[DLPets];----------------------------------------------------------------------------------------------;-- DarkHorseDamageDivisor: addskilldamage = addskilldamage * DarkHorseDmgMultiplier / 100.0;-- DarkRavenDamageDivisor: AttackDamage = AttackDamage * DarkRavenDamageMultiplier / 100.0;----------------------------------------------------------------------------------------------DarkHorseDamageMultiplier = 100.0DarkRavenDamageMultiplier = 100.0[DarkSpirit];----------------------------------------------------------------------------------------------;-- Below options take an effect on final (PvM) damage done by Dark Spirit so should be;-- configured as last, after the above or other options which may affect the damage, example:;-- Final character damage is 1000, PvMDamageRate = 10, final damage will be then 100;-- All values expressed in percent (integer type values);----------------------------------------------------------------------------------------------PvMDamageRate = 100;----------------------------------------------------------------------------------------------;-- Below options take an effect on final (PvP) damage done by Dark Spirit so should be;-- configured as last, after the above or other options which may affect the damage, example:;-- Final character damage is 1000, XXPvPDamageRate = 10, final damage will be then 100;-- All values expressed in percent (integer type values);----------------------------------------------------------------------------------------------DLToDW_PvPDamageRate = 100DLToDK_PvPDamageRate = 100DLToELF_PvPDamageRate = 100DLToMG_PvPDamageRate = 100DLToDL_PvPDamageRate = 100DLToSU_PvPDamageRate = 100DLToRF_PvPDamageRate = 100DLToGL_PvPDamageRate = 100[ReflectDamage];----------------------------------------------------------------------------------------------;-- Value expressed in percent (integer type value);----------------------------------------------------------------------------------------------MaxDamageReflectPercent = 100[PvPDamage];----------------------------------------------------------------------------------------------;-- Below options take an effect on final (PvP) damage so should be configured as last, after;-- the above or other options which may affect the damage, example:;-- Final character damage is 1000, XXPvPDamageRate = 10, final damage will be then 100;-- All values expressed in percent (integer type values);----------------------------------------------------------------------------------------------DWToDW_PvPDamageRate = 100DWToDK_PvPDamageRate = 100DWToELF_PvPDamageRate = 100DWToMG_PvPDamageRate = 100DWToDL_PvPDamageRate = 100DWToSU_PvPDamageRate = 100DWToRF_PvPDamageRate = 100DWToGL_PvPDamageRate = 100DKToDW_PvPDamageRate = 100DKToDK_PvPDamageRate = 100DKToELF_PvPDamageRate = 100DKToMG_PvPDamageRate = 100DKToDL_PvPDamageRate = 100DKToSU_PvPDamageRate = 100DKToRF_PvPDamageRate = 100DKToGL_PvPDamageRate = 100ELFToDW_PvPDamageRate = 100ELFToDK_PvPDamageRate = 100ELFToELF_PvPDamageRate = 100ELFToMG_PvPDamageRate = 100ELFToDL_PvPDamageRate = 100ELFToSU_PvPDamageRate = 100ELFToRF_PvPDamageRate = 100ELFToGL_PvPDamageRate = 100MGToDW_PvPDamageRate = 100MGToDK_PvPDamageRate = 100MGToELF_PvPDamageRate = 100MGToMG_PvPDamageRate = 100MGToDL_PvPDamageRate = 100MGToSU_PvPDamageRate = 100MGToRF_PvPDamageRate = 100MGToGL_PvPDamageRate = 100DLToDW_PvPDamageRate = 100DLToDK_PvPDamageRate = 100DLToELF_PvPDamageRate = 100DLToMG_PvPDamageRate = 100DLToDL_PvPDamageRate = 100DLToSU_PvPDamageRate = 100DLToRF_PvPDamageRate = 100DLToGL_PvPDamageRate = 100SUToDW_PvPDamageRate = 100SUToDK_PvPDamageRate = 100SUToELF_PvPDamageRate = 100SUToMG_PvPDamageRate = 100SUToDL_PvPDamageRate = 100SUToSU_PvPDamageRate = 100SUToRF_PvPDamageRate = 100SUToGL_PvPDamageRate = 100RFToDW_PvPDamageRate = 100RFToDK_PvPDamageRate = 100RFToELF_PvPDamageRate = 100RFToMG_PvPDamageRate = 100RFToDL_PvPDamageRate = 100RFToSU_PvPDamageRate = 100RFToRF_PvPDamageRate = 100RFToGL_PvPDamageRate = 100GLToDW_PvPDamageRate = 100GLToDK_PvPDamageRate = 100GLToELF_PvPDamageRate = 100GLToMG_PvPDamageRate = 100GLToDL_PvPDamageRate = 100GLToSU_PvPDamageRate = 100GLToRF_PvPDamageRate = 100GLToGL_PvPDamageRate = 100[PvMDamage];----------------------------------------------------------------------------------------------;-- Below options take an effect on final (PvM) damage so should be configured as last, after;-- the above or other options which may affect the damage, example:;-- Final character damage is 1000, XXPvMDamageRate = 10, final damage will be then 100;-- All values expressed in percent (integer type values);----------------------------------------------------------------------------------------------DKPvMDamageRate = 100DWPvMDamageRate = 100ELFPvMDamageRate = 100MGPvMDamageRate = 100DLPvMDamageRate = 100SUMPvMDamageRate = 100RFPvMDamageRate = 100GLPvMDamageRate = 100;----------------------------------------------------------------------------------------------;-- Maximum value for Damage Decrease - expressed in percent (integer type value);----------------------------------------------------------------------------------------------MaximumDamageDec = 100;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~;-- IGC.Premium Plus version only;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[Elemental];----------------------------------------------------------------------------------------------;-- 0: Elemental Damage cause impact on HP despite lack of SD (custom);-- 1: Elemental Damage does not cause impact on HP when SD is used (original);----------------------------------------------------------------------------------------------ElementalDmgAffectSDOnly = 1;----------------------------------------------------------------------------------------------;-- Below options take an effect on final Elemental (PvP) damage so should be configured;-- as last, after the above or other options which may affect the damage, example:;-- Final character damage is 1000, XXPvPDamageRate = 10, final damage will be then 100;-- All values expressed in percent (integer type values);----------------------------------------------------------------------------------------------DWToDW_PvPDamageRate = 100DWToDK_PvPDamageRate = 100DWToELF_PvPDamageRate = 100DWToMG_PvPDamageRate = 100DWToDL_PvPDamageRate = 100DWToSU_PvPDamageRate = 100DWToRF_PvPDamageRate = 100DWToGL_PvPDamageRate = 100DKToDW_PvPDamageRate = 100DKToDK_PvPDamageRate = 100DKToELF_PvPDamageRate = 100DKToMG_PvPDamageRate = 100DKToDL_PvPDamageRate = 100DKToSU_PvPDamageRate = 100DKToRF_PvPDamageRate = 100DKToGL_PvPDamageRate = 100ELFToDW_PvPDamageRate = 100ELFToDK_PvPDamageRate = 100ELFToELF_PvPDamageRate = 100ELFToMG_PvPDamageRate = 100ELFToDL_PvPDamageRate = 100ELFToSU_PvPDamageRate = 100ELFToRF_PvPDamageRate = 100ELFToGL_PvPDamageRate = 100MGToDW_PvPDamageRate = 100MGToDK_PvPDamageRate = 100MGToELF_PvPDamageRate = 100MGToMG_PvPDamageRate = 100MGToDL_PvPDamageRate = 100MGToSU_PvPDamageRate = 100MGToRF_PvPDamageRate = 100MGToGL_PvPDamageRate = 100DLToDW_PvPDamageRate = 100DLToDK_PvPDamageRate = 100DLToELF_PvPDamageRate = 100DLToMG_PvPDamageRate = 100DLToDL_PvPDamageRate = 100DLToSU_PvPDamageRate = 100DLToRF_PvPDamageRate = 100DLToGL_PvPDamageRate = 100SUToDW_PvPDamageRate = 100SUToDK_PvPDamageRate = 100SUToELF_PvPDamageRate = 100SUToMG_PvPDamageRate = 100SUToDL_PvPDamageRate = 100SUToSU_PvPDamageRate = 100SUToRF_PvPDamageRate = 100SUToGL_PvPDamageRate = 100RFToDW_PvPDamageRate = 100RFToDK_PvPDamageRate = 100RFToELF_PvPDamageRate = 100RFToMG_PvPDamageRate = 100RFToDL_PvPDamageRate = 100RFToSU_PvPDamageRate = 100RFToRF_PvPDamageRate = 100RFToGL_PvPDamageRate = 100GLToDW_PvPDamageRate = 100GLToDK_PvPDamageRate = 100GLToELF_PvPDamageRate = 100GLToMG_PvPDamageRate = 100GLToDL_PvPDamageRate = 100GLToSU_PvPDamageRate = 100GLToRF_PvPDamageRate = 100GLToGL_PvPDamageRate = 100;----------------------------------------------------------------------------------------------;-- Below options take an effect on final Elemental (PvM) damage so should be configured;-- as last, after the above or other options which may affect the damage, example:;-- Final character damage is 1000, XXPvMDamageRate = 10, final damage will be then 100;-- All values expressed in percent (integer type values);----------------------------------------------------------------------------------------------DKPvMDamageRate = 100DWPvMDamageRate = 100ELFPvMDamageRate = 100MGPvMDamageRate = 100DLPvMDamageRate = 100SUMPvMDamageRate = 100RFPvMDamageRate = 100GLPvMDamageRate = 100