000050.130| Textures 'data/objectsdepot/g3_blds_city/textures/bld_decal_tiled_01_diffuse.dds' and 'data/objectsdepot/rotb_fortification/textures/bld_decal_tiled_01_diffuse.dds' are loosely filtered but are different! (Loading mesh data/objectsdepot/rotb_fortification/base_lm_gate_02.sco)
but of error in all constructions.You can copy the one from the buildings folder into the fortification one..or you can simply ignore it because its really not a big game breaking issue..
is occurring (I believe) because it is trying to open the folder Date and levels of Last Man Survival with the studio and is having a divergence of files and directories.http://prntscr.com/i1t574
My Log:
Code:000050.130| Textures 'data/objectsdepot/g3_blds_city/textures/bld_decal_tiled_01_diffuse.dds' and 'data/objectsdepot/rotb_fortification/textures/bld_decal_tiled_01_diffuse.dds' are loosely filtered but are different! (Loading mesh data/objectsdepot/rotb_fortification/base_lm_gate_02.sco)
how i do fix?several of these error messages in all map constructs
LMAO..oh my...just copy that .dds file from one to the other..simple..common sense..then your error will be no more..
copy..
objectsdepot/g3_blds_city/textures/bld_decal_tiled_01_diffuse.dds
into
objectsdepot/rotb_fortification/textures
and overwrite
Besides all this...that texture file will not work right in a WarZ source anyway..it will look striped because of the tiling..in order for it to look correct you will need to adjust the decal tiling coding in your src...to do this use common sense,search and figure it out..it's not that difficult.
after doing this, I get a memory error, (colorado normally enters the studio)seriously? copy the .dds file...
data/objectsdepot/g3_blds_city/textures/bld_decal_tiled_01_diffuse.dds
You are trying to open an ROTB map..you need to do some editing to the level data file..
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yes I did it but when I do I get itmemory error
Ok guys this is a lot for me, I do not know how to do it, but thanks to everyone, I thought it was simpler
This is why a few of us still hang around..to help others learn and understand.There are people here that steal and copy and go absolutely nowhere,in a circle around and round,and there are those that take what is available and learn from it and go on to create things on their own..question is which one do you really want to be? I am willing to teach what I know to someone willing to learn,just like I learned from alot of great people here,but if you want to copy copy copy,I wont waste my time..if you want it done right,and be able to put your mark on things,then there is no easy route..the easy way never leads anywhere..just a few words to think about...
No this is another errorthe bad uv2 mesh format not know why is but the warning log is is why you have 2 direfent textures with the same name, rename the dds and rename in to material and this is fixed