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[Guide]calculating DefFacing to defense success rate

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well, as we know, when we put 0.02 in deffacing
it could be interprated as 700 (or 699 if i'm not wrong) in client defense success rate,
here is how to calculate it :

from defense success rate (DSR) to DefFacing :
Code:
100/((val-0.5)^1.3)
note : val = refer to DSR from client when you login on game and move your mouse to the equip, that status.

from DefFacing to defense success rate (DSR) :
Code:
(100/val)^(1/1.3) + 0.5
note : val = refer to DefFacing serverside value (tho' it's the same value as in the item.edf)

i'm not so sure how accurate this one is, but try it out yourself :p:
at least now you could easily calculate it yourself, either using excel, php or make you own program :D:

PS : next to turoial, i was planning to make a tutorial about to detect what kind of problem occurred when your server crash from player using ida pro
 
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ive tried this and i dont think this is correct doing it either way doesnt = what it should be. was looking for this too as editing dsrs
 
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hmm i must be going it wrong then. just trying to make sure its right so im doing the first one using ingame value. so im doing 100/((626-0.5)^1.3) and it gives a value of 4316.1398514602030862662174539684 when it should be 0.0321619994938374
 
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hmm i must be going it wrong then. just trying to make sure its right so im doing the first one using ingame value. so im doing 100/((626-0.5)^1.3) and it gives a value of 4316.1398514602030862662174539684 when it should be 0.0321619994938374

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---__________---"
then your math score must be horrible. learn more math :3
even elementary school would be able to use this and produce the same result with the excel.
first of all im 99% sure my math is at a higher level thank you think. and i used it with excel and it worked
 
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hmm i must be going it wrong then. just trying to make sure its right so im doing the first one using ingame value. so im doing 100/((626-0.5)^1.3) and it gives a value of 4316.1398514602030862662174539684 when it should be 0.0321619994938374

first of all im 99% sure my math is at a higher level thank you think. and i used it with excel and it worked

nah mate, your math suck :p:
4316.1398514602030862662174539684 is result of : ((626-0.5)^1.3)
but the calculation is : 100/((626-0.5)^1.3)
you forgot 100/4316.1398514602030862662174539684 = 0.0232
whether calculator or excel should have produce the same result.
 
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well, as we know, when we put 0.02 in deffacing
it could be interprated as 700 (or 699 if i'm not wrong) in client defense success rate,
here is how to calculate it :

from defense success rate (DSR) to DefFacing :
Code:
100/((val-0.5)^1.3)
note : val = refer to DSR from client when you login on game and move your mouse to the equip, that status.

from DefFacing to defense success rate (DSR) :
Code:
(100/val)^(1/1.3) + 0.5
note : val = refer to DefFacing serverside value (tho' it's the same value as in the item.edf)

i'm not so sure how accurate this one is, but try it out yourself :p:
at least now you could easily calculate it yourself, either using excel, php or make you own program :D:

PS : next to turoial, i was planning to make a tutorial about to detect what kind of problem occurred when your server crash from player using ida pro

The formula works, though it's not the exact value, it's already close enough. Much better than doing trial and error. Thanks for sharing likertuban :thumbup1::thumbup1:
 
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well, as we know, when we put 0.02 in deffacing
it could be interprated as 700 (or 699 if i'm not wrong) in client defense success rate,
here is how to calculate it :

from defense success rate (DSR) to DefFacing :
Code:
100/((val-0.5)^1.3)
note : val = refer to DSR from client when you login on game and move your mouse to the equip, that status.

from DefFacing to defense success rate (DSR) :
Code:
(100/val)^(1/1.3) + 0.5
note : val = refer to DefFacing serverside value (tho' it's the same value as in the item.edf)

i'm not so sure how accurate this one is, but try it out yourself :p:
at least now you could easily calculate it yourself, either using excel, php or make you own program :D:

PS : next to turoial, i was planning to make a tutorial about to detect what kind of problem occurred when your server crash from player using ida pro



I am a beginner can Did you teach me . iihihihih



well, as we know, when we put 0.02 in deffacing
it could be interprated as 700 (or 699 if i'm not wrong) in client defense success rate,
here is how to calculate it :

from defense success rate (DSR) to DefFacing :
Code:
100/((val-0.5)^1.3)
note : val = refer to DSR from client when you login on game and move your mouse to the equip, that status.

from DefFacing to defense success rate (DSR) :
Code:
(100/val)^(1/1.3) + 0.5
note : val = refer to DefFacing serverside value (tho' it's the same value as in the item.edf)

i'm not so sure how accurate this one is, but try it out yourself :p:
at least now you could easily calculate it yourself, either using excel, php or make you own program :D:

PS : next to turoial, i was planning to make a tutorial about to detect what kind of problem occurred when your server crash from player using ida pro


is there any way for beginners
 
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Just a question, is it really true that the DSR is to reduce skills/force damage and the Def Rate is for physical attacks? Thanks!
 
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