//Index OptionIndex OptionValue ItemMinIndex ItemMaxIndex ItemOption1 ItemOption2 ItemOption3 ItemNewOption Comment
0 0 0 0000 2559 1 * * * //General Weapon
1 84 5 0000 2559 * 1 * * //General Weapon
2 80 4 0000 2559 * * 1 * //General Weapon
3 99 12 0000 2559 * * * 1 //General Weapon
4 98 12 0000 2559 * * * 2 //General Weapon
5 97 7 0000 2559 * * * 4 //General Weapon
6 94 2 0000 2559 * * * 8 //General Weapon
7 93 20 0000 2559 * * * 16 //General Weapon
8 92 10 0000 2559 * * * 32 //General Weapon
...
1 84 5 6149 6149 * 1 * * //Wings of Devil
2 85 1 6149 6149 * * 1 * //Wings of Devil
2 80 4 6149 6149 * * 1 32 //Wings of Devil
3 100 5 6149 6149 * * * 1 //Wings of Devil
4 101 5 6149 6149 * * * 2 //Wings of Devil
5 102 3 6149 6149 * * * 4 //Wings of Devil
6 103 50 6149 6149 * * * 8 //Wings of Devil
7 97 5 6149 6149 * * * 16 //Wings of Devil
1 84 5 6150 6150 * 1 * * //Wings of Darkness
2 81 4 6150 6150 * * 1 * //Wings of Darkness
2 80 4 6150 6150 * * 1 32 //Wings of Darkness
3 100 5 6150 6150 * * * 1 //Wings of Darkness
4 101 5 6150 6150 * * * 2 //Wings of Darkness
...
Index:
Option slot number.
0 = Option1 (Skill)
1 = Option2 (Luck)
2 = Option3 (Jewel of Life)
3 = NewOption1 (Excellent 1)
4 = NewOption2 (Excellent 2)
5 = NewOption3 (Excellent 4)
6 = NewOption4 (Excellent 8)
7 = NewOption5 (Excellent 16)
8 = NewOption6 (Excellent 32)
9 = Common1
10 = Common2
11 = Common3
12 = Common4
13 = Common5
OptionIndex = Index of the Excellent or Special Options ID you wish to put (Some server files dont reveal ID codes)
OptionValue = Value of Option ID ( Example if OptionIndex is Damage Decrease and OptionValue is 10% = Damage Decrease is 10%)
ItemMinIndex = MinIndex Formula (512*CategoryID+Item ID)
ItemMaxIndex = MaxIndex Formula (512*CategoryID+Item ID)
ItemOption1 = ItemOption1: Item option1(skill) required, -1 if any.
ItemOption2 = ItemOption2: Item option2(luck) required, -1 if any.
ItemOption3 = ItemOption3: Item option3(JoL option) required, -1 if any. Else is 1=4
ItemNewOption = ItemNewOption: Item NewOption(excellent) required, -1 if any. Mostly is either 0 or 1,2,4,8,16 or 32
Comment = Just for your Reference any text can be add after //
Credits to Xteam Documentation.
1 84 5 6149 6149 * 1 * * //Wings of Devil
thx.
I tried to set ItemOption2=1, but the item(wings) did not have luck option,it seems to be related to "itemOptionRate.txt"
Code:1 84 5 6149 6149 * 1 * * //Wings of Devil
Perhaps i suggest you test with a Custom Jewel of Luck if you files enable it or tool-editor. If it does appear.thx.
I tried to set ItemOption2=1, but the item(wings) did not have luck option,it seems to be related to "itemOptionRate.txt"
Code:1 84 5 6149 6149 * 1 * * //Wings of Devil