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- Oct 26, 2012
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Hello guys.
Before this, this has nothing to do with my ongoing Habbo Shockwave Revival project, this is just something I was doing for if I might later make a shockwave v35/v36 version.
In the old SWF/DCR, Habbo used a few icons. They had this format:
katalogi_ikoni.SECTION
For example katalogi_ikoni.recycler
All of them had a number assigned to (and it wasn't like icon_X.png).
So I made a new .cct file and added icon 11 to 75 (even though some of them are not really in v35 makes it a chance for me to add the furniture). In the cct the names are also with katalogi_ikoni.X but basically Habbo loaded the icons from cct in shockwave, so not from the c_images. In that case, you have to use the numbers 1-75 in database (the icons belong to the same number as icon_X so if you use 55 as icon number you get the same as icon_55 etc.)
Sorry for messed up explaination I didn't really want to explain it too well. But anyways, since it's hard to find v35 dcrs, I put a pack together with the hof_furni, c_images and the whole swfs and gamedata.
The names within the .cct (katalogi_ikoni.cct) are not 100% accurate, some of them I didn't knew what they were used for (so I used like marketplace2 except of the accurate name).
This is a list:
I decided to leave katalogi_ikoni.cst in the pack so you can modify it. At 75 my arm was tired so thus I didn't continue (plus it had no effect since I won't be having later furni in the hof_furni for a LONG time).
For a preview, just use
How to edit cst? Download Macromedia Director MX 2004
How to setup a v35? Search for a tutorial (I might make one later).
You can use this with Holograph Emulator v35 by Maarten and Hebbo.
katalogi_ikoni:
In-game: (I only had one catalogue icon at the time extra)
How to edit icon? Just go to your holodb and edit the icon (catalogue_categories) and style_icon (catalogue_pages) fields.
Download:
It's pretty big (45 MB) but didn't took long to upload so I hope not to download either. If you want to create mirrors, go ahead.
The reason why I make a new .cct was because the cct of the icon configuration contained scripts so I would lose scripts so the catalogue wouldn't work anymore. I already added the cast to the variables so it will load Just one v35 hotel had more icons before and that hotel was German Motel (good times lol). That inspired me to make something like that once too. If you guys want this version to be one of the versions for my shockwave project, then say it.
Thanks for reading and sorry for my stupid scentaces. I suck at typing today. Peace out.
Before this, this has nothing to do with my ongoing Habbo Shockwave Revival project, this is just something I was doing for if I might later make a shockwave v35/v36 version.
In the old SWF/DCR, Habbo used a few icons. They had this format:
katalogi_ikoni.SECTION
For example katalogi_ikoni.recycler
All of them had a number assigned to (and it wasn't like icon_X.png).
So I made a new .cct file and added icon 11 to 75 (even though some of them are not really in v35 makes it a chance for me to add the furniture). In the cct the names are also with katalogi_ikoni.X but basically Habbo loaded the icons from cct in shockwave, so not from the c_images. In that case, you have to use the numbers 1-75 in database (the icons belong to the same number as icon_X so if you use 55 as icon number you get the same as icon_55 etc.)
Sorry for messed up explaination I didn't really want to explain it too well. But anyways, since it's hard to find v35 dcrs, I put a pack together with the hof_furni, c_images and the whole swfs and gamedata.
The names within the .cct (katalogi_ikoni.cct) are not 100% accurate, some of them I didn't knew what they were used for (so I used like marketplace2 except of the accurate name).
This is a list:
PHP:
treeview.node.icon.1=katalogi_ikoni.purse
treeview.node.icon.2=katalogi_ikoni.furni
treeview.node.icon.3=katalogi_ikoni.plants
treeview.node.icon.4=katalogi_ikoni.trax
treeview.node.icon.5=katalogi_ikoni.pixels
treeview.node.icon.6=katalogi_ikoni.credits
treeview.node.icon.7=katalogi_ikoni.recycler
treeview.node.icon.8=katalogi_ikoni.pets
treeview.node.icon.9=katalogi_ikoni.hc
treeview.node.icon.10=katalogi_ikoni.special_discounts
treeview.node.icon.11=katalogi_ikoni.accessories
treeview.node.icon.12=katalogi_ikoni.alhambra
treeview.node.icon.13=katalogi_ikoni.arctic
treeview.node.icon.14=katalogi_ikoni.area
treeview.node.icon.15=katalogi_ikoni.china
treeview.node.icon.16=katalogi_ikoni.automobile
treeview.node.icon.17=katalogi_ikoni.bathroom
treeview.node.icon.18=katalogi_ikoni.lostcity
treeview.node.icon.19=katalogi_ikoni.candy
treeview.node.icon.20=katalogi_ikoni.cats
treeview.node.icon.21=katalogi_ikoni.country
treeview.node.icon.22=katalogi_ikoni.crocodiles
treeview.node.icon.23=katalogi_ikoni.roomdimmers
treeview.node.icon.24=katalogi_ikoni.dogs
treeview.node.icon.25=katalogi_ikoni.easter
treeview.node.icon.26=katalogi_ikoni.ecotron
treeview.node.icon.27=katalogi_ikoni.office
treeview.node.icon.28=katalogi_ikoni.offers2
treeview.node.icon.29=katalogi_ikoni.glass
treeview.node.icon.30=katalogi_ikoni.gothic
treeview.node.icon.31=katalogi_ikoni.greek
treeview.node.icon.32=katalogi_ikoni.grunge
treeview.node.icon.33=katalogi_ikoni.habbowood
treeview.node.icon.34=katalogi_ikoni.habboween
treeview.node.icon.35=katalogi_ikoni.hello
treeview.node.icon.36=katalogi_ikoni.japan
treeview.node.icon.37=katalogi_ikoni.lodge
treeview.node.icon.38=katalogi_ikoni.losttribe
treeview.node.icon.39=katalogi_ikoni.mode
treeview.node.icon.40=katalogi_ikoni.roomdimmers2
treeview.node.icon.41=katalogi_ikoni.neon
treeview.node.icon.42=katalogi_ikoni.new2
treeview.node.icon.43=katalogi_ikoni.petaccessories
treeview.node.icon.44=katalogi_ikoni.pixeldeals
treeview.node.icon.45=katalogi_ikoni.plants
treeview.node.icon.46=katalogi_ikoni.plastic
treeview.node.icon.47=katalogi_ikoni.gallery
treeview.node.icon.48=katalogi_ikoni.pura
treeview.node.icon.49=katalogi_ikoni.relax
treeview.node.icon.50=katalogi_ikoni.effects
treeview.node.icon.51=katalogi_ikoni.effects2
treeview.node.icon.52=katalogi_ikoni.rugs
treeview.node.icon.53=katalogi_ikoni.scifi
treeview.node.icon.54=katalogi_ikoni.bollywood
treeview.node.icon.55=katalogi_ikoni.spaces
treeview.node.icon.56=katalogi_ikoni.sports
treeview.node.icon.57=katalogi_ikoni.summer
treeview.node.icon.58=katalogi_ikoni.teleporters
treeview.node.icon.59=katalogi_ikoni.tiki
treeview.node.icon.60=katalogi_ikoni.trophies
treeview.node.icon.61=katalogi_ikoni.usereffects
treeview.node.icon.62=katalogi_ikoni.valentine
treeview.node.icon.63=katalogi_ikoni.windows
treeview.node.icon.64=katalogi_ikoni.christmas
treeview.node.icon.65=katalogi_ikoni.bots
treeview.node.icon.66=katalogi_ikoni.terriers
treeview.node.icon.67=katalogi_ikoni.pigs
treeview.node.icon.68=katalogi_ikoni.bears
treeview.node.icon.69=katalogi_ikoni.marketplace
treeview.node.icon.70=katalogi_ikoni.marketplaceownoffers
treeview.node.icon.71=katalogi_ikoni.marketplace2
treeview.node.icon.72=katalogi_ikoni.iced
treeview.node.icon.73=katalogi_ikoni.flowerpower
treeview.node.icon.74=katalogi_ikoni.runway
treeview.node.icon.75=katalogi_ikoni.newhc
I decided to leave katalogi_ikoni.cst in the pack so you can modify it. At 75 my arm was tired so thus I didn't continue (plus it had no effect since I won't be having later furni in the hof_furni for a LONG time).
For a preview, just use
You must be registered to see links
How to edit cst? Download Macromedia Director MX 2004
How to setup a v35? Search for a tutorial (I might make one later).
You can use this with Holograph Emulator v35 by Maarten and Hebbo.
katalogi_ikoni:
In-game: (I only had one catalogue icon at the time extra)
How to edit icon? Just go to your holodb and edit the icon (catalogue_categories) and style_icon (catalogue_pages) fields.
Download:
You must be registered to see links
or
You must be registered to see links
It's pretty big (45 MB) but didn't took long to upload so I hope not to download either. If you want to create mirrors, go ahead.
The reason why I make a new .cct was because the cct of the icon configuration contained scripts so I would lose scripts so the catalogue wouldn't work anymore. I already added the cast to the variables so it will load Just one v35 hotel had more icons before and that hotel was German Motel (good times lol). That inspired me to make something like that once too. If you guys want this version to be one of the versions for my shockwave project, then say it.
Thanks for reading and sorry for my stupid scentaces. I suck at typing today. Peace out.
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