• Networking: The investigation is still on the way, we've switched to backup telecom carriers since the episode but we're still working in settling everything as it must be. We'll add more updates as we have them available. Incoming and outgoing emails will be restricted, and user registration has been disabled until the issue is resolved.

[Guide] Adding Monsters to the Database.

Joined
Apr 28, 2005
Messages
7,004
Reaction score
2,570
Location
Heres a guide on adding monsters to the database tables since a few people have asked me about it on msn. It is a fairly long guide, so bear with it. This guide can help you really customize your server. The options you have on editing the monsters are almost limitless.
_________________

Part One

First off, open pgAdmin and go into the Conquer database. View the data of the table named "Monsters".

I'll use the Phesant line for showing you how the table is read.

1 1 Phesant 33 20 20 0 5 6 3
1 - This is the ID number of the monster. It must match the number of the row it is in. If you look at the rows, you'll see that the numbers match up as you go down.

1 - This is the level of the monster.

Phesant - This, of course, is the name of the monster.

33 - This is how much hit points the monster has.

20 - This is how fast the monster will attack.

20 - This is how fast the monster will move.

0 - This is how much defense the monster has.

5 - This is the minimum attack power of the monster.

6 - This is the maximum attack power of the monster.

3 - This is how much magic defense the monster will have.
Ok, now lets say we wanted to add a Bandit to the database. Here is how we would do it.

The first thing you need to open is . It contains all of the monster information, which is very helpful. Now lets get started.

On the new line in the first column, the id column, we will put a 5 here. We put a 5 because it's the 5th row.

In the second column, the level column, we will go to Conquer's monster info page. Scroll down to the bandit and look at the bandit's level. The level is 32, so we will put a 32 here.

The third column, the name, we will put Bandit.

The fourth column, the HP, we will again go to Conquer's monster info page to get this value. On the bandit row, the HP is 817. We will put an 817 in this box.

The fifth column, Atkspeed, we will put a 20 here. 20 is the default monster attacking speed, you can increase or decrease it if you like but its recommended that you leave it at 20.

The sixth column, Movespeed, we will put a 20 here again because it's the default movement speed.

The seventh column, Def, we will go to Conquer's info page. On the Defense column there is a 0, so we will put a 0 here.

The eighth column, minatk, we we will once again go to Conquer's info page. Under the MinDmg column there is an 81, so we will put an 81 here.

The ninth column, maxatk, we will put an 89 because thats what the MaxDmg on the Conquer page says.

The tenth and last column, Mdef, we will put a 0 here because thats what the M-Def on the Conquer page says.
______________________

Your end result should look like this;


Part 2

Now that we have the monster in the first table, it's time to add it into the second table. Open up the "Monster" table.

Heres what you should put into the new line. I don't know what some of it means exactly, but I'll do my best.

id - The ID of the colum we add the bandit. Put a 4 here. As you will notice again, the numbers go straight down, so just follow the numbers starting with 4.

name - Of course, the name of the monster. We put Bandit here.

mech - Heres an important part, the mech ID of the monster. The mech id is the appearance of the monster. For instance, if we used mech id 104, the bandit would look like a phesant, but still have the name Bandit above it and all of the stats for a bandit. The mech id of the bandit is 201, so we will put a 201 here. You may find a list of all the currently obtained mech IDs at the bottom of the guide.

level - We put the Bandit's level here, 32.

HP - We put the Bandit's HP here, 817.

wander - We put a 1 here if we want the monster to walk around, 0 if we dont. We put a 1 here.

hunter - We put a 1 here if we want the monster to hunt other monsters, 0 if we don't. We put a 0 here.

guard - We put a 1 here if we want the monster to act like a guard, 0 if we don't. We put a 0 here.

agressive - We put a 1 here if we want the monster to be agressive, 0 if we don't. We put a 1 here.

atkmin - Minimum attack power for the Bandit, 81.

atkmax - Maximim attack power for the Bandit, 89.

mdef - Magic defense, 0.

pdef - Physical defense, 0.

arange - I honestly don't know what this column is, so just put a 2 here.

view distance - This is how far the monster can see you from. Put a 10 here.

canrun - We put a 1 here if we want the monster to randomly run away while we're attacking it, 0 if we don't. We put a 1 here.

dropminlevel - This is the minimum level of the item that the Bandit can drop when you kill it. Put a 1 here.

dropmaxlevel - This is the maximum level of the item that the Bandit can drop when you kill it. Put a 35 here.

maxmoney - Maximum amount of money the bandit will drop. Put 1000 here.

avgmoney - The average amount of money the monster will drop. Put 500 here.

dchange - I don't know what this means, so just put a 20 here.

speed - I think its how fast the monster will move. Put 1250 here.

jrange - I don't know what this means, just put a 1.

dex - Don't know exactly what this means either, so put a 0.

dodge - How often the Bandit will dodge attacks. Put a 20 here.

levelb - Don't know what this means, so put a 1 here.

atype - Don't know what this means, so put a 1 here.
_________________________

Your end result should look like this;

4 - Bandit - 201 - 32 - 817 - 1 - 0 - 0 - 1 - 81 - 89 - 0 - 0 - 2 - 10 - 1 - 1 - 35 - 1000 - 500 - 20 - 1250 - 0 - 1 - 0 - 20 - 1 - 1
Part 3

Open the MonsterSpawns table and add a line like this;



End Result

Congratulations! If you read this guide right, you will now have 4 Bandits spawned in this location in-game;



You may find more information on adding spawns in this guide.

Monster Mech List

I can't tell you how to get mech IDs since you need a hacking tool to get them, but if you manage to get any IDs not on this incomplete list then share them!

Code:
Format
Name, Level, Mech, HP

 MONSTER Patrol, 60, 910, 3185
 MONSTER Guard, 200, 900, 49930
 MONSTER CopperGuard, 90, 920, 20000
 MONSTER SilverGuard, 110, 920, 34895
 MONSTER GoldGuard, 120, 920, 60000
 MONSTER Pheasant, 1, 104, 33
 MONSTER WingedSnake, 27, 203, 667
 MONSTER WingedSnakeL28, 28, 603, 1334
 MONSTER WingedSnakeKing, 27, 443, 38512
 MONSTER Bandit, 32, 201, 817
 MONSTER BanditL33, 33, 601, 2451
 MONSTER BanditKing, 32, 241, 45000
 MONSTER Ratling, 37, 202, 999
 MONSTER RatMessenger, 37, 242, 2000
 MONSTER FireRatL38, 38, 602, 2997
 MONSTER MinMacaque, 47, 156, 1759
 MONSTER Macaque, 47, 156, 2199
 MONSTER MonkeyAide, 47, 196, 4400
 MONSTER MonkeyMessenger, 47, 196, 4400
 MONSTER MacaqueL48, 48, 556, 6506
 MONSTER GiantApeL53, 53, 556, 7929
 MONSTER GiantApe, 52, 156, 2643
 MONSTER GiantApeKing, 52, 196, 17809
 MONSTER GiantApeMsgr, 52, 196, 5300
 MONSTER ElfApe, 52, 156, 2114
 MONSTER RoaringApe, 55, 356, 2643
 MONSTER SlowApe, 57, 103, 2036
 MONSTER ThunderApe, 57, 103, 3184
 MONSTER ThunderApeKing, 57, 103, 45000
 MONSTER ThunderApeL58, 58, 503, 9552
 MONSTER ThunderApeAide, 57, 103, 6300
 MONSTER ThunderApeMsgr, 57, 103, 3984
 MONSTER SnowApe, 60, 303, 3184
 MONSTER Snakeman, 62, 204, 4771
 MONSTER SnakeMonster, 62, 204, 3817
 MONSTER SnakemanL63, 63, 604, 14313
 MONSTER SnakemanKing, 62, 244, 45895
 MONSTER SnakemanMsgr, 62, 244, 9500
 MONSTER HeresySnakeman, 62, 404, 4771
 MONSTER SnakemanAide, 62, 244, 9500
 MONSTER HugeApe, 82, 156, 11673
 MONSTER SeniorApe, 88, 103, 9686
 MONSTER HawKing, 92, 205, 15432
 MONSTER AlienApe, 92, 503, 15432
 MONSTER HawkL93, 93, 605, 30864
 MONSTER BanditL97, 97, 201, 20697
 MONSTER RobberKing, 97, 241, 64698
 MONSTER RobberAide, 97, 241, 39672
 MONSTER RobberMessenger, 97, 241, 16338
 MONSTER SeniorSnakeman, 97, 204, 20697
 MONSTER Banditti, 98, 201, 40000
 MONSTER BanditL98, 98, 601, 41394
 MONSTER TombBat, 102, 206, 24472
 MONSTER Serpent, 102, 404, 24472
 MONSTER SeniorBandit, 103, 201, 10812
 MONSTER FlyingBat, 105, 406, 24472
 MONSTER FlyingBat, 105, 406, 24472
 MONSTER SeniorSerpent, 107, 604, 28140
 MONSTER BloodyBat, 107, 148, 28140
 MONSTER VampireBat, 108, 148, 50000
 MONSTER BloodyBatL108, 108, 548, 56280
 MONSTER BloodyBatMsgr, 107, 188, 6637
 MONSTER BloodyBatAide, 107, 188, 45950
 MONSTER BloodyKing, 110, 348, 28140
 MONSTER AlienSerpent, 112, 244, 34624
 MONSTER Basilisk, 117, 244, 14596
 MONSTER RedDevilL117, 117, 197, 60427
 MONSTER BullMonster, 112, 117, 27309
  MONSTER BullKing, 112, 117, 45893
 MONSTER BullAide, 112, 117, 55000
 MONSTER BullMessenger, 112, 117, 55000
 MONSTER VampireKing, 113, 148, 26965
 MONSTER BullMonsterL113, 113, 517, 65535
 MONSTER BloodyDevil, 118, 197, 60000
 MONSTER DevilKing, 120, 197, 45226
Credits
All credits go to me. I spent a long hour putting all this together, maybe longer.

Enjoy Conquer!
 
Last edited:
nice guide :)

only thing is when i added 1 to wander but the monster dont move till a player attacks it.

Im willing to share my work for some help in areas that im stuck on
 
they already did the trouble to create the database for u
i think it would be nice if ud make a costum server from here on ^^
 
Last edited:
Thanks for this guide ron, im looking to try and make a good server. atm i have it working but it has no commands spawns and some npcs dont work..
 
DB with all monsters although the levels and stuff have been left as 1 (default) but atleast the monsters are all added
 
Back