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Im trying to edit textures with unrealed and i have 1 question and 1 problem 
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yeah this prob is coz of the new l2 files..hellbound and all.the guide ur looking at that i can see on that image is for old lineage..from c4 to interlude...so its kinda useless...i also have the same problem with photoshop..mine is cs3, i installed DDS tools from nvidia and they dont work..i cant save files as DDS... i also get those criticla errors when i try to edit the files with the latest UED engine.
i have the same problem, and as i thoght it what u told.
so what we can do with this? what we need to upgrade? or mby downgrade the photoshop? or something else??
but u dont get critical error opening the texture with unrealed?
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OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1811 MHz with 1279MB RAM
Video: NVIDIA GeForce4 MX 440 (4523)
Texture LineageWeaponsTex.Alpha.alpha10: Serial size mismatch: Got 51, Expected 6806
History: LoadObject <- (Texture LineageWeaponsTex.Alpha.alpha10 33334==33334/45265145 33283 6806) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::LoadPackage <- UEditorEngine::SafeExec <- (LOAD FILE="D:\editing\UW2Runtime\Textures\LineageWeaponsTex.unreal.utx") <- UEditorEngine::SafeExec <- (OBJ LOAD FILE="D:\editing\UW2Runtime\Textures\LineageWeaponsTex.unreal.utx") <- UEditorEngine::Exec <- (OBJ LOAD FILE="D:\editing\UW2Runtime\Textures\LineageWeaponsTex.unreal.utx").. <- UUnrealEdEngine::Exec <- WBrowserTexture::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop