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Ascent [help] ascent "connething failed, retrying in 10 seconds".

Initiate Mage
Joined
Sep 17, 2007
Messages
41
Reaction score
0
I'v checked so much i can to fix this. logonremotepassword is exactly the same....here's my config lists

wa113 - [help] ascent "connething failed, retrying in 10 seconds". - RaGEZONE Forums
[/URL]

Code:
###########################################################################
# OpenAscent Optional Configuration File
# Last Update: $Id: ascent-optional.conf 309 2008-06-03 14:29:43Z tazjin $
#
# This configuration file contains all non-blizzlike values.
###########################################################################

/********************************************************************************
 * How to use this config file:                                                 *
 * Config files are in a block->variable->setting format.                       *
 * A < signifies the opening of a block, the block name is expected after that. * 
 * After the block name, a space and then the settings sperated by = / ' '.     *
 *                                                                              *
 * e.g.                                                                         *
 * <block setting="0" someval = "1">                                            *
 *                                                                              *
 * Comments can be in C format, e.g. /* some stuff */, with a // at the start   *
 * of the line, or in shell format (#).                                         *
 ********************************************************************************/

#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Optional Settings
#
#    Starting Level
#     This controls at which level characters are created. Range is from 1-70.
#     Default: 1
#
#    Level Cap
#        This variable controls the level that stats will be generated up to internally.
#        Beyond this level players can still see a higher level visually but their stats won't
#        increase beyond this point.
#        Default: 70
#
#    Generated Level Level Cap
#       This variable controls the level at which stats will generate up to. Generally the formulas go
#       crazy after level 70 so this way you can keep the high visual but stats at a reasonable value.
#       Default: 70
#
#    Allow The Burning Crusade characters
#       This will override account settings, so you can disable TBC from your server without having to mess with accounts.
#       Default: 1 
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Optional    StartingLevel = "1"
             LevelCap = "70"
             GenLevelCap = "70"
             AllowTBC = "1">

#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Interfaction Options
#
#    InterfactionChat
#    This directive controls whether horde and alliance players can talk to each other.
#    Default: 0 (disabled)
#
#    InterfactionGroup
#    This directive controls whether horde and alliance players are able to build a group together.
#    Default: 0 (disabled)
#
#    InterfactionGuild
#    This directive controls whether horde and alliance players are able to build crossfaction guilds
#    Default: 0 (disabled)
#
#    InterfactionTrade
#    This directive controls whether horde and alliance players can trade with each other.
#    Default: 0 (disabled)
#
#    InterfactionFriends
#    If this is enabled players can add other players from the opposite faction to their friends list
#    Default: 0 (disabled)
#
#    InterfactionMisc
#    This directive controls whether horde and alliance players are able to use different functions
#    on players of the opposite faction. This includes e.g. using the /who command.
#    Default: 0 (disabled)
#
#    CrossOverCharacters
#    If this is enabled players are able to create both, horde and alliance characters on a PVP realm.
#    Default: 0 (disabled)
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Interfaction    InterfactionChat="0"
                 InterfactionGroup="0"
                 InterfactionGuild="0"
                 InterfactionTrade="0"
                 InterfactionFriends="0"
                 InterfactionMisc="0"
                 CrossOverCharacters="0">

#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Color Configuration
#   Announce
#    AnnTagColor
#    This controls which color the [] tag in front of announces has.
#    Default: 2 (Light Blue)
#
#    AnnGMTagColor
#    This controls the color of the GM/Admin tag in announces. Only enabled if GMAdminTag is set to 1.
#    Default: 1 (Light red)
#
#    AnnNameColor
#    This controls the color of the gamemaster's name in announces.
#    Default: 4 (Green)
#
#    AnnMsgColor
#    This controls the color of message in announces.
#    Default: 6 (Gold)
#
#
#   You can choose one of the colors below.
#     LightRed    = 1
#     LightBlue = 2
#     Blue    = 3
#     Green    = 4
#     Red    = 5
#     Gold     = 6
#     Grey    = 7
#     White    = 8
#     Magenta     = 9
#     Yellow     = 10
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Color  AnnTagColor = "2"
        AnnGMTagColor = "1"
        AnnNameColor = "4"
        AnnMsgColor = "6">

#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Extra Scripts Configuration
#
#    Instant70
#        Enables Instant70 mode.
#
#    PvPToken
#        This directive enables  item rewards when there is a PvP Kill and players are level 70
#
#    PvPTokenID
#        If PvPToken is enabled, specify the item ID of your custom Token ID, or any other item
#
#    L70etc
#        Enables L70etc Band Gossip script.
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Extra Instant70="0" PvPToken="0" PvPTokenID="13905" PvPKillAnnounce="0" Portals="0" L70etc="0" WeddingNPC="0">
Code:
#######################################################################
# Ascent Logonserver Configuration File
# Last updated at revision 4544 by compboy
#######################################################################

/********************************************************************************
 * How to use this config file:                                                 *
 * Config files are in a block->variable->setting format.                       *
 * A < signifies the opening of a block, the block name is expected after that. * 
 * After the block name, a space and then the settings sperated by = / ' '.     *
 *                                                                              *
 * e.g.                                                                         *
 * <block setting="0" someval = "1">                                            *
 *                                                                              *
 * Comments can be in C format, e.g. /* some stuff */, with a // at the start   *
 * of the line, or in shell format (#).                                         *
 ********************************************************************************/

# LogonDatabase Section
#
#    These directives are the location of the `realms` and `accounts`
#    tables.
#
#    LogonDatabase.Host      - The hostname that the database is located on
#    LogonDatabase.Username  - The username used for the mysql connection
#    LogonDatabase.Password  - The password used for the mysql connection
#    LogonDatabase.Name      - The database name
#    LogonDatabase.Port      - Port that MySQL listens on. Usually 3306.
#    LogonDatabase.Type      - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
#

<LogonDatabase Hostname = "localhost"
               Username = "root"
               Password = "+++++++++"
               Name     = "alogon"
               Port     = "3306"
               Type     = "1">


# Host Directive
#
#    This is the address that the realmlist will listen on.
#    To listen on all addresses, set it to 0.0.0.0
#    Default: 127.0.0.1 (localhost)
#
#    Note: ISHost is the interserver communication listener.
#

<Listen Host = "127.0.0.1"
        ISHost = "0.0.0.0"
        RealmListPort = "3724"
        ServerPort = "8093">

# Server console logging level
#
#    This directive controls how much output the server will
#    display in it's console. Set to 0 for none.
#    0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
#    Default: 3
#

<LogLevel Screen = "0"
          File = "-1">

# Account Refresh Time
#
#    This controls on which time interval accounts gets 
#    refreshed. (In seconds)
#    Default = 600
#

<Rates AccountRefresh = "600">

# Accepted Build Range Setup
#
#    These two directives set up which clients will be
#    allowed to authenticate with the realm list.
#
#    Set these to the same builds that the server was
#    compiled for.
#
#    As of the last update, version 2.4.2 was build 8278.
#

<Client MinBuild = "8278"
        MaxBuild = "9999">

# WorldServer Setup
#
#  RemotePassword
#    This directive controls the password used to authenticate with the worldserver.
#    It must be the same between the two configs. If it is not, your server will
#    not register.
#
#    Default: "change_me_logon"
#
#  AllowedIPs
#    This section MUST be completed, otherwise all attempts to link your servers will fail.
#    These "Allowed" fields are a space-seperated list of CIDR-form IP addresses that are allowed
#    to make server connections to your logonserver, and register realms.
#    For example, everything in the 127.0.0.* range would be:
#         127.0.0.0/24, as 24 of the bits must match the 127.0.0.0
#
#    To allow a single IP,
#         1.3.3.7/24, would allow only 1.3.3.7 to connect as 32 of the bits must match.
#
#  AllowedModIPs
#    In the same form as AllowedIPs, these are the IPs that are allowed to modify the database
#    (adding bans, GMs, account permissions, etc)
#

<LogonServer RemotePassword = "++++++++++"
             AllowedIPs = "127.0.0.0/24"
             AllowedModIPs = "127.0.0.0/32">
Code:
#######################################################################
# Ascent Realms Configuration File
# Last updated at revision 446 by Burlex
#######################################################################

/********************************************************************************
 * How to use this config file:                                                 *
 * Config files are in a block->variable->setting format.                       *
 * A < signifies the opening of a block, the block name is expected after that. * 
 * After the block name, a space and then the settings sperated by = / ' '.     *
 *                                                                              *
 * e.g.                                                                         *
 * <block setting="0" someval = "1">                                            *
 *                                                                              *
 * Comments can be in C format, e.g. /* some stuff */, with a // at the start   *
 * of the line, or in shell format (#).                                         *
 ********************************************************************************/

#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# LogonServer Section
#
#    Address:
#        The address (no port) of the server.
#
#    Port:
#        The port on which the logon server listens. (*** NOT 3724 ***)
#
#    Name:
#        Not really relavant, but name the logon.
#
#    RealmCount:
#        The number of realms in the next section.
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<LogonServer Address = "127.0.0.0.1"
             Port = "8093"
             Name = "Default Logon"
             RealmCount = "2">

#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Realm Section
#
#    Name:
#        The name of the realm.
#    
#    Address:
#        The address (and port) of that realm.
#
#    Icon:
#        The type of realm (PVP, Normal, RPPVP, RP)
#
#    Colour:
#        Realm colour in realm list display.
#
#    TimeZone:
#        Time zone the realm is in.
#
#    Population:
#        (0 = low, 1 = medium, 2 = high)
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Realm1 Name = "Mariestad WoW;internet"
        Address = "++++++++++:8129"
        Icon = "PVP"
        Colour = "1"
        Population = "1.0"
        TimeZone = "1">

<Realm2 Name = "Mariestad WoW;local"
        Address = "++++++++:8129"
        Icon = "PVP"
        Colour = "1"
        Population = "1.0"
        TimeZone = "1">
Code:
#######################################################################
# Ascent Configuration File
# Last Update: $Id: ascent-world.conf 4618 2008-06-22 16:21:24Z tazjin $
#######################################################################

/********************************************************************************
 * How to use this config file:                                                 *
 * Config files are in a block->variable->setting format.                       *
 * A < signifies the opening of a block, the block name is expected after that. * 
 * After the block name, a space and then the settings sperated by = / ' '.     *
 *                                                                              *
 * e.g.                                                                         *
 * <block setting="0" someval = "1">                                            *
 *                                                                              *
 * Comments can be in C format, e.g. /* some stuff */, with a // at the start   *
 * of the line, or in shell format (#).                                         *
 ********************************************************************************/

#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Database Section
#
#   Database.Host      - The hostname that the database is located on
#   Database.Username  - The username used for the mysql connection
#   Database.Password  - The password used for the mysql connection
#   Database.Name      - The database name
#   Database.Port      - Port that MySQL listens on. Usually 3306.
#   Database.Type      - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = SQLite (MySQL is stable, others are not)
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<WorldDatabase Hostname = "localhost" Username = "root" Password = "samtron85" Name = "aworld" Port = "3306" Type = "1">
<CharacterDatabase Hostname = "localhost" Username = "root" Password = "samtron85" Name = "acharacter" Port = "3306" Type = "1">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Listen Config
#
#    Host
#        This is the address that the server will listen on.
#        To listen on all addresses, set it to 0.0.0.0
#        Default: 127.0.0.1 (localhost)
#
#    WorldServerPort
#        This is the port that the world server listens on.
#        It has to be the same as what is specified in the
#        realms table in the LogonDatabase.
#        Default: 8129
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Listen Host = "0.0.0.0"
        WorldServerPort = "8129">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Log Level Setup
#
#    Console Logging Level
#        This directive controls how much output the server will
#        display in it's console. Set to 0 for none, or -1 to disable.
#        -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
#        Default: 3
#
#    World server packet logging feature
#        If this directive is turned on, a file called `world.log`
#        will be created in the server's directory and all packets
#        sent and received by clients will be dumped here in bfg
#        format.
#        Default: 0
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<LogLevel Screen="0" File="-1" World="0">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Server Settings
#
#    PlayerLimit
#        This directive controls the amount of sessions that will be
#        accepted by the server before it starts to add people to 
#        the server queue.
#        Default: 100
#
#    Motd
#        This message will be displayed by the server in the chat
#        box every time any user logs on. Colors can be used in the
#        standard WoW format.
#        Default: "No MOTD specified
#
#    Send Stats On Join
#        This directive controls whether the server will send the online player
#        count to a cilent when it enters the world.
#
#    Breathing Setup
#        If the breathing code is causing problems or you want to run a fun server, you can disable 
#        water checks by enabling this directive.
#        Default: 1
#
#    Starting Level
#     This controls at which level characters are created. Range is from 1-70.
#     Default: 1
#
#    Level Cap
#        This variable controls the level that stats will be generated up to internally.
#        Beyond this level players can still see a higher level visually but their stats won't
#        increase beyond this point.
#        Default: 70
#
#    Generated Level Level Cap
#       This variable controls the level at which stats will generate up to. Generally the formulas go
#       crazy after level 70 so this way you can keep the high visual but stats at a reasonable value.
#       Default: 70
#
#    Seperate Channels Control
#        This directive controls whether horde and alliance chats will be seperated across channels.
#        Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other
#        across channels.
#        Default: 0
#
#    Compression Threshold
#        This directive controls the limit when update packets will be compressed using deflate.
#        For lower-bandwidth servers use a lower value at the cost of cpu time.
#        Default: 1000
#
#    Queue Update Rate
#        This directive controls how many milliseconds (ms) between the updates
#        that the queued players receieve telling them their position in the queue.
#        Default: 5000 (5 seconds).
#
#    Kick AFK Players
#        Time in milliseconds (ms) that a player will be kicked after they go afk.
#        Default: 0 (disabled)
#
#    Connection Timeout
#        This directive specifies the amount of seconds that the client will be disconnected
#        after if no ping packet is sent. It is advised to leave it at the default.
#        Default: 180
#
#    Realm Type
#        This is the realm type that will be used by the server to handle world pvp.
#        Default: 0 (pve)(RPPVE)
#        Other values: 1(pvp)(RPPVP)
#
#    AdjustPriority
#        Set the server to high process priority?
#        Default: 0
#
#    RequireAllSignatures
#        This directive controls whether the full 10 signatures will be required in order
#        to turn in a petition. Smaller servers would be better off having it turned off.
#        Default: off
#
#    ShowGMInWhoList
#        This directive controls whether GM's will be shown in player's who lists or not.
#        Default: on
#
#    MapUnloadTime
#        This directive controls whether to unload map cells after an idle period of <x> seconds.
#        Use on smaller servers or servers that are memory-limited. The server without cell unloading
#        can use over 1.2GB memory with all creatures loaded.
#        Default: 0
#
#    LimitedNames
#        This directive forces all character names to be a-z and A-Z compliant.
#        Default: 1
#
#    UseAccountData
#        This directive determines whether the account_data table is used to save custom client data.
#        May cause buggy behaviour.
#        Default: 0
#
#    AllowPlayerCommands
#        This directive, if enabled can allow players to use commands with a '0' command group.
#        Default: 0
#
#    EnableLFGJoin
#        If this is enabled, you can join the LFG channel without using the LFG tool.
#        Default: 0
#
#    ForceGMTag
#    This directive controls if GM's with lower rights than 'z' will be forced to have the GM Tag 
#    enabled.
#    Default: 0
#
#    ShowKickMessage
#    If this is enabled kick messages will be shown in the world chat to every player. If you disable
#    it they're only shown to the person who is kicked.
#    Default: 1
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Server PlayerLimit = "100"
        Motd = "No MOTD specified."        
        SendStatsOnJoin = "1"
        EnableBreathing = "1"
        StartingLevel = "1"
        LevelCap = "70"
        GenLevelCap = "70"
        SeperateChatChannels = "0"
        CompressionThreshold = "1000"
        QueueUpdateInterval = "5000"
        KickAFKPlayers = "0"
        ConnectionTimeout = "180"
        RealmType = "1"
        AdjustPriority = "0"
        RequireAllSignatures = "0"
        ShowGMInWhoList = "1"
        MapUnloadTime="0"
        LimitedNames="1"
        UseAccountData="0"
        AllowPlayerCommands="0"
        EnableLFGJoin="0"
        ForceGMTag="0"
        ShowKickMessage="1">

#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Announce Configuration
#
#    Tag
#      Configure what is shown in front of your announces in the [] brackets.
#      Default: Staff (would give [Staff])
#
#    GMAdminTag
#      Configure whether the <GM> or <Admin> tag is shown in announces.
#      Default: 0 (disabled)
#
#    NameinAnnounce
#      If this is enabled the name of the person who makes an announcement will be shown in front of the msg.
#      Default: 1 (enabled)
#
#    NameinWAnnounce
#      If this is enabled the name of the person who makes an wide-screen announcement will be shown in front
#      of the message.
#      Default: 1 (enabled)
#
#    ShowInConsole
#      This controls whether announces are shown in the ascent-world console or not.
#      This does not apply for the team-internal GM announce.
#      Default: 1 (enabled)
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<Announce   Tag = "Staff"
            GMAdminTag = "0"
            NameinAnnounce = "1"
            NameinWAnnounce = "1"
            ShowInConsole = "1">

#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Color Configuration
#   Announce
#    AnnTagColor
#    This controls which color the [] tag in front of announces has.
#    Default: 2 (Light Blue)
#
#    AnnGMTagColor
#    This controls the color of the GM/Admin tag in announces. Only enabled if GMAdminTag is set to 1.
#    Default: 1 (Light red)
#
#    AnnNameColor
#    This controls the color of the gamemaster's name in announces.
#    Default: 4 (Green)
#
#    AnnMsgColor
#    This controls the color of message in announces.
#    Default: 6 (Gold)
#
#    You can use WoW's color system for that. A few examples of colors are in this list:
#    Lightred      "|cffff6060"
#    Lightblue      "|cff00ccff"
#    Blue          "|cff0000ff"
#    Green          "|cff00ff00"
#    Nice Green      "|c1f40af20"
#    Red          "|cffff0000"
#    Gold          "|cffffcc00"
#    Grey          "|cff888888"
#    White          "|cffffffff"
#    Subwhite      "|cffbbbbbb"
#    Magenta          "|cffff00ff"
#    Yellow               "|cffffff00"
#    Cyan          "|cff00ffff"
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Color  AnnTagColor = "|cff00ccff"
        AnnGMTagColor = "|cffff6060"
        AnnNameColor = "|c1f40af20"
        AnnMsgColor = "|cffffcc00">

#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Die Directive
#
#    If this triggers it means you didn't read your config file!
#    Just comment it or remove it when you've read this.
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#




#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Power regeneration multiplier setup
# 
#    These directives set up the multiplier in which regen values will be
#    multiplied by every 2 seconds.
#    Powers: 
#        Power1 = Mana, Power2 = Rage, Power3 = Energy
#    
#    Reputation:
#        Kill = Rep gained on kill, Quest = rep gained from quests
#
#    Honor:
#        Honor = multiplier used to calculate honor per-kill.
#
#    PvP:
#        PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)
#
#    XP:
#        The xp that a player receives from killing a creature will be multiplied
#        by this value in order to get his xp gain.
#
#    RestXP: 
#        Amount of hours needed to get one Bubble rested XP ( one bubble is 5% of the complete XP bar)
#        Default is 8 hrs rest for one bubble. Raising this rate causes RestedXP to be earned faster,
#        F.e, setting a rate of 2 makes you require only 4 hrs reesting for 1 bubble (instead of 8).
#        Note that resting in a resting area (Zzz) goes 4 times faster.
#        Default: 1 (bubble every 8 hrs)
#
#    Drop(Color):
#        These values will be multiplied by the drop percentages of the items for creatures
#        to determine which items to drop. All default to 1.
#        To allow you better control of drops, separate multipliers have been created for items 
#        of each quality group. 
#
#    DropMoney:
#        This value will be multiplied by any gold looted and pickpocketed
#
#    Save:
#        Value in milliseconds (ms) that will be between player autosaves.
#        Default: 300000 (5 minutes)
# 
#    SkillChance:
#        The chance that you have to level up a skill in melee or a profession is multiplied
#        by this value.
#        Default: 1
#
#    SkillRate:
#        The amount of "levels" your skill goes up each time you gain a level is multiplied
#        by this value.
#
#    ArenaMultiplier
#         Every week/day the arena points gained by a player will be multiplied by this value.
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Rates Health="1"
       Power1="1"
       Power2="1"
       Power3="1"
       QuestReputation="1"
       KillReputation="1"
       Honor="1"
       PvPTimer="300000"
       Compression="1"
       XP="1"
       QuestXP="1"
       RestXP="1"
       DropGrey="1"
       DropWhite="1000"
       DropGreen="100"
       DropBlue="100"
       DropPurple="10"
       DropOrange="10"
       DropArtifact="1"
       DropMoney="20"
       Save="300000"
       SkillChance="1"
       SkillRate="1"
       ArenaMultiplier2x="1"
       ArenaMultiplier3x="1"
       ArenaMultiplier5x="1">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# GM Client Channel
#
#   This should be set to 'gm_sync_channel' for the My_Master addon to work.
#   Default: gm_sync_channel
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<GMClient GmClientChannel = "gm_sync_channel">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Terrain & Collision Settings
#
#   Set the path to the map_xx.bin files and whether unloading should be enabled
#   for the main world maps here. Unloading the main world maps when they go idle
#   can save a great amount of memory if the cells aren't being activated/idled
#   often. Instance/Non-main maps will not be unloaded ever.
#
#   Default:
#      MapPath = "maps"
#      vMapPath = "vmaps"
#      UnloadMaps = 1
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Terrain MapPath = "maps"
         vMapPath = "vmaps"
         UnloadMaps = "1">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Log Settings
# 
#    Cheaters:
#        This directive sets up the cheater logging file, if turned on any
#        cheat / packet exploit / speedhack attempts will be logged here.
#
#    GMCommands:
#        These two directives set up the GM command logging fie. If turned on,
#        most gm commands will be logged for this file for abuse investigation, etc.
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Log Cheaters="0" GMCommands="0">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Mail System Setup
#
#    These directives control the limits and behaviour of the ingame mail system.
#    All options must have Mail prefixed before them.
#   
#    ReloadDelay                 
#        Controls the delay at which the database is "refreshed". Use it if you're
#        inserting mail from an external source, such as a web-based interface.
#        0 turns it off.
#        Default: 0
#
#    DisablePostageCostsForGM 
#        Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
#        Default: 1
#
#    DisablePostageCosts
#        Disables postage costs for all players.
#        Default: 0
#
#    DisablePostageDelayItems
#        Disables the one hour wait time when sending mail with items attached.
#        Default: 1
#
#    DisableMessageExpiry
#        Turns off the 30 day / 3 day after read message expiry time. 
#        WARNING: A mailbox still cannot show more than 50 items at once
#        (stupid limitation in client).
#        Default: 0
#
#    EnableInterfactionMail
#        Removes the faction limitation for sending mail messages. Applies to all players.
#        Default: 1
#
#    EnableInterfactionMailForGM 
#        Removes the faction limitation for sending mail messages, but only applies
#        to GM's. EnableInterfactionMail overrides this.
#        Default: 1
#   
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Mail ReloadDelay="0"
      DisablePostageCostsForGM="1"
      DisablePostageCosts="0"
      DisablePostageDelayItems="1"
      DisableMessageExpiry="0"
      EnableInterfactionMail="1"
      EnableInterfactionMailForGM="1">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Status Dumper Config
#
#        These directives set up the status dumper plugin. Filename is an
#        absolute or relative path to the server binary. Interval is the
#        time that the stats will be dumped to xml.
#        Default: stats.xml / 120000 (2 minutes)
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<StatDumper FileName = "stats.xml" Interval = "120000">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Startup Options
#
#    Preloading
#        This directive controls whether the entire world will be spawned at server
#        startup or on demand. It is advised to leave it disabled unless you are a
#        developer doing testing.
#        Default: off
#
#    Background Loot Loading
#        This directive controls whether loot will be loaded progressively during
#        startup or in the background in a seperate thread. Turning it on will
#        result in much faster startup times.
#        Default: on
#
#    Multithreaded Startup
#        This controls whether the server will spawn multiple worker threads to
#        use for loading the database and starting the server. Turning it on
#        increases the speed at which it starts up for each additional cpu in your
#        computer.
#        Default: on
#
#    Additional Table Binding
#        You can load static item/creature/etc data into the server using this directive.
#        This way throughout database updates your custom data can be preserved.
#        Format: "sourcetable destination table,sourcetable destinationtable"
#        Example: "myitems items,mynpcs creature_names"
#        Default: ""
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Startup Preloading = "0"
         BackgroundLootLoading = "1"
         EnableMultithreadedLoading = "1"
         LoadAdditionalTables="">

#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Flood Protection Setup
#
#    Lines
#        This is the number of "messages" or lines that it will allow before stopping messages from
#        being sent. This counter is reset every "Seconds" seconds.
#        Default: 0 (disabled)
#
#    Seconds
#        This is the number of seconds inbetween the Line counter being reset.
#        Default: 0 (disabled)
#
#    SendMessage
#        If this is enabled, a "Your message has triggered serverside flood protection. You can speak again in %u seconds."
#        message will be sent upon flood triggering.
#        Default: 0
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<FloodProtection Lines = "0" Seconds = "0" SendMessage = "0">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# LogonServer Setup
#
#    DisablePings   
#        This directive controls whether pings will be sent to the logonserver to check
#        if the connection is still "alive". Expect problems if it is disabled.
#        Default: 0
#
#    RemotePassword
#        This directive controls the password used to authenticate with the logonserver.
#        It must be the same between the two configs. If it is not, your server will
#        not register.
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<LogonServer DisablePings = "0"
             RemotePassword = "+++++++++">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# AntiHack Setup
#
#    Teleport   
#        This directive controls anti-teleport hack checks will be enabled or not.
#        Default: 1
#
#    Speed
#        This directive controls anti-speed hack checks will be performed on player movement or not.
#        Default: 1
#
#    SpeedThreshold
#        This directive controls the threshold at which the speedhack detection will trip.
#        It's (characters' move time of distance - real move time of distance)
#        Default: -600.0
#
#    FallDamage
#        This directive controls anti-fall damage hack checks will be performed on player movement or not.
#        Default: 1
#
#    Flying
#        This directive controls whether flight hacks will be performed on players or not.
#        Default: 1
#
#    FlightThreshold
#       This directive controls the height at which you must be above the vmaps height before you are flagged as "flying" and are subject to kicks.
#       Default: 10
#
#    DisableOnGM
#        This directive controls hack checks will be disabled for GM's or not.
#        Default: 0
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<AntiHack Teleport="1"
          Speed="1"
          SpeeedThreshold="-600.0"
          FallDamage="1"
          Flight="1"
      FlightThreshold="10" 
          DisableOnGM="0">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Period Setup
#
#    These are the periods that the server will wait before doing periodic duties. At the moment only
#    arena point calculation and honor point calculation are used here.
#
#    Default:
#         Arena: weekly
#         Honor: daily
#             (blizzlike values)
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Periods HonorUpdate="daily"
         ArenaUpdate="weekly">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Channels Setup
#
#    These directives control some of the aspects in the channel system.
#
#    BannedChannels
#         If you would like to ban users from creating or joining a channel specify them here in a ';'
#         seperated list.
#         Default: ""
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Channels BannedChannels="">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# VoiceChat Setup
#
#    These directives control some of the aspects in the voice chat system.
#
#    Enabled
#         If you want to enable the voice chat system, this must be set to 1.
#         Default: "0"
#
#    ServerIP
#         This is the IP of the voice chat server.
#         Default: "127.0.0.1"
#
#    ServerPort
#         This is the TCP port of the voice chat server.
#         Default: "3727"
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<VoiceChat Enabled="0"
           ServerIP="127.0.0.1"
           ServerPort="3727">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Remote Console Setup
#
#    These directives control the remote administration console.
#
#    Enabled
#         If you want to enable the remote administration console, set this.
#         Default: 0
#
#    Host
#         This is the interface the RA server listens on.
#         Default: "0.0.0.0"
#
#    Port
#         This is the TCP port the RA server listens on. Connect to it with a regular telnet client.
#         Default: 8092
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<RemoteConsole Enabled="0"
               Host="0.0.0.0"
               Port="8092">
      

#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Scripting Engine Setup
#
#    Ascent can support multiple script backends via the means of loading .dll files for them.
#    This section in the config can enable/disable those backends.
#
#    LUA
#         If you would like to enable the LUA scripting backend, enable this.
#         Default: 0
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<ScriptBackends LUA="0">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Movement Setup
#
#    NOTE: For any of these directives to function, movement compression has to be compiled into
#          the server.
#
#    FlushInterval
#        This is the interval at which movement packets will be flushed to the client, i.e. compressed/sent.
#        If you have a high threshold, keeping this at 1-2 seconds will work better.
#        Default: 1000 (one second)
#
#    CompressionRate
#        This is the deflate compression rate. Higher will use more cpu, but smaller packets.
#        Range: 1-9 (or 0 is disable)
#        Default: 1
#
#    CompressionThreshold
#        This is the distance that will be used to determine if an object needs to be sent compressed or
#        normal. It is advised to keep it at least 30 units. This value is used for players.
#        Default: 30.0
#
#    CompressionThresholdCreatures
#        This is the distance that will be used to determine if an object needs to be sent compressed or
#        normal. This value is used for creatures, so it can be a lot lower.
#        Default: 10.0
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Movement FlushInterval="1000"
          CompressRate="1"
          CompressThreshold="30.0"
          CompressThresholdCreatres="10.0">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Die Directive
#
#    You should know what to do here :P
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#




#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Localization Setup
#
#    LocaleBindings
#        This is a list of locale names and the other locale you want to associate with them.
#        For example, to make the European client always use the french language, "enGB=frFR"
#
#        Must be terminated by a space.
#
#        Default: ""
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Localization LocaleBindings="">
 
www.Warforge.Online
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Code:
<LogonServer RemotePassword = "++++++++++"
             AllowedIPs = "127.0.0.0/[B][COLOR="Red"]24[/COLOR][/B]"
             AllowedModIPs = "127.0.0.0/[B][COLOR="Red"]24[/COLOR][/B]">
 
Initiate Mage
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Code:
<LogonServer RemotePassword = "++++++++++"
             AllowedIPs = "127.0.0.0/[B][COLOR=Red]24[/COLOR][/B]"
             AllowedModIPs = "127.0.0.0/[B][COLOR=Red]24[/COLOR][/B]">
Thanks i would try that :D i forget about those 2 numbers :pno i'll try if its work ^^
 
Initiate Mage
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i found the 10 sec prob... i had too many zeros on the realm thingy....but now i get authenicating.....authenicating timed out and i got a popup message from windows that i should describe the problem and so on. and on ascent-logonserver.exe it says server connection form 127.0.0.1:1171 denied, not an allowed ip EDIT: Now i put the the 4 letters after the ip but there turn up more letters that could not connect.....still got athuencating timed out. and on logonserver "that ip 127.0.0.1:1234 now allowed" and some other ip EDIT2: Now i see it test any last 4 letter after ip (thinks it ports?) form 1330 and up? i'll think it works when it hits right port but where shall i change in one of the list to 1330? EDIT3: ascent world says connecting to logon server on 127.0.0.1:8093 but logonserver says "server connection from 127.0.0.1:1543 and up denied, not an allowed IP.
 
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try with these Cfgs :)
 

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