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[GunZ Custom Map] SkillMapSG V3

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As title says, I am releasing SkillMapSG V3 (GunZ Map) map made by me. I decided to release this map to the public.

This SkillMap is the most hard. Defective keyboard / mouse cannot finish this.

If you like, click the button LIKE.
Don't blame me if you didn't like/want this map. Just leave the thread, common sense.

thank you.

(After a day in our server, I released here immediately / Dec. 25, 2011 - Merry Christmas)

Map Name: SkillMapSG V3

Map output:
lightmap
spawn(health/armor/ammo) added
texture are from original map WeaponShop
added footsteps sound effect - all are woodfootsteps
Very Good Map Size
DM spawns added, TDM spawns added
size on disk: 252 KB (258,048 bytes) - V3
(requirement: WeaponShop Map)

Credits:
All made by Momar (me)

Video:


Images:
Momar - [GunZ Custom Map] SkillMapSG V3 - RaGEZONE Forums


Momar - [GunZ Custom Map] SkillMapSG V3 - RaGEZONE Forums


Momar - [GunZ Custom Map] SkillMapSG V3 - RaGEZONE Forums


Momar - [GunZ Custom Map] SkillMapSG V3 - RaGEZONE Forums


Momar - [GunZ Custom Map] SkillMapSG V3 - RaGEZONE Forums


Momar - [GunZ Custom Map] SkillMapSG V3 - RaGEZONE Forums

Download: 4:13 PM 12/25/2011 uploaded / released date


Other Map Download: Download at Momar's Download Page
 
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Why require Other map? Anyway good job and Merry Christmas

I used the texture of that Map so that the file size will be smaller than the original.

But not require.. bcuz the map have the textures, do not need other map.

I mean, I have deleted the WeaponShop Folder from SkillMapSG V3.mrs and the size became smaller than the previous one. My SkillMapSG V3.mrs is borrowing the textures from WeaponShop.mrs
 
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But not require.. bcuz the map have the textures, do not need other map.
 
But not require.. bcuz the map have the textures, do not need other map.

/agree, when you got the textures stored in your texturedatabase. After you apply it on a brush and compile the map, then the MRS has the texture in it.

But what Momar said is also right. If he did edit the map xml, it might be possible that the map gets the texturefiles from other excisting maps on the client.

e.f. When you add a skybox to your map.
- When you use the island skybox, you'll have to add an extra skybox texture to your MRS to get it work. (this way you can also use a custom skyboxtexture)
- When you use the Battle arena skybox you have to pick the skybox.elu only. The XML script of this skybox reffers to the battle arena MRS to get it's texture. (By using this .elu, you can't add a custom skybox)
 
I do not see the textures I see only a white map and i put already light map
 
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