Old School Operations
Legend
Heres a guide on adding monsters to the database tables since a few people have asked me about it on msn. It is a fairly long guide, so bear with it. This guide can help you really customize your server. The options you have on editing the monsters are almost limitless.
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Part One
First off, open pgAdmin and go into the Conquer database. View the data of the table named "Monsters".
I'll use the Phesant line for showing you how the table is read.
The first thing you need to open is
Now that we have the monster in the first table, it's time to add it into the second table. Open up the "Monster" table.
Heres what you should put into the new line. I don't know what some of it means exactly, but I'll do my best.
Open the MonsterSpawns table and add a line like this;
End Result
Congratulations! If you read this guide right, you will now have 4 Bandits spawned in this location in-game;
You may find more information on adding spawns in this guide.
Monster Mech List
I can't tell you how to get mech IDs since you need a hacking tool to get them, but if you manage to get any IDs not on this incomplete list then share them!
Credits
All credits go to me. I spent a long hour putting all this together, maybe longer.
Enjoy Conquer!
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Part One
First off, open pgAdmin and go into the Conquer database. View the data of the table named "Monsters".
I'll use the Phesant line for showing you how the table is read.
Ok, now lets say we wanted to add a Bandit to the database. Here is how we would do it.1 - This is the ID number of the monster. It must match the number of the row it is in. If you look at the rows, you'll see that the numbers match up as you go down.1 1 Phesant 33 20 20 0 5 6 3
1 - This is the level of the monster.
Phesant - This, of course, is the name of the monster.
33 - This is how much hit points the monster has.
20 - This is how fast the monster will attack.
20 - This is how fast the monster will move.
0 - This is how much defense the monster has.
5 - This is the minimum attack power of the monster.
6 - This is the maximum attack power of the monster.
3 - This is how much magic defense the monster will have.
The first thing you need to open is
To view the content, you need to sign in or register
. It contains all of the monster information, which is very helpful. Now lets get started.Part 2On the new line in the first column, the id column, we will put a 5 here. We put a 5 because it's the 5th row.
In the second column, the level column, we will go to Conquer's monster info page. Scroll down to the bandit and look at the bandit's level. The level is 32, so we will put a 32 here.
The third column, the name, we will put Bandit.
The fourth column, the HP, we will again go to Conquer's monster info page to get this value. On the bandit row, the HP is 817. We will put an 817 in this box.
The fifth column, Atkspeed, we will put a 20 here. 20 is the default monster attacking speed, you can increase or decrease it if you like but its recommended that you leave it at 20.
The sixth column, Movespeed, we will put a 20 here again because it's the default movement speed.
The seventh column, Def, we will go to Conquer's info page. On the Defense column there is a 0, so we will put a 0 here.
The eighth column, minatk, we we will once again go to Conquer's info page. Under the MinDmg column there is an 81, so we will put an 81 here.
The ninth column, maxatk, we will put an 89 because thats what the MaxDmg on the Conquer page says.
The tenth and last column, Mdef, we will put a 0 here because thats what the M-Def on the Conquer page says.
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Your end result should look like this;
To view the content, you need to sign in or register
Now that we have the monster in the first table, it's time to add it into the second table. Open up the "Monster" table.
Heres what you should put into the new line. I don't know what some of it means exactly, but I'll do my best.
Part 3id - The ID of the colum we add the bandit. Put a 4 here. As you will notice again, the numbers go straight down, so just follow the numbers starting with 4.
name - Of course, the name of the monster. We put Bandit here.
mech - Heres an important part, the mech ID of the monster. The mech id is the appearance of the monster. For instance, if we used mech id 104, the bandit would look like a phesant, but still have the name Bandit above it and all of the stats for a bandit. The mech id of the bandit is 201, so we will put a 201 here. You may find a list of all the currently obtained mech IDs at the bottom of the guide.
level - We put the Bandit's level here, 32.
HP - We put the Bandit's HP here, 817.
wander - We put a 1 here if we want the monster to walk around, 0 if we dont. We put a 1 here.
hunter - We put a 1 here if we want the monster to hunt other monsters, 0 if we don't. We put a 0 here.
guard - We put a 1 here if we want the monster to act like a guard, 0 if we don't. We put a 0 here.
agressive - We put a 1 here if we want the monster to be agressive, 0 if we don't. We put a 1 here.
atkmin - Minimum attack power for the Bandit, 81.
atkmax - Maximim attack power for the Bandit, 89.
mdef - Magic defense, 0.
pdef - Physical defense, 0.
arange - I honestly don't know what this column is, so just put a 2 here.
view distance - This is how far the monster can see you from. Put a 10 here.
canrun - We put a 1 here if we want the monster to randomly run away while we're attacking it, 0 if we don't. We put a 1 here.
dropminlevel - This is the minimum level of the item that the Bandit can drop when you kill it. Put a 1 here.
dropmaxlevel - This is the maximum level of the item that the Bandit can drop when you kill it. Put a 35 here.
maxmoney - Maximum amount of money the bandit will drop. Put 1000 here.
avgmoney - The average amount of money the monster will drop. Put 500 here.
dchange - I don't know what this means, so just put a 20 here.
speed - I think its how fast the monster will move. Put 1250 here.
jrange - I don't know what this means, just put a 1.
dex - Don't know exactly what this means either, so put a 0.
dodge - How often the Bandit will dodge attacks. Put a 20 here.
levelb - Don't know what this means, so put a 1 here.
atype - Don't know what this means, so put a 1 here.
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Your end result should look like this;
4 - Bandit - 201 - 32 - 817 - 1 - 0 - 0 - 1 - 81 - 89 - 0 - 0 - 2 - 10 - 1 - 1 - 35 - 1000 - 500 - 20 - 1250 - 0 - 1 - 0 - 20 - 1 - 1
Open the MonsterSpawns table and add a line like this;
To view the content, you need to sign in or register
End Result
Congratulations! If you read this guide right, you will now have 4 Bandits spawned in this location in-game;
To view the content, you need to sign in or register
You may find more information on adding spawns in this guide.
Monster Mech List
I can't tell you how to get mech IDs since you need a hacking tool to get them, but if you manage to get any IDs not on this incomplete list then share them!
Code:
Format
Name, Level, Mech, HP
MONSTER Patrol, 60, 910, 3185
MONSTER Guard, 200, 900, 49930
MONSTER CopperGuard, 90, 920, 20000
MONSTER SilverGuard, 110, 920, 34895
MONSTER GoldGuard, 120, 920, 60000
MONSTER Pheasant, 1, 104, 33
MONSTER WingedSnake, 27, 203, 667
MONSTER WingedSnakeL28, 28, 603, 1334
MONSTER WingedSnakeKing, 27, 443, 38512
MONSTER Bandit, 32, 201, 817
MONSTER BanditL33, 33, 601, 2451
MONSTER BanditKing, 32, 241, 45000
MONSTER Ratling, 37, 202, 999
MONSTER RatMessenger, 37, 242, 2000
MONSTER FireRatL38, 38, 602, 2997
MONSTER MinMacaque, 47, 156, 1759
MONSTER Macaque, 47, 156, 2199
MONSTER MonkeyAide, 47, 196, 4400
MONSTER MonkeyMessenger, 47, 196, 4400
MONSTER MacaqueL48, 48, 556, 6506
MONSTER GiantApeL53, 53, 556, 7929
MONSTER GiantApe, 52, 156, 2643
MONSTER GiantApeKing, 52, 196, 17809
MONSTER GiantApeMsgr, 52, 196, 5300
MONSTER ElfApe, 52, 156, 2114
MONSTER RoaringApe, 55, 356, 2643
MONSTER SlowApe, 57, 103, 2036
MONSTER ThunderApe, 57, 103, 3184
MONSTER ThunderApeKing, 57, 103, 45000
MONSTER ThunderApeL58, 58, 503, 9552
MONSTER ThunderApeAide, 57, 103, 6300
MONSTER ThunderApeMsgr, 57, 103, 3984
MONSTER SnowApe, 60, 303, 3184
MONSTER Snakeman, 62, 204, 4771
MONSTER SnakeMonster, 62, 204, 3817
MONSTER SnakemanL63, 63, 604, 14313
MONSTER SnakemanKing, 62, 244, 45895
MONSTER SnakemanMsgr, 62, 244, 9500
MONSTER HeresySnakeman, 62, 404, 4771
MONSTER SnakemanAide, 62, 244, 9500
MONSTER HugeApe, 82, 156, 11673
MONSTER SeniorApe, 88, 103, 9686
MONSTER HawKing, 92, 205, 15432
MONSTER AlienApe, 92, 503, 15432
MONSTER HawkL93, 93, 605, 30864
MONSTER BanditL97, 97, 201, 20697
MONSTER RobberKing, 97, 241, 64698
MONSTER RobberAide, 97, 241, 39672
MONSTER RobberMessenger, 97, 241, 16338
MONSTER SeniorSnakeman, 97, 204, 20697
MONSTER Banditti, 98, 201, 40000
MONSTER BanditL98, 98, 601, 41394
MONSTER TombBat, 102, 206, 24472
MONSTER Serpent, 102, 404, 24472
MONSTER SeniorBandit, 103, 201, 10812
MONSTER FlyingBat, 105, 406, 24472
MONSTER FlyingBat, 105, 406, 24472
MONSTER SeniorSerpent, 107, 604, 28140
MONSTER BloodyBat, 107, 148, 28140
MONSTER VampireBat, 108, 148, 50000
MONSTER BloodyBatL108, 108, 548, 56280
MONSTER BloodyBatMsgr, 107, 188, 6637
MONSTER BloodyBatAide, 107, 188, 45950
MONSTER BloodyKing, 110, 348, 28140
MONSTER AlienSerpent, 112, 244, 34624
MONSTER Basilisk, 117, 244, 14596
MONSTER RedDevilL117, 117, 197, 60427
MONSTER BullMonster, 112, 117, 27309
MONSTER BullKing, 112, 117, 45893
MONSTER BullAide, 112, 117, 55000
MONSTER BullMessenger, 112, 117, 55000
MONSTER VampireKing, 113, 148, 26965
MONSTER BullMonsterL113, 113, 517, 65535
MONSTER BloodyDevil, 118, 197, 60000
MONSTER DevilKing, 120, 197, 45226
All credits go to me. I spent a long hour putting all this together, maybe longer.
Enjoy Conquer!
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