1>------ Rebuild All started: Project: crl, Configuration: ReleaseW Win32 ------
2>------ Rebuild All started: Project: cml2, Configuration: Release Win32 ------
1>Deleting intermediate and output files for project 'crl', configuration 'ReleaseW|Win32'
3>------ Rebuild All started: Project: MCollision, Configuration: Release Win32 ------
2>Deleting intermediate and output files for project 'cml2', configuration 'Release|Win32'
3>Deleting intermediate and output files for project 'MCollision', configuration 'Release|Win32'
4>------ Rebuild All started: Project: Mint3.2, Configuration: Release Win32 ------
4>Deleting intermediate and output files for project 'Mint3.2', configuration 'Release|Win32'
3>Compiling...
1>Compiling...
4>Compiling...
2>Compiling...
3>stdafx.cpp
1>stdafx.cpp
2>stdafx.cpp
4>stdafx.cpp
4>Compiling...
2>Compiling...
4>MBitmapDrawer.cpp
2>MBox.cpp
4>MScriptManager.cpp
4>MScriptHelper.cpp
2>MXml.cpp
2>MWLua.cpp
4>MConsole.cpp
2>MUtil.cpp
4>MWidgetManager.cpp
3>Compiling...
1>Compiling...
3>RHeightField.cpp
3>RCollisionTreeBuilder.cpp
3>RCollisionTree.cpp
1>AString.cpp
1>AMath.cpp
1>AOptionSetBase.cpp
1>AOptionSet.cpp
3>RCollision.cpp
1>AOptions.cpp
4>MWidget.cpp
3>RAABBTreeBuilder.cpp
2>MUID.cpp
2>MTstring.cpp
3>MCollision.cpp
2>MStringUtil.cpp
4>MViewCtrl.cpp
2>MStrEx.cpp
2>MStatisticsProfiler.cpp
2>MStateMachine.cpp
4>MTreeCtrl.cpp
4>MTextView.cpp
2>MSmartRefresh.cpp
1>Creating library...
3>Creating library...
2>MRegistry.cpp
2>MReferenceCounted.cpp
2>MProfiler.cpp
2>MProcessController.cpp
2>MPdb.cpp
1>AOptionSet.obj : warning LNK4221: no public symbols found; archive member will be inaccessible
3>Build log was saved at "file://h:\raiderz\Develop\mdk\MCollision\Release\BuildLog.htm"
3>MCollision - 0 error(s), 0 warning(s)
1>Build log was saved at "file://h:\raiderz\Develop\crl\ReleaseW\BuildLog.htm"
1>crl - 0 error(s), 1 warning(s)
5>------ Rebuild All started: Project: MPathFinder, Configuration: Release Win32 ------
5>Deleting intermediate and output files for project 'MPathFinder', configuration 'Release|Win32'
2>MPageArray.cpp
5>Compiling...
5>stdafx.cpp
2>MMD5.cpp
2>MMCode.cpp
6>------ Rebuild All started: Project: CSCommon, Configuration: Release_publish Win32 ------
6>Deleting intermediate and output files for project 'CSCommon', configuration 'Release_publish|Win32'
6>Compiling...
6>stdafx.cpp
4>MTextFrame.cpp
2>MLua.cpp
4>MTabCtrl.cpp
2>MLocale.cpp
2>MLex.cpp
2>MIOCP.cpp
2>MInetUtil.cpp
4>MSpinCtrl.cpp
2>MHttpSpooler.cpp
4>MSlideShow.cpp
4>MSlider.cpp
2>MHttp.cpp
2>MFileSystem.cpp
4>MSheet.cpp
4>MSelector.cpp
2>MFileBuffer.cpp
4>MScrollBar.cpp
2>MemPoolObjCounter.cpp
4>MProgressCtrl.cpp
2>MDebug.cpp
4>MPopupMenu.cpp
4>MPicture.cpp
2>MDataChecker.cpp
4>MPanel.cpp
4>MPaint.cpp
4>MListCtrl.cpp
4>MListBox.cpp
2>MCsvParser.cpp
2>MCRC32.cpp
2>MCrashReporter.cpp
2>MCrashDump.cpp
5>Compiling...
5>MAgent.cpp
5>MPathTerrainCallback.cpp
5>MPathPreprocessFile.cpp
5>MPathFinder.cpp
2>MCommandLine.cpp
5>.\MPathPreprocessFile.cpp(2) : fatal error C1083: Cannot open include file: '../../../sdk/pathengine/i_pathengine.h': No such file or directory
5>h:\raiderz\develop\mdk\mpathfinder\MPathFinder.h(3) : fatal error C1083: Cannot open include file: '../../../sdk/pathengine/i_pathengine.h': No such file or directory
5>h:\raiderz\develop\mdk\mpathfinder\MPathFinder.h(3) : fatal error C1083: Cannot open include file: '../../../sdk/pathengine/i_pathengine.h': No such file or directory
5>h:\raiderz\develop\mdk\mpathfinder\MPathFinder.h(3) : fatal error C1083: Cannot open include file: '../../../sdk/pathengine/i_pathengine.h': No such file or directory
5>MPathCollision.cpp
5>MPathAgentShape.cpp
5>MPath.cpp
5>h:\raiderz\develop\mdk\mpathfinder\MPathAgentShape.h(4) : fatal error C1083: Cannot open include file: '../../../sdk/pathengine/i_pathengine.h': No such file or directory
5>h:\raiderz\develop\mdk\mpathfinder\MPathFinder.h(3) : fatal error C1083: Cannot open include file: '../../../sdk/pathengine/i_pathengine.h': No such file or directory
5>h:\raiderz\develop\mdk\mpathfinder\MPathFinder.h(3) : fatal error C1083: Cannot open include file: '../../../sdk/pathengine/i_pathengine.h': No such file or directory
5>Build log was saved at "file://h:\raiderz\Develop\mdk\MPathFinder\Release\BuildLog.htm"
5>MPathFinder - 7 error(s), 0 warning(s)
4>MLinePrinter.cpp
7>------ Rebuild All started: Project: RealInput, Configuration: Release Win32 ------
7>Deleting intermediate and output files for project 'RealInput', configuration 'Release|Win32'
7>Compiling...
7>stdafx.cpp
2>MCodeCoverage.cpp
2>MChunkReWriter.cpp
2>MCheckSum.cpp
2>MBuffer.cpp
2>MBlobArray.cpp
2>MBlob.cpp
2>MAsyncHttp.cpp
4>MLayer.cpp
2>MArchive.cpp
4>MLabelEx.cpp
2>lua_tinker.cpp
4>MLabel.cpp
2>LibPak.cpp
2>FileInfo.cpp
2>CommonLog.cpp
2>CMLexicalAnalyzer.cpp
2>CfgFile.cpp
2>MThread2.cpp
2>MThread.cpp
4>MGroup.cpp
2>MSync.cpp
2>profileVisitor.cpp
4>MFrame.cpp
4>MEventHandler.cpp
4>MEditCtrl.cpp
4>MEdit.cpp
2>profile.cpp
2>tinyxmlparser.cpp
2>tinyxmlerror.cpp
2>tinyxml.cpp
4>MComboBox.cpp
4>MCategoryCtrl.cpp
2>tinystr.cpp
2>MVector4.cpp
2>MVector3.cpp
6>Compiling...
6>CSBasicAttributeCalculator.cpp
6>CSGoogleMockListener.cpp
6>CSMsgCommandHelper.cpp
6>CSHelper.cpp
6>h:\raiderz\Develop\CSCommon\include\CSGoogleMockListener.h(3) : fatal error C1083: Cannot open include file: 'gmock/gmock.h': No such file or directory
6>FSFsm.cpp
6>FSContext.cpp
2>MVector2.cpp
2>MSVector.cpp
6>CSFormatStringParameter.cpp
2>MSphere.cpp
6>CSFormatString.cpp
4>MButtonGroup.cpp
4>MButton.cpp
2>MOBox.cpp
2>MMatrix3.cpp
7>Compiling...
7>RealInput.cpp
7>RMouse.cpp
7>RKeyboard.cpp
7>RJoystick.cpp
4>MAnimation.cpp
6>CStringResMgr.cpp
2>MMatrix.cpp
6>CStringNode.cpp
4>MStringTable.cpp
4>MResourceManager.cpp
6>CLangInfo.cpp
6>CSValidateLogger.cpp
6>CSLuaCallbackLogger.cpp
2>MMathLinear.cpp
4>MFont.cpp
7>Creating library...
6>CSBaseValidator.cpp
6>CAppHelper.cpp
4>MCursor.cpp
2>MMath.cpp
2>MCylinder.cpp
4>MBitmap.cpp
6>CCommandTable_WorldLocator.cpp
6>CCommandTable_Master.cpp
2>MConvexHullAlgorithm.cpp
4>MAnimationTemplate.cpp
4>MToolTipManager.cpp
2>MCapsule.cpp
6>CCommandTable_Login.cpp
6>CCommandTable_Log.cpp
4>MTimerManager.cpp
4>MMainFrame.cpp
4>MLayoutManager.cpp
4>MintTypes.cpp
4>MintProfiler.cpp
4>MintLoader.cpp
4>Mint.cpp
7>Build log was saved at "file://h:\raiderz\Develop\mdk\RealInput\Release\BuildLog.htm"
7>RealInput - 0 error(s), 0 warning(s)
4>MFrameDrawer.cpp
6>CCommandTable_App.cpp
4>MEvent.cpp
8>------ Rebuild All started: Project: RealSound3, Configuration: Release Win32 ------
8>Deleting intermediate and output files for project 'RealSound3', configuration 'Release|Win32'
8>Compiling...
4>MDrawContext.cpp
8>stdafx.cpp
6>CCommandTable.cpp
6>CSStringFilter.cpp
6>CSNameWordFilter.cpp
6>CSNameStringChecker.cpp
4>MDragManager.cpp
6>CSGameWordsFilter.cpp
4>MColorTable.cpp
4>MLookManager.cpp
6>CSEmblemInfoMgr.cpp
2>Compiling...
2>Threads.c
2>Sha256.c
2>MtCoder.c
2>LzmaLib.c
6>CSEmblemInfo.cpp
6>CSInnInfoMgr.cpp
6>CSInnInfo.cpp
6>CSMsgHandler.cpp
2>LzmaEnc.c
2>LzmaDec.c
2>Lzma2Enc.c
2>Lzma2Dec.c
2>LzFindMt.c
8>Compiling...
6>CSMsgCommandFacade.cpp
4>MLookBase.cpp
6>CSNPCShopCalculator.cpp
2>LzFind.c
2>Alloc.c
6>CSConditionsInfoMgr.cpp
6>CSConditionsInfo.cpp
2>Creating library...
6>CSConditionInfo.cpp
8>RealSound3.cpp
8>RSoundTimer.cpp
8>RSoundError.cpp
8>RSound.cpp
2>MTstring.obj : warning LNK4221: no public symbols found; archive member will be inaccessible
2>MProfiler.obj : warning LNK4221: no public symbols found; archive member will be inaccessible
8>.\RSoundError.cpp(3) : fatal error C1083: Cannot open include file: 'fmod.h': No such file or directory
6>CSPartyMember.cpp
8>RSample.cpp
8>h:\raiderz\develop\mdk\realsound3\RSample.h(5) : fatal error C1083: Cannot open include file: 'fmod.hpp': No such file or directory
8>h:\raiderz\develop\mdk\realsound3\RSample.h(5) : fatal error C1083: Cannot open include file: 'fmod.hpp': No such file or directory
8>h:\raiderz\develop\mdk\realsound3\RSample.h(5) : fatal error C1083: Cannot open include file: 'fmod.hpp': No such file or directory
8>Build log was saved at "file://h:\raiderz\Develop\mdk\RealSound3\Release\BuildLog.htm"
8>RealSound3 - 4 error(s), 0 warning(s)
2>Build log was saved at "file://h:\raiderz\Develop\mdk\cml2\Release\BuildLog.htm"
2>cml2 - 0 error(s), 2 warning(s)
9>------ Rebuild All started: Project: MTest, Configuration: Release Win32 ------
9>Deleting intermediate and output files for project 'MTest', configuration 'Release|Win32'
9>Compiling...
9>stdafx.cpp
10>------ Rebuild All started: Project: MPhysX, Configuration: Release Win32 ------
10>Deleting intermediate and output files for project 'MPhysX', configuration 'Release|Win32'
10>Compiling...
10>stdafx.cpp
6>CSMeshInfoSaver.cpp
6>CSMeshInfoLoader.cpp
6>CSMeshInfo.cpp
4>Creating library...
6>CSRecipeInfoMgr.cpp
4>Build log was saved at "file://h:\raiderz\Develop\mdk\Mint3.2\Release\BuildLog.htm"
4>Mint3.2 - 0 error(s), 0 warning(s)
11>------ Rebuild All started: Project: RealSpace3, Configuration: Release Win32 ------
11>Deleting intermediate and output files for project 'RealSpace3', configuration 'Release|Win32'
6>CSRecipeInfo.cpp
11>Compiling...
11>stdafx.cpp
6>CSFactionInfo.cpp
6>CSFactionCalculator.cpp
6>CSBuffInfo.cpp
9>Compiling...
6>CSEffectInfo.cpp
6>CSQuestInfoMgr.cpp
6>CSQuestInfo.cpp
6>CSQObjectiveInfo.cpp
6>CSNPCInfoHelper.cpp
6>CSChrInfo.cpp
6>CSCharHelper.cpp
6>CSFieldInfoHelper.cpp
6>CSFieldInfo.cpp
6>CSModEffector.cpp
9>MUnitTestConfig.cpp
9>MAutoTestRunner.cpp
9>MAutoTestInfo.cpp
9>MAutoTest.cpp
6>CSTalentPosInfoSaver.cpp
9>MMaietXmlTestReporter.cpp
6>CSTalentPosInfoLoader.cpp
6>CSTalentInfoParser.cpp
9>MMaietTestResult.cpp
9>MUnitTestRunner.cpp
9>h:\raiderz\develop\mdk\mtest\include\MBaseUnitTest.h(3) : fatal error C1083: Cannot open include file: 'UnitTest++.h': No such file or directory
9>MUnitTestReporter.cpp
9>h:\raiderz\Develop\mdk\MTest\include\MUnitTestReporter.h(5) : fatal error C1083: Cannot open include file: 'XmlTestReporter.h': No such file or directory
10>Compiling...
10>MPhysXObject.cpp
10>MPhysX.cpp
10>MPhysXShape.cpp
10>MPhysXUserAllocator.cpp
6>CSTalentInfoMgr.cpp
10>h:\raiderz\develop\mdk\mphysx\MPhysXDef.h(18) : fatal error C1083: Cannot open include file: 'NxPhysics.h': No such file or directory
10>MPhysXStream.cpp
10>h:\raiderz\develop\mdk\mphysx\MPhysXUserAllocator.h(4) : fatal error C1083: Cannot open include file: 'NxUserAllocator.h': No such file or directory
10>MphysXResourceFactory.cpp
10>h:\raiderz\develop\mdk\mphysx\MPhysXDef.h(18) : fatal error C1083: Cannot open include file: 'NxPhysics.h': No such file or directory
10>MPxObjRagDoll.cpp
10>.\MPhysXStream.cpp(22) : fatal error C1083: Cannot open include file: 'NxPhysics.h': No such file or directory
10>h:\raiderz\develop\mdk\mphysx\MPhysXDef.h(18) : fatal error C1083: Cannot open include file: 'NxPhysics.h': No such file or directory
10>MPxObjClothed.cpp
10>MPxObjStatic.cpp
10>h:\raiderz\develop\mdk\mphysx\MPhysXDef.h(18) : fatal error C1083: Cannot open include file: 'NxPhysics.h': No such file or directory
10>MPxObjDynamic.cpp
10>h:\raiderz\develop\mdk\mphysx\MPhysXDef.h(18) : fatal error C1083: Cannot open include file: 'NxPhysics.h': No such file or directory
10>h:\raiderz\develop\mdk\mphysx\MPhysXDef.h(18) : fatal error C1083: Cannot open include file: 'NxPhysics.h': No such file or directory
10>h:\raiderz\develop\mdk\mphysx\MPhysXDef.h(18) : fatal error C1083: Cannot open include file: 'NxPhysics.h': No such file or directory
10>h:\raiderz\develop\mdk\mphysx\MPhysXDef.h(18) : fatal error C1083: Cannot open include file: 'NxPhysics.h': No such file or directory
10>Build log was saved at "file://h:\raiderz\Develop\mdk\MPhysX\Release\BuildLog.htm"
10>MPhysX - 10 error(s), 0 warning(s)
12>------ Rebuild All started: Project: MiNet, Configuration: Release Win32 ------
12>Deleting intermediate and output files for project 'MiNet', configuration 'Release|Win32'
12>Compiling...
12>stdafx.cpp
6>CSTalentInfoLoader.cpp
6>CSTalentInfoHelper.cpp
9>Build log was saved at "file://h:\raiderz\Develop\mdk\MTest\Release\BuildLog.htm"
6>CSTalentInfoExtParser.cpp
9>MTest - 2 error(s), 0 warning(s)
6>CSTalentInfo.cpp
6>CSMotionFactorInfo.cpp
6>CSMotionFactorHelper.cpp
6>CSHitInfoSaver.cpp
6>CSHitInfoLoader.cpp
6>CSHitCapsuleIndexMgr.cpp
6>CSCommonParser.cpp
6>CSItemManager.cpp
6>CSItemHelper.cpp
6>CSItemData.cpp
6>CSStrings.cpp
6>CSModifier.cpp
6>CSInfoMgr.cpp
6>CSInfo.cpp
6>CSGuild.cpp
12>Compiling...
12>MUDPNetClient.cpp
12>MMockNetServer.cpp
12>MMockNetClient.cpp
12>MMockLink.cpp
12>MNetClient.cpp
12>MCmdHandler_NetClient.cpp
6>Build log was saved at "file://h:\raiderz\Develop\CSCommon\Release_publish\BuildLog.htm"
6>CSCommon - 1 error(s), 0 warning(s)
12>MCommandTable.cpp
12>MCommandStream.cpp
12>MCommandProfiler.cpp
12>MCommandParameter.cpp
12>MCommandManager.cpp
12>MCommandHistory.cpp
12>MCommandHandler.cpp
12>MCommandDesc.cpp
12>MCommandCommunicator.cpp
12>MCommandBinder.cpp
12>MCommand.cpp
12>MTrafficMonitor.cpp
12>MPacketCrypter.cpp
12>MPacketBuilder.cpp
12>MPacket.cpp
12>MiNetLogger.cpp
12>MiNetHelper.cpp
12>MiNetCommon.cpp
12>MiNet.cpp
12>MCommandBuilder.cpp
12>MNetServer.cpp
12>MDelayTester.cpp
12>MCmdHandler_NetServer.cpp
12>MTCPSocket.cpp
12>MTcpServer.cpp
12>MTcpListenSocket.cpp
12>MSocket.cpp
12>MServerTcpSocketPool.cpp
12>MServerTcpSocket.cpp
12>MSender.cpp
12>MReceiver.cpp
12>MProactor.cpp
12>MLinkMap.cpp
12>MLink.cpp
12>MDisconnector.cpp
12>MConnector.cpp
12>.\source\MDisconnector.cpp(17) : warning C4566: character represented by universal-character-name '\uAC00' cannot be represented in the current code page (936)
12>MActor.cpp
12>.\source\MDisconnector.cpp(37) : warning C4566: character represented by universal-character-name '\uAC00' cannot be represented in the current code page (936)
12>MAct.cpp
11>Compiling...
12>MAcceptor.cpp
11>RDevice.cpp
11>RMaterialDecal.cpp
11>RListener.cpp
11>REngine.cpp
12>MUDPSocket.cpp
12>MUDPReactor.cpp
11>RUSceneXML.cpp
11>RProfileInfo.cpp
12>MUDPNetServer.cpp
11>RGPUProfiler.cpp
11>RResourceAnalyst.cpp
11>RGPUAnalyst.cpp
11>RCPUAnalyst.cpp
11>RAnalyst.cpp
11>RDebuggingInfo.cpp
11>RUnitTestRunner.cpp
11>MFileLoader.cpp
11>RToolUtil.cpp
12>Creating library...
11>RToolHelper.cpp
12>MPacket.obj : warning LNK4221: no public symbols found; archive member will be inaccessible
11>RToolApplication.cpp
12>Build log was saved at "file://h:\raiderz\Develop\mdk\MiNet\Release\BuildLog.htm"
12>MiNet - 0 error(s), 3 warning(s)
11>MImagePacker.cpp
11>RLibTypes.cpp
11>RD3DApplication.cpp
11>RApplication.cpp
11>RLODProcessorProjection.cpp
11>RLODProcessorFog.cpp
11>RLODProcessorDistance.cpp
11>RLODProcessorBase.cpp
11>RLODNode.cpp
11>RLODMetricInfo.cpp
11>RLODMetric.cpp
11>RLODController.cpp
11>RLODContext.cpp
11>ROccluderSceneNode.cpp
11>ROccluderContext.cpp
11>RDuplicateUpdateCheckContext.cpp
11>RShadowStrategy.cpp
11>RPSSMShadowStrategy.cpp
11>RProjectionShadowStrategy.cpp
11>RProjectionShadow.cpp
11>RLiSPSMShadowStrategy.cpp
11>RDepthMapShadowStrategy.cpp
11>RViewFrustumCullingMgr.cpp
11>RRenderingList.cpp
11>RRenderChain.cpp
11>ROcclusionCullingMgr.cpp
11>ROccluderList.cpp
11>RCullingMgr.cpp
11>RCullingList.cpp
11>ROctreeManager.cpp
11>RPostEffectScreenMotionBlur.cpp
11>RPostEffectPixelMotionBlur.cpp
11>RPostEffectManager.cpp
11>RPostEffectInterface.cpp
11>RPostEffectHDR.cpp
11>RPostEffectFinalScene.cpp
11>RPostEffectEdge.cpp
11>RPostEffectDOF.cpp
11>RPostEffectDistortionParameter.cpp
11>RPostEffectDistortion.cpp
11>RPostEffectAccumMotionBlur.cpp
11>RRenderingStrategy.cpp
11>RRenderingCallbackInterface.cpp
11>RNullRenderingStrategy.cpp
11>RInferredRenderingStrategy.cpp
11>RDeferredRenderingStrategy.cpp
11>RDecalProjectionPassRenderer.cpp
11>RDecalPolygonPassRenderer.cpp
11>RDecalProjectionSceneNode.cpp
11>RDecalPolygonSceneNode.cpp
11>RDecalCollision.cpp
11>RStaticMeshPassRenderer.cpp
11>RStaticMeshSceneNode.cpp
11>RStaticMeshResourceFileLoadImpl.cpp
11>RStaticMeshResource.cpp
11>RStaticMeshRenderStrategy.cpp
11>RStaticMeshMStageRenderStrategy.cpp
11>RStaticMeshGStageRenderStrategy.cpp
11>RStaticMeshDepthRenderStrategy.cpp
11>REffectPassRenderer.cpp
11>RTrail.cpp
11>RParticleShader.cpp
11>RParticle_Create.cpp
11>RParticle.cpp
11>RGlareDef.cpp
11>REmitter_UVModifier.cpp
11>REmitter_Renderer.cpp
11>REmitter.cpp
11>REffectSceneNode.cpp
11>REffectManager.cpp
11>REffectInstance.cpp
11>REffectBase.cpp
11>REffectActor.cpp
11>RCardinal.cpp
11>RBspline.cpp
11>RPassRenderer.cpp
11>RDistortionPassRenderer.cpp
11>RDebugPassRenderer.cpp
11>RAlphaPassRenderer.cpp
11>RAdditivePassRenderer.cpp
11>RCameraShakeController.cpp
11>RCameraSceneNodeController.cpp
11>RCameraAnimationController.cpp
11>RViewFrustum.cpp
11>RVariableFrustum.cpp
11>RPolarCameraSceneNode.cpp
11>RCameraSceneNode.cpp
11>RCameraFPSSceneNode.cpp
11>RCameraArcBallSceneNode.cpp
11>RSceneManager_Create.cpp
11>RSceneManager.cpp
11>RTreeCollision.cpp
11>.\RSceneManager.cpp(762) : warning C4566: character represented by universal-character-name '\uAC00' cannot be represented in the current code page (936)
11>.\RSceneManager.cpp(762) : warning C4566: character represented by universal-character-name '\uBE44' cannot be represented in the current code page (936)
11>.\RSceneManager.cpp(762) : warning C4566: character represented by universal-character-name '\uC5B4' cannot be represented in the current code page (936)
11>.\RSceneManager.cpp(762) : warning C4566: character represented by universal-character-name '\uC788' cannot be represented in the current code page (936)
11>.\RSceneManager.cpp(762) : warning C4566: character represented by universal-character-name '\uC9C0' cannot be represented in the current code page (936)
11>.\RSceneManager.cpp(762) : warning C4566: character represented by universal-character-name '\uC54A' cannot be represented in the current code page (936)
11>.\RSceneManager.cpp(762) : warning C4566: character represented by universal-character-name '\uC740' cannot be represented in the current code page (936)
11>.\RSceneManager.cpp(762) : warning C4566: character represented by universal-character-name '\uB370' cannot be represented in the current code page (936)
11>.\RSceneManager.cpp(762) : warning C4566: character represented by universal-character-name '\uC52C' cannot be represented in the current code page (936)
11>.\RSceneManager.cpp(762) : warning C4566: character represented by universal-character-name '\uB9E4' cannot be represented in the current code page (936)
11>.\RSceneManager.cpp(762) : warning C4566: character represented by universal-character-name '\uB2C8' cannot be represented in the current code page (936)
11>.\RSceneManager.cpp(762) : warning C4566: character represented by universal-character-name '\uC800' cannot be represented in the current code page (936)
11>.\RSceneManager.cpp(762) : warning C4566: character represented by universal-character-name '\uB97C' cannot be represented in the current code page (936)
11>.\RSceneManager.cpp(762) : warning C4566: character represented by universal-character-name '\uC9C0' cannot be represented in the current code page (936)
11>.\RSceneManager.cpp(762) : warning C4566: character represented by universal-character-name '\uC6B0' cannot be represented in the current code page (936)
11>.\RSceneManager.cpp(762) : warning C4566: character represented by universal-character-name '\uB824' cannot be represented in the current code page (936)
11>.\RSceneManager.cpp(762) : warning C4566: character represented by universal-character-name '\uD569' cannot be represented in the current code page (936)
11>.\RSceneManager.cpp(762) : warning C4566: character represented by universal-character-name '\uB2C8' cannot be represented in the current code page (936)
11>.\RSceneManager.cpp(762) : warning C4566: character represented by universal-character-name '\uB2E4' cannot be represented in the current code page (936)
11>.\RSceneManager.cpp(762) : warning C4566: character represented by universal-character-name '\uB97C' cannot be represented in the current code page (936)
11>.\RSceneManager.cpp(762) : warning C4566: character represented by universal-character-name '\uD558' cannot be represented in the current code page (936)
11>.\RSceneManager.cpp(762) : warning C4566: character represented by universal-character-name '\uC168' cannot be represented in the current code page (936)
11>.\RSceneManager.cpp(762) : warning C4566: character represented by universal-character-name '\uB294' cannot be represented in the current code page (936)
11>.\RSceneManager.cpp(762) : warning C4566: character represented by universal-character-name '\uC9C0' cannot be represented in the current code page (936)
11>.\RSceneManager.cpp(762) : warning C4566: character represented by universal-character-name '\uD655' cannot be represented in the current code page (936)
11>.\RSceneManager.cpp(762) : warning C4566: character represented by universal-character-name '\uC778' cannot be represented in the current code page (936)
11>.\RSceneManager.cpp(762) : warning C4566: character represented by universal-character-name '\uD574' cannot be represented in the current code page (936)
11>.\RSceneManager.cpp(762) : warning C4566: character represented by universal-character-name '\uC8FC' cannot be represented in the current code page (936)
11>.\RSceneManager.cpp(762) : warning C4566: character represented by universal-character-name '\uC138' cannot be represented in the current code page (936)
11>.\RSceneManager.cpp(762) : warning C4566: character represented by universal-character-name '\uC694' cannot be represented in the current code page (936)
11>RTreeResourceMgr.cpp
11>RTreeResource.cpp
11>RTreePassRenderer.cpp
11>RTreeSceneNode.cpp
11>SpeedGrassRT.cpp
11>IdvVectorMath.cpp
11>RSpeedGrassShader.cpp
11>RSpeedGrassGPUInstance.cpp
11>RSpeedGrass.cpp
11>RGrassSystem.cpp
11>RGrassLoader.cpp
11>RWaterPassRenderer.cpp
11>RWaterSceneNode.cpp
11>RTerrainPassRenderer.cpp
11>RTerrainShader.cpp
11>RTerrainResource.cpp
11>RTerrainQuadTree.cpp
11>RTerrainPVS.cpp
11>RTerrainProcess.cpp
11>RTerrainPatch.cpp
11>RTerrain.cpp
11>Horizon.cpp
11>RWorldSceneNode.cpp
11>RTextSceneNode.cpp
11>RScreenEffectManager.cpp
11>RSceneNodePolygonCollector_Collision.cpp
11>RSceneNodeInstance.cpp
11>RSpotLightPassRenderer.cpp
11>RPointLightPassRenderer.cpp
11>RDirectionalLightPassRenderer.cpp
11>RSSAOProcessor.cpp
11>RHBAOProcessor.cpp
11>RGIProcessor.cpp
11>RSpotLightSceneNode.cpp
11>RPointLightSceneNode.cpp
11>RLightSceneNode.cpp
11>RLightingShader.cpp
11>RDirectionalLightSceneNode.cpp
11>RSimpleRotationController.cpp
11>RShaderEffectController.cpp
11>RSceneNodeControllerFactory.cpp
11>RSceneNodeController.cpp
11>RRotateSettingController.cpp
11>RAlignController.cpp
11>RSkyPassRenderer.cpp
11>RWeatherEffectSet.cpp
11>RWeatherEffect.cpp
11>RSkyManager.cpp
11>RSceneSky.cpp
11>REnvironmentSet.cpp
11>REnvironment.cpp
11>RAnimationControllerNode.cpp
11>RAnimationController.cpp
11>RActorNodeConstraintController.cpp
11>RActorController.cpp
11>RActorAlignController.cpp
11>RClothWorldActorNode.cpp
11>RClothUtility.cpp
11>RClothSimulator.cpp
11>RClothParticle.cpp
11>RClothParameter.cpp
11>RClothLocalActorNode.cpp
11>RClothInfo.cpp
11>RClothEdgeAndTriangleInfo.cpp
11>RClothConstraint.cpp
11>RClothCollision.cpp
11>RClothActorNode.cpp
11>RVertexMotionBlurPassRenderer.cpp
11>RPostEffectEdgePassRender.cpp
11>RPixelMotionBlurPassRenderer.cpp
11>REdgePassRender.cpp
11>RActorPassRenderer.cpp
11>RAccumMotionBlurPassRenderer.cpp
11>RSkeleton.cpp
11>RAnimationResource.cpp
11>RAnimationNode.cpp
11>RAnimationManager.cpp
11>RAnimationFileLoadImpl.cpp
11>RAnimationBlendTable.cpp
11>RAnimation.cpp
11>RMeshUtil.cpp
11>RMeshNodeLoadImpl.cpp
11>RMeshNodeData.cpp
11>RMeshNode.cpp
11>RMeshMgr.cpp
11>RMeshCollision.cpp
11>RMeshAnimationMgr.cpp
11>RMesh.cpp
11>RActorNodeRenderStrategy.cpp
11>RActorNodePhysique.cpp
11>RActorNode.cpp
11>RActorCollision.cpp
11>RActor.cpp
11>RSceneNodeID.cpp
11>RSceneNode.cpp
11>RFile.cpp
11>.\RActor.cpp(60) : warning C4566: character represented by universal-character-name '\uD574' cannot be represented in the current code page (936)
11>.\RActor.cpp(60) : warning C4566: character represented by universal-character-name '\uB2F9' cannot be represented in the current code page (936)
11>.\RActor.cpp(60) : warning C4566: character represented by universal-character-name '\uC5D1' cannot be represented in the current code page (936)
11>.\RActor.cpp(60) : warning C4566: character represented by universal-character-name '\uD130' cannot be represented in the current code page (936)
11>.\RActor.cpp(60) : warning C4566: character represented by universal-character-name '\uB178' cannot be represented in the current code page (936)
11>.\RActor.cpp(60) : warning C4566: character represented by universal-character-name '\uB4DC' cannot be represented in the current code page (936)
11>.\RActor.cpp(60) : warning C4566: character represented by universal-character-name '\uB97C' cannot be represented in the current code page (936)
11>.\RActor.cpp(60) : warning C4566: character represented by universal-character-name '\uCC3E' cannot be represented in the current code page (936)
11>.\RActor.cpp(60) : warning C4566: character represented by universal-character-name '\uC744' cannot be represented in the current code page (936)
11>.\RActor.cpp(60) : warning C4566: character represented by universal-character-name '\uC218' cannot be represented in the current code page (936)
11>.\RActor.cpp(60) : warning C4566: character represented by universal-character-name '\uC5C6' cannot be represented in the current code page (936)
11>.\RActor.cpp(60) : warning C4566: character represented by universal-character-name '\uC2B5' cannot be represented in the current code page (936)
11>.\RActor.cpp(60) : warning C4566: character represented by universal-character-name '\uB2C8' cannot be represented in the current code page (936)
11>.\RActor.cpp(60) : warning C4566: character represented by universal-character-name '\uB2E4' cannot be represented in the current code page (936)
11>RStlCustomAlloc.cpp
11>RMemoryAlloc.cpp
11>RResourceManager.cpp
11>.\RActor.cpp(1763) : warning C4566: character represented by universal-character-name '\uC774' cannot be represented in the current code page (936)
11>.\RActor.cpp(1763) : warning C4566: character represented by universal-character-name '\uC804' cannot be represented in the current code page (936)
11>.\RActor.cpp(1763) : warning C4566: character represented by universal-character-name '\uD30C' cannot be represented in the current code page (936)
11>.\RActor.cpp(1763) : warning C4566: character represented by universal-character-name '\uC77C' cannot be represented in the current code page (936)
11>.\RActor.cpp(1763) : warning C4566: character represented by universal-character-name '\uC785' cannot be represented in the current code page (936)
11>.\RActor.cpp(1763) : warning C4566: character represented by universal-character-name '\uB2C8' cannot be represented in the current code page (936)
11>.\RActor.cpp(1763) : warning C4566: character represented by universal-character-name '\uB2E4' cannot be represented in the current code page (936)
11>.\RActor.cpp(1763) : warning C4566: character represented by universal-character-name '\uC775' cannot be represented in the current code page (936)
11>.\RActor.cpp(1763) : warning C4566: character represented by universal-character-name '\uC2A4' cannot be represented in the current code page (936)
11>.\RActor.cpp(1763) : warning C4566: character represented by universal-character-name '\uD3EC' cannot be represented in the current code page (936)
11>.\RActor.cpp(1763) : warning C4566: character represented by universal-character-name '\uD130' cannot be represented in the current code page (936)
11>.\RActor.cpp(1763) : warning C4566: character represented by universal-character-name '\uBC84' cannot be represented in the current code page (936)
11>.\RActor.cpp(1763) : warning C4566: character represented by universal-character-name '\uADF8' cannot be represented in the current code page (936)
11>.\RActor.cpp(1763) : warning C4566: character represented by universal-character-name '\uB85C' cannot be represented in the current code page (936)
11>.\RActor.cpp(1763) : warning C4566: character represented by universal-character-name '\uCDA9' cannot be represented in the current code page (936)
11>.\RActor.cpp(1763) : warning C4566: character represented by universal-character-name '\uB3CC' cannot be represented in the current code page (936)
11>.\RActor.cpp(1763) : warning C4566: character represented by universal-character-name '\uC815' cannot be represented in the current code page (936)
11>.\RActor.cpp(1763) : warning C4566: character represented by universal-character-name '\uBCF4' cannot be represented in the current code page (936)
11>.\RActor.cpp(1763) : warning C4566: character represented by universal-character-name '\uB97C' cannot be represented in the current code page (936)
11>.\RActor.cpp(1763) : warning C4566: character represented by universal-character-name '\uB9CC' cannot be represented in the current code page (936)
11>.\RActor.cpp(1763) : warning C4566: character represented by universal-character-name '\uB4E4' cannot be represented in the current code page (936)
11>.\RActor.cpp(1763) : warning C4566: character represented by universal-character-name '\uC218' cannot be represented in the current code page (936)
11>.\RActor.cpp(1763) : warning C4566: character represented by universal-character-name '\uC5C6' cannot be represented in the current code page (936)
11>.\RActor.cpp(1763) : warning C4566: character represented by universal-character-name '\uC2B5' cannot be represented in the current code page (936)
11>.\RActor.cpp(1763) : warning C4566: character represented by universal-character-name '\uB2C8' cannot be represented in the current code page (936)
11>.\RActor.cpp(1763) : warning C4566: character represented by universal-character-name '\uB2E4' cannot be represented in the current code page (936)
11>.\RActor.cpp(1763) : warning C4566: character represented by universal-character-name '\uB2E4' cannot be represented in the current code page (936)
11>.\RActor.cpp(1763) : warning C4566: character represented by universal-character-name '\uC2DC' cannot be represented in the current code page (936)
11>.\RActor.cpp(1763) : warning C4566: character represented by universal-character-name '\uC775' cannot be represented in the current code page (936)
11>.\RActor.cpp(1763) : warning C4566: character represented by universal-character-name '\uC2A4' cannot be represented in the current code page (936)
11>.\RActor.cpp(1763) : warning C4566: character represented by universal-character-name '\uD3EC' cannot be represented in the current code page (936)
11>.\RActor.cpp(1763) : warning C4566: character represented by universal-character-name '\uD2B8' cannot be represented in the current code page (936)
11>.\RActor.cpp(1763) : warning C4566: character represented by universal-character-name '\uBD80' cannot be represented in the current code page (936)
11>.\RActor.cpp(1763) : warning C4566: character represented by universal-character-name '\uD0C1' cannot be represented in the current code page (936)
11>.\RActor.cpp(1763) : warning C4566: character represented by universal-character-name '\uD574' cannot be represented in the current code page (936)
11>.\RActor.cpp(1763) : warning C4566: character represented by universal-character-name '\uC694' cannot be represented in the current code page (936)
11>RResourceLoadingGroup.cpp
11>RResourceLoader.cpp
11>RResource.cpp
11>RXMLTemplate.cpp
11>RVType.cpp
11>RUtil.cpp
11>RTypes.cpp
11>RTimer.cpp
11>RSystemInfo.cpp
11>RSUtil.cpp
11>RSceneLoader.cpp
11>RRenderHelper2.cpp
11>RRenderHelper.cpp
11>RPathSplitter.cpp
11>RMeshProfileInfo.cpp
11>RMemPoolReleaser.cpp
11>RLoadingWorkUnit.cpp
11>RConfiguration.cpp
11>RBackgroundWorkUnit.cpp
11>RBackgroundWorker.cpp
11>RUVTransform.cpp
11>RMaterialTexture.cpp
11>RMaterialResourceMgr.cpp
11>RMaterialResource.cpp
11>RMaterial.cpp
11>RCompositeLayer.cpp
11>RNavigationNode.cpp
11>RNavigationMesh.cpp
11>RAStar.cpp
11>RQuery.cpp
11>RD3DQuery.cpp
11>RFont.cpp
11>RTechnique.cpp
11>RShaderFX.cpp
11>RShaderConstant.cpp
11>RShaderCompositeManager.cpp
11>RShaderComposite.cpp
11>RShaderComposer.cpp
11>RTextureManager.cpp
11>RTexture.cpp
11>RDeviceOpenGL.cpp
11>RDeviceD3D.cpp
11>Compiling...
11>stb_image_aug.c
11>SOIL.c
11>image_DXT.c
11>Creating library...
11>RDecalCollision.obj : warning LNK4221: no public symbols found; archive member will be inaccessible
11>Build log was saved at "file://h:\raiderz\Develop\mdk\RealSpace3\Release\BuildLog.htm"
11>RealSpace3 - 0 error(s), 81 warning(s)
13>------ Rebuild All started: Project: MPhysX4R3, Configuration: Release Win32 ------
14>------ Rebuild All started: Project: GameCommon, Configuration: Release_W Win32 ------
13>Deleting intermediate and output files for project 'MPhysX4R3', configuration 'Release|Win32'
14>Deleting intermediate and output files for project 'GameCommon', configuration 'Release_W|Win32'
13>Compiling...
13>MPxAniLookUpTC.cpp
13>MPhysX4R3.cpp
13>RPhysXStream.cpp
13>RPhysXRagDollBuilder.cpp
14>Compiling...
14>stdafx.cpp
13>.\RPhysXStream.cpp(22) : fatal error C1083: Cannot open include file: 'NxPhysics.h': No such file or directory
13>RPhysXDynamicActorNodeBuilder.cpp
13>h:\raiderz\develop\mdk\mphysx\MPhysXDef.h(18) : fatal error C1083: Cannot open include file: 'NxPhysics.h': No such file or directory
13>RPhysXActorController.cpp
13>h:\raiderz\develop\mdk\mphysx\MPhysXDef.h(18) : fatal error C1083: Cannot open include file: 'NxPhysics.h': No such file or directory
13>MPxRagDollTC.cpp
13>.\RPhysXRagDollBuilder.cpp(12) : fatal error C1083: Cannot open include file: 'NxPhysics.h': No such file or directory
13>MPxDynamicObjectEntity.cpp
14>Compiling...
14>XBaseTalentEvent.cpp
14>XSwordTrailSamplingData.cpp
14>XStrings.cpp
14>XFader.cpp
14>XConst.cpp
14>XResourceRefMgr.cpp
13>.\RPhysXDynamicActorNodeBuilder.cpp(12) : fatal error C1083: Cannot open include file: 'NxPhysics.h': No such file or directory
13>MPxDynamicCollisionTC.cpp
14>XResourceManager.cpp
13>h:\raiderz\develop\mdk\mphysx\MPhysXDef.h(18) : fatal error C1083: Cannot open include file: 'NxPhysics.h': No such file or directory
14>XResourceCache.cpp
13>.\RPhysXActorController.cpp(12) : fatal error C1083: Cannot open include file: 'NxPhysics.h': No such file or directory
13>MPxDynamicActorNodeTC.cpp
13>MPxAttacherTC.cpp
14>XFieldResourceGrabber.cpp
14>XBaseResourceGrabber.cpp
14>XEngine.cpp
14>XSwordTrailEffect.cpp
13>h:\raiderz\develop\mdk\mphysx\MPhysXDef.h(18) : fatal error C1083: Cannot open include file: 'NxPhysics.h': No such file or directory
14>XPostEffect.cpp
13>h:\raiderz\develop\mdk\mphysx\MPhysXDef.h(18) : fatal error C1083: Cannot open include file: 'NxPhysics.h': No such file or directory
14>XModelEffect.cpp
13>h:\raiderz\develop\mdk\mphysx\MPhysXDef.h(18) : fatal error C1083: Cannot open include file: 'NxPhysics.h': No such file or directory
14>XGlowEffect.cpp
13>h:\raiderz\develop\mdk\mphysx\MPhysXDef.h(18) : fatal error C1083: Cannot open include file: 'NxPhysics.h': No such file or directory
14>XEffectInfo.cpp
13>Build log was saved at "file://h:\raiderz\Develop\mdk\MPhysX\MPhysX4R3\Release\BuildLog.htm"
14>XEffectBaseInvoker.cpp
13>MPhysX4R3 - 11 error(s), 0 warning(s)
14>XEffectBase.cpp
14>XBaseTalentEffectHitCapsule.cpp
14>XAlphaTestFadeEffect.cpp
14>XNPCInfoHelper.cpp
14>XNPCInfo.cpp
14>XModelParts.cpp
14>XMeshInfoSaver.cpp
14>XMeshInfoLoader.cpp
14>XCoverMesh.cpp
14>XCharacterParts.cpp
14>XCharacterBParts.cpp
14>XCharacter.cpp
14>XUpperAnimationTC.cpp
14>XTransformControllerManager.cpp
14>XTransformController.cpp
14>XReActionAnimationInfo.cpp
14>XRAnimationController.cpp
14>XOverlayAnimationTC.cpp
14>XOverlayAnimationInfo.cpp
14>XMotionMgr.cpp
14>XMotion.cpp
14>XFakeBeatenAnimationTC.cpp
14>XFaceAnimationTC.cpp
14>XBaseAnimationTC.cpp
14>XAnimationInfoMgr.cpp
14>XAnimationInfoLoader.cpp
14>XAnimationHitSoundInfo.cpp
14>XAnimationBlendInfo.cpp
14>XItemInfoLoader.cpp
14>XItemData.cpp
14>XItem.cpp
14>XTalentInfoParser.cpp
14>XTalentInfoMgr.cpp
14>XTalentInfoLoader.cpp
14>XTalentInfoExtParser.cpp
14>XTalentInfo.cpp
14>XTalentEffectInfoParser.cpp
14>XTalentEffectInfo.cpp
14>XBuffInfo.cpp
14>Creating library...
14>Build log was saved at "file://h:\raiderz\Develop\Game\GameCommon\Release_W\BuildLog.htm"
14>GameCommon - 0 error(s), 0 warning(s)
15>------ Rebuild All started: Project: GameLib, Configuration: Release_publish Win32 ------
15>Deleting intermediate and output files for project 'GameLib', configuration 'Release_publish|Win32'
15>Compiling...
15>stdafx.cpp
15>h:\raiderz\develop\game\stdafx.h(37) : fatal error C1083: Cannot open include file: 'dinput.h': No such file or directory
15>Build log was saved at "file://h:\raiderz\Develop\Game\Release_publish\BuildLog.htm"
15>GameLib - 1 error(s), 0 warning(s)
16>------ Rebuild All started: Project: GameApp, Configuration: Release_publish Win32 ------
16>Deleting intermediate and output files for project 'GameApp', configuration 'Release_publish|Win32'
16>Compiling...
16>stdafx.cpp
16>h:\raiderz\develop\game\app\stdafx.h(39) : fatal error C1083: Cannot open include file: 'dinput.h': No such file or directory
16>Build log was saved at "file://h:\raiderz\Develop\Game\App\Release_publish\BuildLog.htm"
16>GameApp - 1 error(s), 0 warning(s)
========== Rebuild All: 8 succeeded, 8 failed, 0 skipped ==========