[GUIDE] custom portals on mangos

Joined
Oct 12, 2005
Messages
1,294
Reaction score
70
ok im totally making this up as i go. its a guide to make any portal to any coord in wow on mangos any rev including TBC. here i go. im going from left to right cell by cell in navicat format. just manully add one and copy to make more. this wasnt pasted from any site i made this up.

Game Object template

cell 1 = ID = 700000 (use any id above 700000 so u never have to worry)
cell 2 = TYPE = 27 (what it is i think lol)
cell 3 = Display ID = 1327 (what u want it to look like)
cell 4 = NAME = Dark portal (use any name u want)
cell 5 = FACTOIN = 0 ( use creature factions they work the same here)
cell 6 = Flags = 64 (not sure on this)
cell 7 = G.O. size = 1 (use any number u want for its size)
cell 8 = sound0 = AREA trigger ID = 30008 (use the id u made for the A.T. ID)
cell 9 = sound1 = 0 (not sure on this)
cell 10 = sound2 = 1 (not sure on this)
cell 11 = sound3 = 0 (not sure on this)
cell 12 = sound4 = 0 (not sure on this)
cell 13 = sound5 = 0 (not sure on this)
cell 14 = sound6 = 0 (not sure on this)
cell 15 = sound7 = 0 (not sure on this)
cell 16 = sound8 = 0 (not sure on this)
cell 17 = scriptname = always leave blank use space to make it blank

now for the area trigger template

cell 1 = ID = 30008 (use any id above 30000+)
cell 2 = MEMO = dark portal (the name of what u want to use)
cell 3 = REQ lvl = 0 (self explantory)
cell 4 = trigger map ID= 0 (this is not needed for G.O. objects)
cell 5 = trigger map X coord = 0 (this is not needed for G.O. objects)
cell 6 = trigger map X coord = 0 (this is not needed for G.O. objects)
cell 7 = trigger map Z coord = 0 (this is not needed for G.O. objects)
cell 8 = MAP ID = 0 (map id u want to warp too)
cell 9 = Coord X/target X = -11882.4
cell 10 = Coord X/target Y = -3205.1
cell 11 = Coord X/target Z = -16
cell 12 = Orenintion/where u look = 0 (i use 0 for all my portals)

go in game and do .addgo 700000 and BAM u got a portal to dark portal.

TO DELETE G.O. = use .target u should see all this info on the dark portal look for the GUID part and write the number then use .delobject GUID##

there that should help u guys make many many customs portals. and if ppl like this ill release a wow mangos 1.12.x fully spawned naxx. and i mean FULLY spawned over 2000 added mobs. might even add some ai to all the npcs. plus CoT and black morass fully spawned

EDITED typo is fixed
 
Last edited:
well i followed this guide to the exact and it didn;t work so i looked up the stormwind portal and made it same as that with my coords, and i tried about everything else i could think of lol no luck. it says in mangos window spell id not found.
any suggestions?
Thanks
 
OMG oops i made a huge typo in my guild so sry lol

here what it should be

cell 1 = ID = 700000 (use any id above 700000 so u never have to worry)
cell 2 = TYPE = 27 (what it is i think lol)
cell 3 = Display ID = 1327 (what u want it to look like)
cell 4 = NAME = Dark portal (use any name u want)
cell 5 = FACTOIN = 0 ( use creature factions they work the same here)
cell 6 = Flags = 64 (not sure on this)
cell 7 = G.O. size = 1 (use any number u want for its size)
cell 8 = sound0 = AREA trigger ID = 30008 (use the id u made for the A.T. ID)
cell 9 = sound1 = 0 (not sure on this)
cell 10 = sound2 = 1 (not sure on this)
cell 11 = sound3 = 0 (not sure on this)
cell 12 = sound4 = 0 (not sure on this)
cell 13 = sound5 = 0 (not sure on this)
cell 14 = sound6 = 0 (not sure on this)
cell 15 = sound7 = 0 (not sure on this)
cell 16 = sound8 = 0 (not sure on this)
cell 17 = scriptname = always leave blank use space to make it blank
 
well i followed this guide to the exact and it didn;t work so i looked up the stormwind portal and made it same as that with my coords, and i tried about everything else i could think of lol no luck. it says in mangos window spell id not found.
any suggestions?
Thanks

In the areatrigger_template line for your portal, take all the first set of coords, and make them 0. the second set should be the target coords, and will port you to that location... that SHOULD solve this problem.
 
ok if i get my cable back today i hope too. im gonna make a part 2 of my video on spawns i added. and ill release them. naxx i made is very hard. lots and lots of thrash mobs and all bosses have a full AI spell casts. i didnt follow any blizz ways i kinds just spawned them my self. same for CoT and black morass. i would use them on a fun server type server i dunno how well a 40 man blizz rate would work in them. but anyways thanks for the tips on my portals XD. told u guys im not a noob LOOL. well im out for now.
 
For anyone who didn't understand resinates helpful guide, an example script to Booty Bay would look something like this.

INSERT INTO areatrigger_template
(id, name, required_level, trigger_map, trigger_position_x, trigger_position_y, trigger_position_z, target_map, target_position_x, target_position_y, target_position_z, target_orientation)
VALUES
(70012, "Custom Portal Booty Bay", 0, 0, "0", "0", "0", 0, "-14280.4", "551.14", "8.904", "0,77755");

INSERT INTO gameobject_template
(entry, type, displayId, name, faction, flags, size, sound0, sound1, sound2, sound3, sound4, sound5, sound6, sound7, sound8, ScriptName)
VALUES
(700012, 27, 1327, "Booty Bay", 0, 64, 1, 70012, 0, 1, 0, 0, 0, 0, 0, 0, "");
 
this is my tut for this...

1. go ingame to the place where you want the portal to travel you
2. tipe .gps and note down x y and z coordinate, the map id and orientation
3. create a new text document which contains the following lines:
Code:
INSERT INTO areatrigger_template
  (id, name, required_level, trigger_map, trigger_position_x, trigger_position_y, trigger_position_z, target_map, target_position_x, target_position_y, target_position_z, target_orientation)
VALUES
  (20010(or another unused id), "Name of Place", (reqired level to use), (mapid), "x coordinate", "y coordinate", "z coordinate", (mapid), "x coordinate", "y coordinate", "z coordinate", "orientation");

INSERT INTO gameobject_template
  (entry, type, displayId, name, faction, flags, size, sound0, sound1, sound2, sound3, sound4, sound5, sound6, sound7, sound8, sound9, ScriptName)
VALUES
  (300010(or another unused id), 27, 4396, "name of the portal", 0, 0, 1, (id of the entry before (first number), 0, 0, 0, 0, 0, 0, 0, 0, 0, "" );

so e.g.
Code:
INSERT INTO areatrigger_template
  (id, name, required_level, trigger_map, trigger_position_x, trigger_position_y, trigger_position_z, target_map, target_position_x, target_position_y, target_position_z, target_orientation)
VALUES
  (20010, "teleport: arena", 0, 0, "-13232.994141", "219.281677", "31.930302", 0, "-13232.994141", "219.281677", "31.930302", "1.110165");

INSERT INTO gameobject_template
  (entry, type, displayId, name, faction, flags, size, sound0, sound1, sound2, sound3, sound4, sound5, sound6, sound7, sound8, sound9, ScriptName )
VALUES
  (300010, 27, 4396, "to arena", 0, 0, 1, 20010, 0, 0, 0, 0, 0, 0, 0, 0, 0, "" );
4. save the document
5. change ending to .sql (not necessary)
6. apply it on your mangos db
7. you can the portal now add ingame with .addgo (2. entered id) so in example .addgo 300010
 
Back