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well, as we know, when we put 0.02 in deffacing
it could be interprated as 700 (or 699 if i'm not wrong) in client defense success rate,
here is how to calculate it :
from defense success rate (DSR) to DefFacing :
note : val = refer to DSR from client when you login on game and move your mouse to the equip, that status.
from DefFacing to defense success rate (DSR) :
note : val = refer to DefFacing serverside value (tho' it's the same value as in the item.edf)
i'm not so sure how accurate this one is, but try it out yourself :
at least now you could easily calculate it yourself, either using excel, php or make you own program :
PS : next to turoial, i was planning to make a tutorial about to detect what kind of problem occurred when your server crash from player using ida pro
it could be interprated as 700 (or 699 if i'm not wrong) in client defense success rate,
here is how to calculate it :
from defense success rate (DSR) to DefFacing :
Code:
100/((val-0.5)^1.3)
from DefFacing to defense success rate (DSR) :
Code:
(100/val)^(1/1.3) + 0.5
i'm not so sure how accurate this one is, but try it out yourself :
at least now you could easily calculate it yourself, either using excel, php or make you own program :
PS : next to turoial, i was planning to make a tutorial about to detect what kind of problem occurred when your server crash from player using ida pro