[help] Changing the static meshes and skill anims L2J 

Initiate Mage
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euuuh.... hi!
First of all - i'm sorry for my poor English.
And secondly - i used the search, i read all the guides and i downloaded all possibles and impossibles tools.

So,
the primary goal is to ADD some new meshes and skill anims, but for now forgive it. Let's make the things sample: i need to MODIFY some houses in gludio to add them a bi-i-ig column on their roofs (for an event).

1). I decoded the needed usx (tryed either l2encdec and l2 decode).
2). Tryed to use UTPT 2.0 beta 5, either on decoded and encoded files. The result is always the same: i see the list of meshes, but if i try to view or extract a mesh - one of 3 things happens - !) i have stream reading error 2) i have limit out of bound error 3) it creates a 3ds or ue file of 0 bytes size.
3). I tryed to load it in Unreal Engine editor directly. The encoded files causes general protaction fault, and the decoded ones causes "no label... negative delta time.... something.... load object... main loop" error.

And finally i can't find lineage unreal engine version 2226.19.03 anywhere. But it is the latest of my problems. when i find the way to loading and changing the usx', i thing i'll find it somewhere....

So, if someone know how bypass theese problems, and extract the meshes from usx, please, help!!!
Thanks an advise!
 
nice share. thanks


infracted. and thread moved
 
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