[Help] How to replace monster spots?

Newbie Spellweaver
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I know that it can be done by "dbo.K_NPCPOS"
I would like to know how to remove all monsters except bosses.
I tried to delete all rows with a mobs wich i don't need but after this im getting error with a AI Server.
Also i would like to know how to make spot with a 5x selected monster. (5x apos spot)

Can someone translate me dbo.K_NPCPOS all columns by meaning.
And good explanation about coordinates:
LeftX
TopZ
RightX
BottomZ

How to recognize place by those coordinates?

Thanks to everyone who gonna try to hook me up. :smilie4:
 
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Re: How to replace monster spots?

w00tang - [Help] How to replace monster spots? - RaGEZONE Forums

I - TopY, TopX
II - BottomY, BottomX
x- Axis X
y- Axis Y
A - spot space betweeen I and II, its space where mobs will walk

and to make 5x apo spot, just find apos in k_monster
Code:
select ssid from [kn_online],[dbo].[k_monster] where strname='Apostle'
find good place for spot, and in NpcNum <or sth like that> write 5
 
Re: How to replace monster spots?

w00tang - [Help] How to replace monster spots? - RaGEZONE Forums

I - TopY, LeftX
II - BottomY, RightX
x- Axis X
y- Axis Y
A - spot space betweeen I and II, its space where mobs will walk

and to make 5x apo spot, just find apos in k_monster
Code:
select ssid from [kn_online],[dbo].[k_monster] where strname='Apostle'
find good place for spot, and in NpcNum <or sth like that> write 5
Editted
 
Re: How to replace monster spots?

Thanks guys.
Now can you explain me how to remove mobs wich i don't need at all?

For example i want clear all mobs from eslant except bosses. So in empty eslant I'll find best places for my 5x spots. ^^

Maybe put value 0 in "NpcNum"? Any suggestions? :sq_yellow

Cause deleting rows gives a AI server error.
 
Re: How to replace monster spots?

One question: To make monster follow like in old KO, do i have to set LimitMinX, LimitMinZ, LimitMaxX, LimitMaxZ to 0 or 999??
Or how can i make it?
Dont like them to fly back when you provoke :)

Ex Harpy in Lufferson
LeftX, TopZ, RightX, BottomZ, LimitMinX, LimitMinZ, LimitMaxX, LimitMaxZ
1628, 1254, 1647, 1234, 1626, 1257, 1648, 1231
 
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