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[Guide-Request]running 12 field server for less lag

Experienced Elementalist
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Re: [guide]running 12 field server for less lag

can anyone make a guide in this thread how to make a 12 field server for our server to lessen lag??


What the **** make 12 field server make your CPU BLOWWWWWWWWWWW and BOOOOOOOOOMMMMMMMMm eats 10000000 CPU USAGE.....wahahaha
 
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Omega Male
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Re: [guide]running 12 field server for less lag

hmm
@tenzou
yah it is possible
it will use the same CPU usage
are you making fun^^
you don't know what i mean
you can do as much field as you want
1 map can be equal 1 field
it will just divide the full field server
 
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Experienced Elementalist
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Re: [guide]running 12 field server for less lag

@abry

hahahah dont make me laugh men, if you start 1 field server its already 100 CPU usage then start 1 field server again (2) already so its how many it eats SAME?:2gunsfiring_v1::2gunsfiring_v1:
 
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Omega Male
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Re: [guide]running 12 field server for less lag

hmm
maybe you are talking about opening many channels
i mean we will divide the maps in field
cause all the maps or the 1 field server=100% cpu usage
but if you divide it is same cause
like for sample you will divide it in 10 parts
 
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Experienced Elementalist
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Re: [guide]running 12 field server for less lag

ahhhhh... ganun? hehehe i will make guide for it.
 
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Newbie Spellweaver
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Re: [guide]running 12 field server for less lag

just change the set map field id # in maplist and save to designated fieldserver
 
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Newbie Spellweaver
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Re: [guide]running 12 field server for less lag

whoaaa, i though your PC might be some sort of GOD PC >.< but if we do some divided like that... could it be more likely lagging while we changing maps ?

Nice Idea, though ^^
 
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Re: [guide]running 12 field server for less lag

wahahahahah it will make your server very lagg even you have 12 fields cause your pc cannot handle more fields!! ^_^ i tried 4 fields and devide it to my maps!! but my players saying it sooo lagggg!! ~_~ !!!
 
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Newbie Spellweaver
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Re: [guide]running 12 field server for less lag

wahahahahah it will make your server very lagg even you have 12 fields cause your pc cannot handle more fields!! ^_^ i tried 4 fields and devide it to my maps!! but my players saying it sooo lagggg!! ~_~ !!!

@michael2k10
or Build a Rock Server Type PC ^^ these will solve your problem
 
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Wazup fucckerrsss
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Re: [guide]running 12 field server for less lag

5 Fields start to 0 are ok with 1 server pc

but i did not try with 6 or more than, 5 fields start to 0 lessen lag,

hmm but lags come from a low uplink and low specs,

try to buy oct core and rededicated it :D 2 fields start to 0 are ok

i hope its help
 
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Experienced Elementalist
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Re: [guide]running 12 field server for less lag

could you notice while loading 3 field server it cause lag, how about if
that all field server is working and handle 500 player max, then equivalent
with your CPU usage...
 
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Skilled Illusionist
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oh god..you guys are like ummm lol

anyways
its still 100% usage if anything but the best way is to make lesser field server unless you have loads of rams and cpu cores that can make you less lags ^^ 1 field server can support at least depending on your connection
and also abry if possible get some oct cores in side makes 8field server then get another oct for field server other 4 + agent + login + session
and that would make you feel better ")
 
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Omega Male
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yah it will make you PC booooooooom
cause you have low specs
for those who have low specs the benefit is :your server will be more lag

but for those who can handle a smooth specs: i will have a benefit of having a lagg free server
 
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Junior Spellweaver
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@TS
making 12 field server using one pc will not guarantee a ''lag free'' server, even if you have an octate core processor. do you really know what you are saying or are you having a nightmare?
 
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Omega Male
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and another thing

•a field server hold a map
•a map hold the characters
•so when you have 1 field server that hold all the maps-means that 1 field server holds all characters
and it cause more traffic of net comes in to your server
•but when you divide them too many parts means the characters are divided in the field server so you can lessen your lag

note1:this is tested by my friend that owns lots of players
he is using 12 field server


Important Notebut if your PC is very weak
you can't do it successfully
 
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