heal bug

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Newbie Spellweaver
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Mar 14, 2007
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I notice that now when heal, the target will be full healed

I think the following code is not correct:

if(thisskill->duration<=0)//is heal
{
thisclient->PlayerStats->HP += (long int)thisskill->value1;
if(thisclient->PlayerStats->HP > thisclient->GetMaxHP() )
thisclient->PlayerStats->HP = thisclient->GetMaxHP();
return true;
}

(long int)thisskill->value1 should be an address of the array. which array member carries the right value of heal? 1,2 or 3?
 
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