[Help] 1298.exe Crashing "All" The Time

Newbie Spellweaver
Joined
Sep 10, 2008
Messages
28
Reaction score
0
Anybody know how to fix this? :scratch:

My guess is that its Database related since we never changed anything to the server files after this started happening to me nearly a week ago.

What Happens:
I login to my private server
1 to 5 minutes later
Everything stops responding ingame
1298.exe Error Report (Send/Dont Send to Microsoft)
Computer completely freezes seconds later (Still can use my mouse but everything else does not respond and is frozen)
I have no choice but to restart my computer

What I am doing when this happens:
Killing monsters
Getting Killed (I was able to get killed when I first had this problem but now I get it whenever I die, I cannot even use the respawn button)
Once happend when I didnt even have the client running but it only happend once nearly a week ago.

Does not effect any other people who are logged on but when I am logged on with local (I cannot login without local :S) it happens soon after I start doing stuff ingame. This is making it extremely hard to test stuff ingame even though it seems that everybody else is fine.
 
Last edited by a moderator:
Anybody know how to fix this? :scratch:

My guess is that its Database related since we never changed anything to the server files after this started happening to me nearly a week ago.

What Happens:
I login to my private server
1 to 5 minutes later
Everything stops responding ingame
1298.exe Error Report (Send/Dont Send to Microsoft)
Computer completely freezes seconds later (Still can use my mouse but everything else does not respond and is frozen)
I have no choice but to restart my computer

What I am doing when this happens:
Killing monsters
Getting Killed (I was able to get killed when I first had this problem but now I get it whenever I die, I cannot even use the respawn button)
Once happend when I didnt even have the client running but it only happend once nearly a week ago.

Does not effect any other people who are logged on but when I am logged on with local (I cannot login without local :S) it happens soon after I start doing stuff ingame. This is making it extremely hard to test stuff ingame even though it seems that everybody else is fine.

Why can you only connect using Local??

I can fully connect to my server on the same Box or Network using an External ip and My 1298.exe never crashes.

You must have ports etc setup wrong or your firewall is blocking things.
 
I am using a static ip and I am also using ********.no-ip.org

The Crashing stopped a couple days ago, I didnt change anything though.

Custom Configuration UDP 30000
Custom Configuration TCP 10040
Custom Configuration UDP 10040
Custom Configuration TCP 10030
Custom Configuration UDP 10030
Custom Configuration TCP 15100
Custom Configuration UDP 15100
Custom Configuration TCP 10020
Custom Configuration UDP 10020
Custom Configuration TCP 15001
Custom Configuration UDP 15001
Custom Configuration TCP 8888
HTTP TCP HTTP / 80
Custom Configuration TCP 15000
Custom Configuration UDP 15000
Custom Configuration TCP 5000
Custom Configuration UDP 5000

[DOWNLOAD]
URL=wizgate.nefficient.co.kr
PATH=pub/wizgate2/knight/upgrade

[ODBC]
DSN=kn_online
UID=knight
PWD=knight
TABLE=VERSION

[CONFIGURATION]
DEFAULT_PATH=D:\

[SERVER_LIST]
COUNT=1
SERVER_00=External IP (Whatismyip.com)

NAME_00=PublicServer

[TIMER]
YEAR=2008
MONTH=5
DATE=10
HOUR=11
WEATHER=1
[LOGIN SERVER]
IP=Network IP
[CASTLE]
NATION=1

[ZONE_INFO]
MY_INFO=1
SERVER_COUNT=4
SERVER_00=1
SERVER_IP_00=Network IP
SERVER_01=2
SERVER_IP_01=Network IP
SERVER_02=3
SERVER_IP_02=Network IP
SERVER_03=4
SERVER_IP_03=Network IP
SERVER_NUM=1
MAX_USER=2000

[BATTLE]
WEEK=6
START_TIME=20
END_TIME=0
AUTO=0
WEEK2=6
MWEEK=5
LIMITBATTLE=200
[AI_SERVER]
IP=Network IP
[DB_SERVER]
IP=Network IP
[ODBC]
GAME_DSN=KN_online
GAME_UID=knight
GAME_PWD=knight
GAME_DSN3=KN_online
GAME_UID3=knight
GAME_PWD3=knight
Account_DSN=KN_online
Account_UID=knight
Account_PWD=knight
[VERSION]
VER=1299
[SG_INFO]
GMY_INFO=1
GSERVER_COUNT=1
GSERVER_00=1
GSERVER_IP_00=Network IP
SERVER_INDEX=1
[NATION]
NATION_ID=1
[FREE_ZONE]
MAX_USER=1000
[EVENT]
EVENT_NUMBER=0
[MATURE_SETTING]
PK_PERMIT=0
[MONSTER_CHALLENGE]
ACTIVATE=1
LEVEL=1
[BONUS_EVENT]
MONEY=0
EXP=0

[TIMER]
YEAR=1
MONTH=1
DATE=1
HOUR=1
WEATHER=1

[VERSION]
VER=1299

[BATTLE]
WEEK=5
START_TIME=20
END_TIME=0
AUTO=0
WEEK2=6
MWEEK=5
LIMITBATTLE=200

[CASTLE]
NATION=1

[ZONE_INFO]
MY_INFO=1
SERVER_NUM=0
SERVER_COUNT=1
SERVER_00=1
SERVER_IP_00=External IP (Whatismyip.com)
MAX_USER=2000

[NATION]
NATION_ID=1

[FREE_ZONE]
MAX_USER=5000

[EVENT]
EVENT_NUMBER=0

[MATURE_SETTING]
PK_PERMIT=0

[MONSTER_CHALLENGE]
ACTIVATE=1
LEVEL=1

[BONUS_EVENT]
MONEY=0
EXP=0

[SG_INFO]
SERVER_INDEX=0

[MEMBER]
MEMBER=0

[GO]
THROUGH=0

[WXDZ]
WXDZ=0

[BATTLE2]
WEEK=5
START_TIME=20
END_TIME=0

[ODBC]
ACCOUNT_DSN=KN_online
ACCOUNT_UID=knight
ACCOUNT_PWD=knight
LOG_DSN=KN_online
LOG_UID=knight
LOG_PWD=knight
GAME_DSN=KN_online
GAME_UID=knight
GAME_PWD=knight
GAME_DSN2=KN_online
GAME_UID2=knight
GAME_PWD2=knight

[ZONE_INFO]
GROUP_INFO=1
ZONE_INFO=1

[SESSION]
IP1=Network IP
IP2=Network IP
[BILLING]
IP=Network IP
PORT=15100
NUM=1

[PREMIUM_ITEM]
ITEM_NUM1=16000
ITEM_NUM2=16001
 
The only ports that you need to open in your router for Ko Server are:

15100 Login Server
15001 Ebenzer

and

Port 80 if you use KoPanel and If you set Aujard to Use Port 80 in which case Id block ICMP to port 80 always as ICMP is what is used for DDOS attacks and eventually will lead to Aujard Crashing.

All them other ports do not need to be open in your router.
 
Back