundreds of skills to acquire in the game and just about every mission will have you doing something new.
GTA: SA will be the first GTA to feature the need for food. Depending on how you eat and what you do you'll see your character get fatter or thinner which then ties into your stamina meter and actually effects other ped's reaction to you (FAT BASTARD!). Getting fatter will have its consequences and will make some missions more difficult. This actually cuts both ways because you can also go to the gym and improve your physical condition, increasing your strength, speed, and changing your character model.
Targeting and control in third person games has always been an issue, but Rockstar has some interesting solutions that have yet to be revealed. Dan Houser's advice is to play the shooting levels in Manhunt to get any idea of what they have in mind.
Character control will be more varied, allowing for swimming, multiple combat stances, and attack styles.
GTA: SA will feature a "s---load of weapons" all of which will reflect the real world weaponry of the early 90'. All the weapons in the game will have their own unique feel and you'll also be able to double up on the pistols using one in each hand.
Animation will also be refined with rag doll physics and location based hit detection.
The vehicle physics engine has been further tweaked but nothing specific was mentioned.
New forms of transportation will be introduced in San Andreas, but the only one mentioned was the bicycle. Apparently you'll be able to speed up by mashing buttons. Ahh the days of Track and Field.
The tatoos you get and the clothes will affect the places you go to, for example if you have a tatoo of the Orange Groove Family gang, and go to the Da Ballas gangs terretory... you fuked... same with clothes...
hand signs are used in san andreas to identify your self to a gang now thats why we got fingar00nies!
and last... but not least
SAN ANDREAS IS SEXY!
Plot Summary:
"Five years ago Carl Johnson escaped from the pressures of life in Los Santos, San Andreas...a city tearing itself apart with gang trouble, drugs and corruption. Where filmstars and millionaires do their best to avoid the dealers and gangbangers. Now, it's the early 90s. Carl's got to go home. His mother has been murdered, his family has fallen apart and his childhood friends are all heading towards disaster. On his return to the neighborhood, a couple of corrupt cops frame him for homicide. CJ is forced on a journey that takes him across the entire state of San Andreas, to save his family and to take control of the streets."
Release Dates *
Us + Canada October 26th, 2004
UK + Australia + Germany October 29nd, 2004
if u have been living under a rock and dont know wat san andreas is, heres a quick overview of the game:
San andreas is made by Rockstar North (In Scotland) its the franchise of the well known Grand Theft Auto... a game u wont like to play if u find sick running some1 innocent and chasing them with a chainsaw... doing dirty jobs for the gangs... stealing cars, motorbikes etc..
Source for info + sceenies: www.gtagaming.com
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