Be a kicker than cheater.
- Joined
- Dec 17, 2009
- Messages
- 733
- Reaction score
- 26
After the flashbang flashed, the volume just multiply = very loud.
Anyone have fixed this yet? Instead of multiplying, it will just play a Flashbang sound effect.
--- C:\Users\Chris\Desktop\rg\Gunz1.5\Stable\Gunz\ZEffectFlashBang.h
+++ C:\Users\Chris\Desktop\rg\rg2\Gunz1.5\Stable\Gunz\ZEffectFlashBang.h
@@ -11,7 +11,6 @@
{
protected:
bool mbActivated; // Ç÷¡½Ã¹ðÀÇ ¿µÇâÀ» ¹Þ´ÂÁöÀÇ ¿©ºÎ
- bool mbInitialSound; // »ç¿îµå ÃʱâÈ°¡ ÇÊ¿äÇÑÁö ¿©ºÎ
static bool mbDrawCopyScreen;
float mfStartTime;
@@ -39,7 +38,6 @@
void End(); // ÀÌÆåÆ® °Á¦ Á¾·áÇÑ´Ù
void Render();
- void PlaySound();
bool IsActivated() const
{
--- C:\Users\Chris\Desktop\jeff\Gunz1.5\Stable\Gunz\ZEffectFlashBang.cpp
+++ C:\Users\Chris\Desktop\rg\rg2\Gunz1.5\Stable\Gunz\ZEffectFlashBang.cpp
@@ -143,7 +143,6 @@
}
mbActivated = false;
- mbInitialSound = true;
}
@@ -275,8 +274,6 @@
RGetDevice()->SetRenderState( D3DRS_ZENABLE, D3DZB_FALSE );
RGetDevice()->DrawPrimitiveUP( D3DPT_TRIANGLEFAN, 2, mBuffer, sizeof(RTLVertex) );
RGetDevice()->SetRenderState( D3DRS_ZENABLE, dw );
-
- PlaySound();
}
else
End();
@@ -285,7 +282,6 @@
void ZEffectFlashBang::End()
{
mbActivated = false;
- mbInitialSound = true;
#ifdef _BIRDSOUND
#else
@@ -300,107 +296,11 @@
}
//////////////////////////////////////////////////////////////////////////
-// PlaySound
-//////////////////////////////////////////////////////////////////////////
-void ZEffectFlashBang::PlaySound()
-{
-#ifdef _BIRDSOUND
- return;
-#else
- FSOUND_SAMPLE* pFS = ZGetSoundEngine()->GetFS("fx_flashbang", true);
-
- if( pFS == NULL )
- {
- return;
- }
-
- //float volumn;
- float restDuration = mfDuration - ( ZGetGame()->GetTime() - mfStartTime );
-
- //volumn = MAX_MUSIC_VOLUMN * ( 1.0f / (restDuration*restDuration) ) + MIN_VOLUMN;
- //volumn = max( min( MAX_MUSIC_VOLUMN, volumn ), 0.01f );
- //ZGetSoundEngine()->SetMusicVolume( volumn );
- //volumn = MAX_EFFECT_VOLUMN * ( 1.0f / (restDuration*restDuration) ) + MIN_VOLUMN;
- //volumn = max( min( MAX_EFFECT_VOLUMN, volumn ), 0.01f );
- //ZGetSoundEngine()->SetEffectVolume( volumn );
-
- static int stage = 0;
-
- switch(stage)
- {
- case 0:
- if( restDuration >= 5 )
- {
- ZGetSoundEngine()->SetEffectVolume( 0.2 );
- ZGetSoundEngine()->SetMusicVolume( 0.2 );
- stage = 1;
- }
- break;
- case 1:
- if( restDuration < 5 )
- {
- ZGetSoundEngine()->SetEffectVolume( 0.4 * Z_AUDIO_EFFECT_VOLUME );
- ZGetSoundEngine()->SetMusicVolume( 0.4 * Z_AUDIO_BGM_VOLUME );
- stage = 2;
- }
- break;
- case 2:
- if( restDuration < 4 )
- {
- ZGetSoundEngine()->SetEffectVolume( 0.6 * Z_AUDIO_EFFECT_VOLUME );
- ZGetSoundEngine()->SetMusicVolume( 0.6 * Z_AUDIO_BGM_VOLUME );
- stage = 3;
- }
- break;
- case 3:
- if( restDuration < 3 )
- {
- ZGetSoundEngine()->SetEffectVolume( 0.8 * Z_AUDIO_EFFECT_VOLUME );
- ZGetSoundEngine()->SetMusicVolume( 0.8 * Z_AUDIO_BGM_VOLUME );
- stage = 4;
- }
- break;
- case 4:
- if( restDuration < 2 )
- {
- ZGetSoundEngine()->SetEffectVolume( 0.9 * Z_AUDIO_EFFECT_VOLUME );
- ZGetSoundEngine()->SetMusicVolume( 0.9 * Z_AUDIO_BGM_VOLUME );
- stage = 5;
- }
- break;
- case 5:
- if( restDuration < 1 )
- {
- ZGetSoundEngine()->SetEffectVolume( Z_AUDIO_EFFECT_VOLUME );
- ZGetSoundEngine()->SetMusicVolume( Z_AUDIO_BGM_VOLUME );
- stage = 0;
- }
- break;
- }
-
- if( mbInitialSound && pFS != NULL )
- {
- m_iChannel = ZGetSoundEngine()->PlaySE( pFS, rvector(0,0,0), 200, false, true );
- mbInitialSound = false;
- if( m_iChannel == -1 ) return;
- ZGetSoundEngine()->SetEffectVolume( m_iChannel, MAX_EFFECT_VOLUMN );
- }
- else if( m_iChannel != -1 )
- {
- mfVolumn = MAX_EFFECT_VOLUMN *1.5* restDuration / mfDuration;
- mfVolumn = max( min( 1.0f, mfVolumn ), 0.f );
- ZGetSoundEngine()->SetEffectVolume( m_iChannel, mfVolumn );
- }
-#endif
-}
-
-//////////////////////////////////////////////////////////////////////////
// »ý¼ºÀÚ / ¼Ò¸êÀÚ
//////////////////////////////////////////////////////////////////////////
ZEffectFlashBang::ZEffectFlashBang()
{
mbActivated = false;
- mbInitialSound = true;
m_iChannel = -1;
mfStartTime = 0;
mfPower = 0;
--- C:\Users\Chris\Desktop\jeff\Gunz1.5\Stable\Gunz\ZEffectFlashBang.cpp
+++ C:\Users\Chris\Desktop\rg\Gunz1.5\Stable\Gunz\ZEffectFlashBang.cpp
@@ -228,7 +228,7 @@
SAFE_RELEASE( mpHoldBackBuffer );
}
-
+ ZGetFlashBangEffect()->PlaySound();
}
//////////////////////////////////////////////////////////////////////////
@@ -276,7 +276,6 @@
RGetDevice()->DrawPrimitiveUP( D3DPT_TRIANGLEFAN, 2, mBuffer, sizeof(RTLVertex) );
RGetDevice()->SetRenderState( D3DRS_ZENABLE, dw );
- PlaySound();
}
else
End();
@@ -304,94 +303,15 @@
//////////////////////////////////////////////////////////////////////////
void ZEffectFlashBang::PlaySound()
{
-#ifdef _BIRDSOUND
- return;
-#else
- FSOUND_SAMPLE* pFS = ZGetSoundEngine()->GetFS("fx_flashbang", true);
-
- if( pFS == NULL )
- {
- return;
- }
-
- //float volumn;
- float restDuration = mfDuration - ( ZGetGame()->GetTime() - mfStartTime );
-
- //volumn = MAX_MUSIC_VOLUMN * ( 1.0f / (restDuration*restDuration) ) + MIN_VOLUMN;
- //volumn = max( min( MAX_MUSIC_VOLUMN, volumn ), 0.01f );
- //ZGetSoundEngine()->SetMusicVolume( volumn );
- //volumn = MAX_EFFECT_VOLUMN * ( 1.0f / (restDuration*restDuration) ) + MIN_VOLUMN;
- //volumn = max( min( MAX_EFFECT_VOLUMN, volumn ), 0.01f );
- //ZGetSoundEngine()->SetEffectVolume( volumn );
-
- static int stage = 0;
-
- switch(stage)
- {
- case 0:
- if( restDuration >= 5 )
- {
- ZGetSoundEngine()->SetEffectVolume( 0.2 );
- ZGetSoundEngine()->SetMusicVolume( 0.2 );
- stage = 1;
- }
- break;
- case 1:
- if( restDuration < 5 )
- {
- ZGetSoundEngine()->SetEffectVolume( 0.4 * Z_AUDIO_EFFECT_VOLUME );
- ZGetSoundEngine()->SetMusicVolume( 0.4 * Z_AUDIO_BGM_VOLUME );
- stage = 2;
- }
- break;
- case 2:
- if( restDuration < 4 )
- {
- ZGetSoundEngine()->SetEffectVolume( 0.6 * Z_AUDIO_EFFECT_VOLUME );
- ZGetSoundEngine()->SetMusicVolume( 0.6 * Z_AUDIO_BGM_VOLUME );
- stage = 3;
- }
- break;
- case 3:
- if( restDuration < 3 )
- {
- ZGetSoundEngine()->SetEffectVolume( 0.8 * Z_AUDIO_EFFECT_VOLUME );
- ZGetSoundEngine()->SetMusicVolume( 0.8 * Z_AUDIO_BGM_VOLUME );
- stage = 4;
- }
- break;
- case 4:
- if( restDuration < 2 )
- {
- ZGetSoundEngine()->SetEffectVolume( 0.9 * Z_AUDIO_EFFECT_VOLUME );
- ZGetSoundEngine()->SetMusicVolume( 0.9 * Z_AUDIO_BGM_VOLUME );
- stage = 5;
- }
- break;
- case 5:
- if( restDuration < 1 )
- {
- ZGetSoundEngine()->SetEffectVolume( Z_AUDIO_EFFECT_VOLUME );
- ZGetSoundEngine()->SetMusicVolume( Z_AUDIO_BGM_VOLUME );
- stage = 0;
- }
- break;
- }
-
- if( mbInitialSound && pFS != NULL )
- {
- m_iChannel = ZGetSoundEngine()->PlaySE( pFS, rvector(0,0,0), 200, false, true );
- mbInitialSound = false;
- if( m_iChannel == -1 ) return;
- ZGetSoundEngine()->SetEffectVolume( m_iChannel, MAX_EFFECT_VOLUMN );
- }
- else if( m_iChannel != -1 )
- {
- mfVolumn = MAX_EFFECT_VOLUMN *1.5* restDuration / mfDuration;
- mfVolumn = max( min( 1.0f, mfVolumn ), 0.f );
- ZGetSoundEngine()->SetEffectVolume( m_iChannel, mfVolumn );
- }
-#endif
+ FSOUND_SAMPLE* pFS = ZGetSoundEngine()->GetFS("we_grenade_fire", true);
+
+ if (pFS != nullptr)
+ {
+ m_iChannel = ZGetSoundEngine()->PlaySE(pFS, rvector(0, 0, 0), 200, false, true);
+ mbInitialSound = false;
+ if (m_iChannel == -1) return;
+ ZGetSoundEngine()->SetEffectVolume(m_iChannel, MAX_EFFECT_VOLUMN);
+ }
}
//////////////////////////////////////////////////////////////////////////
void ZEffectFlashBang::Init( rvector& ExplosionPos_, rvector playerPos_, rvector playerDir_, float Duration_ )
{
-- go to bottom --
ZGetFlashBangEffect()->PlaySound();
}
void ZEffectFlashBang::Render()
{
-- Remove --
ZGetFlashBangEffect()->PlaySound();
}
-- Replace --
void ZEffectFlashBang::PlaySound()
{
FSOUND_SAMPLE* pFS = ZGetSoundEngine()->GetFS("fx_flashbang", true);
if (pFS != nullptr)
{
m_iChannel = ZGetSoundEngine()->PlaySE(pFS, rvector(0, 0, 0), 200, false, true);
mbInitialSound = false;
if (m_iChannel == -1) return;
ZGetSoundEngine()->SetEffectVolume(m_iChannel, MAX_EFFECT_VOLUMN);
}
}