Doubt anyone still cares bout GunZ 2, but I decided to work on it a bit so added my own options to disable shaders & lighting, and added the steam animations.
Short video showing recreated slash/dash from later builds:
That's it for now yes, not like I can instantly make the alpha look like the steam build y'know? My first goal is to recreate the gameplay before even trying to jump into handling the graphical effects. I just disabled the shaders n all that so i could get decent enough fps to test my gameplay changes (requires a lot of xml changes on top of adding the new animations. It's basically a hybrid between GunZ 2 alpha animations & the new ones with xml changes). When/If I get the new maps ported over & the framerate's stabilized I'll release a new video showing that. Hoping to get a small team together to help with client optimization.