What core are you running?
what database are you running?
please post your realmlist.conf in here too.
We need alot more information if people are to help..
im using SDB 0.6.4 +changeset 189
mangos rev 3724
and my mangosd.conf look like this
# MaNGOS Configuration file
ConfVersion=2006082301
# RealmID must match the realmlist
RealmID = 1
# 0 NORMAL 1 PVP 4 NORMAL 6 RP 8 RPPVP
GameType = 1
# Data directory setting.
# Important: DataDir needs to be quoted, as it is a string which may
# contain space characters.
DataDir = "."
# Database connection settings for the world server.
# Default: hostname;port;username;password;database
# .;somenumber;username;password;database - use named pipes at Windows
# Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini
# .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux
# Unix sockets: experimental, not tested
LoginDatabaseInfo = "127.0.0.1;3306;root;root;realmd_bc"
WorldDatabaseInfo = "127.0.0.1;3306;root;root;mangos_bc"
# Settings for maximum database-ping interval (minutes between pings)
MaxPingTime = 30
# Server console level of logging
# 0 = Minimum; 1 = Basic&Error; 2 = Detail; 3 = Full/Debug
# Default: 0
# recommend: 1
LogLevel = 0
# Logfile name
# empty name disable creating log file: LogFile =
# Default: ""
LogFile = "Server.log"
# Server file level of logging
# 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
# Default: 0
LogFileLevel = 0
# Packet logging for the worldserver
# Default: 0 (false)
# 1 (true)
LogWorld = 0
# Log filters
# 0 (default) - include in log if log level permit, 1 - not include with any log level
LogFilter_TransportMoves = 0
LogFilter_CreatureMoves = 0
# Color for messages (format "normal_color details_color debug_color error_color)
# Colors: 0 - BLACK, 1 - RED, 2 - GREEN, 3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 - CYAN, 7 - GREY,
# 8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE
# Default: "" - none colors
# "13 7 11 9" - for example

LogColors = "13 7 11 9"
# Log file of DB errors detected at server run.
# Default: ""
DBErrorLogFile = "DBErrors.log"
# Log file of gm commands
# Default: "" (Disable)
GmLogFile = "gm.txt"
# Used processors mask for multi-processors system (Used only at Windows)
# Default: 0 (selected by OS)
# number (bitmask value of selected processors)
UseProcessors = 0
# Process proirity setting (Used only at Windows)
# 0 (Normal)
# Default: 1 (HIGH)
ProcessPriority = 1
# Compression level for update packages sended to client (1..9)
# Default: 1 (speed)
# 9 (best compression)
Compression = 1
# Maximum number of players in the world. Excluding GM's
# Default: 100
PlayerLimit = 100
# Max level that can reached by player for expirience (in range from 1 to 255).
# Change not recommended
# Default: 60
MaxPlayerLevel = 70
# Activate weather system
# Default: 1 (true)
# 0 (false)
ActivateWeather = 1
# Ignore level requirement to enter instance
# 1 (true)
# Default: 0 (false)
IgnoreATLevelRequirement = 0
# Max count that player can learn the primary trade skill.
# Default: 2
# Max : 9
MaxPrimaryTradeSkill = 2
# Min signatures count to creating guild (0..9).
# Default: 9
MinPetitionSigns = 9
# Max distance to creature for group memeber to get XP at creature death.
# Default: 74
MaxGroupXPDistance = 74
# Max level different with creature for group member to get XP at creature death.
# Default: 10
MaxGroupXPLevelDiff = 10
# Allow or not accounts to create characters in the 2 teams in any game type.
# Defaullt: 0 (Not allowed)
# 1 (Allowed)
AllowTwoSide.Accounts = 1
# Allow or not common :chat(say,yell);channel(chat)group(join)guild(join);trade for players from different teams.
# Defaullt: 0 (Not allowed)
# 1 (Allowed)
AllowTwoSide.Interaction.Chat = 1
AllowTwoSide.Interaction.Channel = 1
AllowTwoSide.Interaction.Group = 1
AllowTwoSide.Interaction.Guild = 1
AllowTwoSide.Interaction.Trade = 1
# Allow or not show player from both team in who list.
# Defaullt: 0 (Not allowed)
# 1 (Allowed)
AllowTwoSide.WhoList = 1
# Is GM accept whispers from player by default.
# Default: 0 (false)
# 1 (true)
GM.WhisperingTo = 1
# Is GM showed in GM list (if visible) in non-GM state (.gmoff)
# Default: 0 (false)
# 1 (true)
GM.InGMList = 0
# Is GM showed in who list (if visible).
# Default: 0 (false)
# 1 (true)
GM.InWhoList = 1
# GM mode at login
# 0 (disable)
# 1 (enable)
# Default: 2 (last save state)
GM.LoginState = 2
# Include GM trade and trade slot enchanting operations in GM log if it enable
# 0 (not include)
# Default: 1 (include)
GM.LogTrade = 1
# Group visibility modes
# Default: 0 (standard setting: only members from same group can 100% auto detect invisible player)
# 1 (raid members 100% auto detect invisible player from same raid)
# 2 (players from same team can 100% auto detect invisible player)
GroupVisibility = 0
# Mail delivery delay time in case sending item
# Default: 900 sec (15 min)
MailDeliveryDelay = 3600
# Message of the Day. Displayed at worldlogin for every user ('@' for a newline).
Motd = "Welcome to r00tb0x build 3720!"
# Health and power regeneration.
# Power1 - Mana; Power2 - Rage; Power3 - Focus (?).
Rate.Health = 10;
Rate.Power1 = 10;
Rate.Power2 = 10;
Rate.Power3 = 10;
# Drop rates
# Default: 1
Rate.Drop.Items = 6
Rate.Drop.Money = 15
# XP rates
# Default: 1
Rate.XP.Kill = 15
Rate.XP.Quest = 15
Rate.XP.Explore = 15
# Creature Damage Rate.
# Examples: 2 - creatures will damage 2x, 1.7 - 1.7x.
Rate.Creature.Normal.Damage = 1
Rate.Creature.Elite.Elite.Damage = 1
Rate.Creature.Elite.RAREELITE.Damage = 1
Rate.Creature.Elite.WORLDBOSS.Damage = 1
Rate.Creature.Elite.RARE.Damage = 1
# Creature Health Ammount Modifier.
# Examples: 2 - creatures have 2x health, 1.7 - 1.7x.
Rate.Creature.Normal.HP = 1
Rate.Creature.Elite.Elite.HP = 1
Rate.Creature.Elite.RAREELITE.HP = 1
Rate.Creature.Elite.WORLDBOSS.HP = 1
Rate.Creature.Elite.RARE.HP = 1
# Resting points grow rates (1 - normal, 2 - double rate, 0.5 - half rate, etc) from standard values
Rate.Rest.InGame = 1
Rate.Rest.Offline.InTavernOrCity = 1
Rate.Rest.Offline.InWilderness = 1
# Damage after fall rate. (1 - standard, 2 - double damage, 0.5 - half damage, etc)
Rate.Damage.Fall = 1
# Auction rates (auction time, deposit get at auction start, auction cut from price at auction end)
Rate.Auction.Time = 1
Rate.Auction.Deposit = 1
Rate.Auction.Cut = 1
# Save respawn time for creatures at death, for gameobjects at use/open
# 0 (save creature/gameobject respawn time at grid unload)
# Default: 1 (save creature/gameobject respawn time without waiting grid unload)
SaveRespawnTimeImmediately = 1
# Skill chance values (0..100)
# default: 100-75-25-0
SkillChance.Orange = 100
SkillChance.Yellow = 75
SkillChance.Green = 25
SkillChance.Grey = 0
#Aggro radius percent or off.
# 0 - off (0%)
# Default: 1 - 100%
# 1.5 - 150%
Rate.Creature.Aggro = 1
# Default remote console port
Ra.Port = 3443
# Log remote console connections
Ra.Log = 1
# Minimum level that's required to login,3 by default
Ra.MinLevel = 3
# Kick client on wrong pass
Ra.Secure = 1
# Maximum overspeed ping count before player kick (minimum is 2, 0 used for disable check)
# Default: 2
MaxOverspeedPings = 2
# Unload grids (if you have lot memory you can disbale it to speed up player move to new grids second time)
# 0 (not unload grids)
# Default: 1 (unload grids)
GridUnload = 1;
# All times are in milliseconds.
# Default socket select time
SocketSelectTime = 10000
# Default grid clean up delay
GridCleanUpDelay = 300000
# Default map update interval
MapUpdateInterval = 100
# Default weather update interval
ChangeWeatherInterval = 600000
# Default PlayerSaveInterval
PlayerSaveInterval = 300000
# Default WorldServerPort
WorldServerPort = 8085
# Beep at mangosd start finished (mostly work only at Unix/Linux systems)
# Default: 1
BeepAtStart = 1
#Rate Honor, Default:1
HonorRate = 1
Warsong Patch Config Addon
# Player count to start Warsong Gulch
# Default:
# MaxPlayerPerTeam = 10
# MinPlayerPerTeam = 5
Battleground.WG.MaxPlayerPerTeam = 10
Battleground.WG.MinPlayerPerTeam = 2