Experience_t CFieldIOCPSocket::ChangeExperience(Experience_t fChangeValue, BOOL i_bApplyPartner /*=FALSE*/, BOOL i_bApplyPlusRate/*=TRUE*/, BOOL i_bCheckValidGameUser/*=TRUE*/, INT nInSamePartyMember/*=1*/, CFieldMonster* pTargetMonster/*=NULL*/)
There have a look on your ownCode:Experience_t CFieldIOCPSocket::ChangeExperience(Experience_t fChangeValue, BOOL i_bApplyPartner /*=FALSE*/, BOOL i_bApplyPlusRate/*=TRUE*/, BOOL i_bCheckValidGameUser/*=TRUE*/, INT nInSamePartyMember/*=1*/, CFieldMonster* pTargetMonster/*=NULL*/)
Why commenting things out?Commented on everything connected with additional experience, But the experience is still random
Why commenting things out?
You have very powerfull debugging utilities in Visual Studio
You must be registered to see links